Example #1
0
    IEnumerator NotAvailable()
    {
        MainUIManager.Instance.hudController.gameObject.SetActive(true);
        MainUIManager.Instance.hudController.EnableUIMapGlow();
        Tiger.MakeIdle(MainUIManager.Instance.decisionUiController.SelectedItem);
        Tiger.StartTalking(MainUIManager.Instance.decisionUiController.SelectedItem);
//		Tiger.dialogController.PopDialogue("Hi, I don't feel like playing right now.");
        Tiger.dialogController.PopDialogue("مرحبًا، لا أشعر بالرغبة \n في اللعب الآن");
        yield return(new WaitForSeconds(3f));

//		Tiger.dialogController.ChangeText ("Maybe next time");
        Tiger.dialogController.ChangeText("ربما في المرة القادمة");
        yield return(new WaitForSeconds(1f));

        Tiger.dialogController.UnPopDialogue();
        Tiger.MakeIdle(MainUIManager.Instance.decisionUiController.SelectedItem);
        Tiger.TigerSad(MainUIManager.Instance.decisionUiController.SelectedItem);
        yield return(new WaitForSeconds(1f));
    }
Example #2
0
    IEnumerator PARTY_FURNITURE()
    {
//				yield return new WaitForSeconds(2f);
//
//				Player.animationController.PlayAnimation ("ChickSong");
//				GameManager.Instance.ChickSongPowerValue = 0;
//				MainUIManager.Instance.StartCoroutine (MainUIManager.Instance.hudController.StarEffect ());
//				yield return new WaitForSeconds (Player.animationController.GetCurrentPlayingClipLength ());
//
//				yield return new WaitForSeconds (1f);


        MainUIManager.Instance.decisionUiController.PopDicisionBox("ItemSelection");

        //				MainUIManager.Instance.decisionUiController.PopDicisionBox ("نعم/ لا");
        yield return(new WaitUntil(() => MainUIManager.Instance.decisionUiController.proceedStatus == true));

        MainUIManager.Instance.decisionUiController.UnPopDecisionBox();



//				Player.StartTalking3 ();
//				//		Player.dialogController.PopDialogue ("Shall we go to the monkeys?");
//				Player.dialogController.PopDialogue ("نذهب إلى القرود؟");
//		yield return new WaitForSeconds (SoundManager.Instance.PlayTigerCaveDialogue());
//				Player.MakeIdle ();
//				Player.dialogController.UnPopDialogue ();
//
//
//				yield return new WaitForSeconds (1.5f);


        MainUIManager.Instance.decisionUiController.PopDicisionBox("YesNoSelection");

        yield return(new WaitUntil(() => (MainUIManager.Instance.decisionUiController.proceedStatus == true)));

        MainUIManager.Instance.decisionUiController.UnPopDecisionBox();


        MainUIManager.Instance.loadingUiController.Activate();
        AsyncOperation operation = Application.LoadLevelAsync("MonkeysHub");

        yield return(new WaitUntil(() => (operation.isDone == true)));

        Monkeys = GameObject.FindObjectsOfType <MonkeyController>();
        Player  = GameObject.FindObjectOfType <KatkootiController>();

        Player.transform.position = GameObject.FindObjectOfType <MonkeyHubController> ().Katkooti_postion.transform.position;
        MainUIManager.Instance.loadingUiController.DeActivate();
        yield return(new WaitForSeconds(1f));

        MainUIManager.Instance.decisionUiController.PopDialogueIcon(GameObject.FindObjectOfType <MonkeyHubController>().Katkooti_postion);
        yield return(new WaitForSeconds(0.35f));

        GameObject.FindGameObjectWithTag("Bubble").GetComponent <Image> ().color = new Color32(255, 255, 255, 255);
        yield return(new WaitUntil(() => (MainUIManager.Instance.decisionUiController.proceedStatus == true)));

        GameObject.FindGameObjectWithTag("Bubble").GetComponent <Image> ().color = new Color32(255, 255, 255, 0);
        MainUIManager.Instance.decisionUiController.UnPopDialogueIcon();


        Player.StartTalking();
        //	Player.dialogController.PopDialogue ("Hey Monkeys!");
        Player.dialogController.PopDialogue("مرحبًا أيتها القرود! ");
        yield return(new WaitForSeconds(SoundManager.Instance.PlayTigerCaveDialogue()));

