public TileChange(IntVector3 _coord, Tile.MatterType type, float amount) { coord = _coord; change = new Tile.MatterChange(type, amount); }
public TileChange(int x, int y, int z, Tile.MatterType type, float amount) { coord = new IntVector3(x, y, z); change = new Tile.MatterChange(type, amount); }