        //Player.dialogController.ChangeText ("Do you think you can help us find some ");//161
        Player.dialogController.ChangeText("هل تعتقدون أن \nبإمكانكم مساعدتنا ");
        //yield return new WaitForSeconds (SoundManager.Instance.PlayTigerCaveDialogue());
        SoundManager.Instance.IncrementTigerCaveDialogueSound();
//		yield return new WaitForSeconds (SoundManager.Instance.PlayTigerCaveDialogue());
//
//		yield return new WaitForSeconds (SoundManager.Instance.PlayTigerCaveDialogue());
        SoundManager.Instance.IncrementTigerCaveDialogueSound();
        SoundManager.Instance.IncrementTigerCaveDialogueSound();
        Player.dialogController.UnPopDialogue();
        Player.MakeIdle();

//				yield return new WaitForSeconds (1f);
//
//				MainUIManager.Instance.decisionUiController.PopDialogueIcon (GameObject.FindObjectOfType<MonkeyHubController>().monkey_1_postion);
//				yield return new WaitForSeconds (0.35f);
//				GameObject.FindGameObjectWithTag ("Bubble").GetComponent<Image> ().color = new Color32 (255, 255, 255, 255);
//				yield return new WaitUntil (() => (MainUIManager.Instance.decisionUiController.proceedStatus == true));
//				GameObject.FindGameObjectWithTag ("Bubble").GetComponent<Image> ().color = new Color32 (255, 255, 255, 0);
//				MainUIManager.Instance.decisionUiController.UnPopDialogueIcon ();
//
//
//				Monkeys [0].MonkeyTalk ();
//				//Monkeys [0].dialogController.PopDialogue ("Ahh, so you need our help? ");
//						Monkeys [0].dialogController.PopDialogue ("إذًا تحتاجون إلى مساعدتنا؟");
//		yield return new WaitForSeconds (2f);
//				//Monkeys [0].dialogController.ChangeText ("I propose a trade: ");
//				Monkeys [0].dialogController.ChangeText ("أقترح عليكم المقايضة\n او المبادلة ");
//		yield return new WaitForSeconds (2f);
//				//Monkeys [0].dialogController.ChangeText ("You do something for us, and we can do something for you?");
//				Monkeys [0].dialogController.ChangeText ("تفعلون شيئًا لأجلنا مقابل\n أن نفعل شيئًا لأجلكم؟");
//		yield return new WaitForSeconds (2f);
//				Monkeys [0].dialogController.UnPopDialogue ();
//				Monkeys [0].MonkeyIdle ();
//
//				yield return new WaitForSeconds (1f);
//
//				Monkeys [1].MonkeyTalk ();
//				//Monkeys [1].dialogController.PopDialogue ("Now that's some real Monkey Business");
//						Monkeys [1].dialogController.PopDialogue ("هذا بحق هو عمل القردة الحقيقي");
//		yield return new WaitForSeconds (2f);
//				Monkeys [1].dialogController.UnPopDialogue ();
//				Monkeys [1].MonkeyIdle ();
//
//				yield return new WaitForSeconds (1f);
//
//				Monkeys [2].MonkeyTalk ();
//				//Monkeys [2].dialogController.PopDialogue ("No it's NOT");
//						Monkeys [2].dialogController.PopDialogue ("كلا، ليس كذلك");
//		yield return new WaitForSeconds (2f);
//				Monkeys [2].dialogController.UnPopDialogue ();
//				Monkeys [2].MonkeyIdle ();
//
//				yield return new WaitForSeconds (1f);
//
//				Monkeys [3].MonkeyTalk ();
//				//Monkeys [3].dialogController.PopDialogue ("It's called…something");
//						Monkeys [3].dialogController.PopDialogue ("إنه يُدعى...شيء ما");
//		yield return new WaitForSeconds (2f);
//				Monkeys [3].dialogController.UnPopDialogue ();
//				Monkeys [3].MonkeyIdle ();
//
//				yield return new WaitForSeconds (1f);
//
//				Monkeys [0].MonkeyTalk ();
//				//Monkeys [0].dialogController.PopDialogue ("Quiet!,");
//						Monkeys [0].dialogController.PopDialogue ("صمتًا");
//		yield return new WaitForSeconds (2f);
//				//Monkeys [0].dialogController.ChangeText ("Quiet! As you can see Katkoooti, my monkeys get irritable when their words get boring");
//				Monkeys [0].dialogController.ChangeText ("كما ترى يا كتكوتي، تضطرب\n القردة عندما تصبح كلماتها مملة");
//		yield return new WaitForSeconds (2f);
//				//Monkeys [0].dialogController.ChangeText ("Help us learn new words so my monkeys can speak better!");
//				Monkeys [0].dialogController.ChangeText ("!ساعدنا على تعلم كلمات جديدة\n حتى تستطيع القردة التحدث بطريقة أفضل");
//		yield return new WaitForSeconds (2f);
//				Monkeys [0].dialogController.UnPopDialogue ();
//				Monkeys [0].MonkeyIdle ();
//
//
//				yield return new WaitForSeconds (1f);
//
//				Player.StartTalking ();
//				//Player.dialogController.PopDialogue ("Shall we help the monkeys?");
//				Player.dialogController.PopDialogue ("هلا ساعدنا القردة؟");
//		yield return new WaitForSeconds (2f);
//				Player.dialogController.UnPopDialogue ();
//				Player.MakeIdle ();
//
//				yield return new WaitForSeconds (1f);
//
//



        MainUIManager.Instance.decisionUiController.PopDicisionBox("YesNoSelection");
        yield return(new WaitUntil(() => (MainUIManager.Instance.decisionUiController.proceedStatus == true)));

        MainUIManager.Instance.decisionUiController.UnPopDecisionBox();

        PopulateTigerBaloonQuest();


        MainUIManager.Instance.hudController.gameObject.SetActive(false);
        MainUIManager.Instance.loadingUiController.ActivateSwingingWineQuest();
        operation = Application.LoadLevelAsync("WF2");
        yield return(new WaitUntil(() => (operation.isDone == true)));

        MainUIManager.Instance.loadingUiController.DeActivate();

        yield return(new WaitUntil(() => (GameManager.Instance.QuestInitialized == false)));

        yield return(new WaitForSeconds(1f));

        MainUIManager.Instance.loadingUiController.Activate();
        operation = Application.LoadLevelAsync("MonkeysHub");
        yield return(new WaitUntil(() => (operation.isDone == true)));

        MainUIManager.Instance.loadingUiController.DeActivate();

        Player = GameObject.FindObjectOfType <KatkootiController>();
        Player.transform.position = GameObject.FindGameObjectWithTag("SceneByDefaultPosition").transform.position;
        Monkeys = GameObject.FindObjectsOfType <MonkeyController> ();



        GameObject MonkeysMainObject = GameObject.FindObjectOfType <MonkeyHubController> ().gameObject;

        //	MainUIManager.Instance.
        MainUIManager.Instance.decisionUiController.PopDialogueIcon(GameObject.FindObjectOfType <MonkeyHubController>().monkey_1_postion);
        yield return(new WaitForSeconds(0.35f));

        GameObject.FindGameObjectWithTag("Bubble").GetComponent <Image> ().color = new Color32(255, 255, 255, 255);
        yield return(new WaitUntil(() => (MainUIManager.Instance.decisionUiController.proceedStatus == true)));

        GameObject.FindGameObjectWithTag("Bubble").GetComponent <Image> ().color = new Color32(255, 255, 255, 0);
        MainUIManager.Instance.decisionUiController.UnPopDialogueIcon();
//
//				//		Player.dialogController.PopDialogue ("Hi Monkeys!");
//				Monkeys[0].dialogController.PopDialogue ("لديك كل العناصر يا كتكوتي");
//
//				Monkeys[0].MonkeyTalk ();
//				yield return new WaitForSeconds (2f);
//				Monkeys [0].dialogController.UnPopDialogue ();
//				Monkeys[0].MonkeyIdle ();


        if (MainUIManager.Instance.decisionUiController.SelectedItem == 1)
        {
            MonkeysMainObject.GetComponent <MonkeyHubController> ().FlashingShoes.SetActive(true);
            yield return(new WaitForSeconds(3f));

            MonkeysMainObject.GetComponent <MonkeyHubController> ().FlashingShoes.SetActive(false);

            yield return(new WaitForSeconds(2f));

            MainUIManager.Instance.inventoryController.ResetInventory(2, 3);
            MainUIManager.Instance.inventoryController.Activate();
            yield return(new WaitForSeconds(1f));

            MainUIManager.Instance.inventoryController.PopulateAt(GameObject.FindObjectOfType <MonkeyHubController> ().FlashingShoesImage, 2);
        }
        else if (MainUIManager.Instance.decisionUiController.SelectedItem == 2)
        {
            MonkeysMainObject.GetComponent <MonkeyHubController> ().ShiningHat.SetActive(true);
            yield return(new WaitForSeconds(3f));

            MonkeysMainObject.GetComponent <MonkeyHubController> ().ShiningHat.SetActive(false);

            yield return(new WaitForSeconds(2f));

            //MainUIManager.Instance.inventoryController.ResetInventory (2, 3);
            MainUIManager.Instance.inventoryController.Activate();
            yield return(new WaitForSeconds(1f));

            MainUIManager.Instance.inventoryController.PopulateAt(GameObject.FindObjectOfType <MonkeyHubController> ().ShinyHatImage, 2);
        }

        yield return(new WaitForSeconds(2f));

        Player.dialogController.PopDialogue("شكرًا!");

        yield return(new WaitForSeconds(SoundManager.Instance.PlayTigerCaveDialogue()));


        Player.dialogController.UnPopDialogue();


        MainUIManager.Instance.loadingUiController.Activate();
        operation = Application.LoadLevelAsync("TigerCave");
        yield return(new WaitUntil(() => (operation.isDone == true)));

        MainUIManager.Instance.loadingUiController.DeActivate();
        MainUIManager.Instance.hudController.gameObject.SetActive(true);
        yield return(new WaitForSeconds(1f));

        Player = GameObject.FindObjectOfType <KatkootiController> ();
        Tiger  = GameObject.FindObjectOfType <TigerController> ();

        GameManager.Instance.ChickSongPowerValue = 1;

        yield return(new WaitForSeconds(0.5f));

        GameObject.FindObjectOfType <TigerSceneController> ().TigerGlow.SetActive(true);
        MainUIManager.Instance.decisionUiController.PopDialogueIcon(GameObject.FindObjectOfType <TigerSceneController>().TigerBubblePosition);
        yield return(new WaitForSeconds(0.35f));

        GameObject.FindGameObjectWithTag("Bubble").GetComponent <Image> ().color = new Color32(255, 255, 255, 255);
        yield return(new WaitUntil(() => (MainUIManager.Instance.decisionUiController.proceedStatus == true)));

        GameObject.FindGameObjectWithTag("Bubble").GetComponent <Image> ().color = new Color32(255, 255, 255, 0);
        MainUIManager.Instance.decisionUiController.UnPopDialogueIcon();

        GameObject.FindObjectOfType <TigerSceneController> ().TigerGlow.SetActive(false);
        Player.animationController.PlayAnimation("ChickSong");
        //        Player.dialogController.UnPopDialogue ();
        MainUIManager.Instance.StartCoroutine(MainUIManager.Instance.hudController.StarEffect());
        GameManager.Instance.ChickSongPowerValue = 0;
        GameManager.Instance.InstantiateObject("ConstructionParticles", GameObject.FindObjectOfType <TigerSceneController>().SongPowerStarEffectPosition.transform.position);
        SoundManager.Instance.PlaySoundOneShot("SongBarPowerDown");
        yield return(new WaitForSeconds(Player.animationController.GetCurrentPlayingClipLength()));

        Tiger.MakeIdle(PlayerPrefs.GetInt("ItemSelected"));
        Player.MakeIdle();

        yield return(new WaitForSeconds(1f));

        Player.dialogController.PopDialogue("تفضل يا ملك!");

        Player.StartTalking2();
        yield return(new WaitForSeconds(SoundManager.Instance.PlayTigerCaveDialogue()));

        Player.dialogController.UnPopDialogue();


        Tiger.StartTalking(PlayerPrefs.GetInt("ItemSelected"));
        Tiger.dialogController.PopDialogue("هذه الأشياء هي ما أريده تمامًا");
        yield return(new WaitForSeconds(SoundManager.Instance.PlayTigerCaveDialogue()));

        Tiger.dialogController.UnPopDialogue();
        Tiger.MakeIdle(PlayerPrefs.GetInt("ItemSelected"));


//				Player.MakeIdle ();
//
//				yield return new WaitForSeconds (1f);
//				Player.dialogController.PopDialogue ("تبدو هذه الأشياء لطيفة!");
//
//				Player.StartTalking2 ();
//				yield return new WaitForSeconds (1f);
        MainUIManager.Instance.hudController.gameObject.SetActive(true);
        MainUIManager.Instance.hudController.EnableUIMapGlow();


        PlayCurrentState();
    }