Example #1
0
        internal static string ToSerializedValue(this TierType value)
        {
            switch (value)
            {
            case TierType.Consumption:
                return("Consumption");

            case TierType.Commitment1TB:
                return("Commitment_1TB");

            case TierType.Commitment10TB:
                return("Commitment_10TB");

            case TierType.Commitment100TB:
                return("Commitment_100TB");

            case TierType.Commitment500TB:
                return("Commitment_500TB");

            case TierType.Commitment1PB:
                return("Commitment_1PB");

            case TierType.Commitment5PB:
                return("Commitment_5PB");
            }
            return(null);
        }
Example #2
0
 public Item(string name, ItemSlot.SlotHashes slot, int powerLevel,
             TierType tier = TierType.Superior, DestinyClass classType = DestinyClass.Unknown)
 {
     Name       = name;
     Slot       = new ItemSlot(slot.ToString(), slot);
     PowerLevel = powerLevel;
     Tier       = tier;
     ClassType  = classType;
 }
Example #3
0
        public bool Equals(DestinyItemInventoryBlockDefinition input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     StackUniqueLabel == input.StackUniqueLabel ||
                     (StackUniqueLabel != null && StackUniqueLabel.Equals(input.StackUniqueLabel))
                     ) &&
                 (
                     MaxStackSize == input.MaxStackSize ||
                     (MaxStackSize.Equals(input.MaxStackSize))
                 ) &&
                 (
                     BucketTypeHash == input.BucketTypeHash ||
                     (BucketTypeHash.Equals(input.BucketTypeHash))
                 ) &&
                 (
                     RecoveryBucketTypeHash == input.RecoveryBucketTypeHash ||
                     (RecoveryBucketTypeHash.Equals(input.RecoveryBucketTypeHash))
                 ) &&
                 (
                     TierTypeHash == input.TierTypeHash ||
                     (TierTypeHash.Equals(input.TierTypeHash))
                 ) &&
                 (
                     IsInstanceItem == input.IsInstanceItem ||
                     (IsInstanceItem != null && IsInstanceItem.Equals(input.IsInstanceItem))
                 ) &&
                 (
                     TierTypeName == input.TierTypeName ||
                     (TierTypeName != null && TierTypeName.Equals(input.TierTypeName))
                 ) &&
                 (
                     TierType == input.TierType ||
                     (TierType != null && TierType.Equals(input.TierType))
                 ) &&
                 (
                     ExpirationTooltip == input.ExpirationTooltip ||
                     (ExpirationTooltip != null && ExpirationTooltip.Equals(input.ExpirationTooltip))
                 ) &&
                 (
                     ExpiredInActivityMessage == input.ExpiredInActivityMessage ||
                     (ExpiredInActivityMessage != null && ExpiredInActivityMessage.Equals(input.ExpiredInActivityMessage))
                 ) &&
                 (
                     ExpiredInOrbitMessage == input.ExpiredInOrbitMessage ||
                     (ExpiredInOrbitMessage != null && ExpiredInOrbitMessage.Equals(input.ExpiredInOrbitMessage))
                 ) &&
                 (
                     SuppressExpirationWhenObjectivesComplete == input.SuppressExpirationWhenObjectivesComplete ||
                     (SuppressExpirationWhenObjectivesComplete != null && SuppressExpirationWhenObjectivesComplete.Equals(input.SuppressExpirationWhenObjectivesComplete))
                 ));
        }
Example #4
0
File: Crew.cs Project: DuCNiKo/SWUM
 public Crew(CrewBackground background, CrewPreference preference, CrewSkill skills, TierType tier, LevelType level)
     : base (ItemType.Crew, tier, level)
 {
     if (background == CrewBackground.Undefined) throw new ArgumentException("The crew background is undefined.", nameof(background));
     if (preference == CrewPreference.Undefined) throw new ArgumentException("The crew preference is undefined.", nameof(preference));
     Background = background;
     Preference = preference;
     Skills = skills;
 }
Example #5
0
        public ActionResult AllByTierType(TierType tierType, string sortValue, string sortOrder)
        {
            var userId = this.GetCurrentUserId();
            var events = db.Events.Where(e => e.EventAdmins.Any(ea => ea.Id == userId && e.TierType == tierType)).ToList();
            var model  = Mapper.Map <IEnumerable <Event>, IEnumerable <EventViewModel> >(events);

            this.ViewBag.SortValue = sortValue;
            this.ViewBag.SortOrder = sortOrder;
            switch (sortValue)
            {
            case null:
            {
                model = model.OrderBy(m => m.Name);
                this.ViewBag.SortValue = "Name";
                this.ViewBag.SortOrder = "Asc";
            }
            break;

            case "Name":
            {
                model = sortOrder.Equals("Asc") ? model.OrderBy(m => m.Name) : model.OrderByDescending(m => m.Name);
            }
            break;

            case "Location":
            {
                model = sortOrder.Equals("Asc") ? model.OrderBy(m => m.Location) : model.OrderByDescending(m => m.Location);
            }
            break;

            case "Venue":
            {
                model = sortOrder.Equals("Asc") ? model.OrderBy(m => m.Venue.Name) : model.OrderByDescending(m => m.Venue.Name);
            }
            break;

            case "PrizePool":
            {
                model = sortOrder.Equals("Asc") ? model.OrderBy(m => m.PrizePool) : model.OrderByDescending(m => m.PrizePool);
            }
            break;

            case "Season":
            {
                model = sortOrder.Equals("Asc") ? model.OrderBy(m => m.Season.Year) : model.OrderByDescending(m => m.Season.Year);
            }
            break;

            default:
            {
                throw new InvalidOperationException("Invalid sort parameters");
            }
            }
            ViewBag.TierType = tierType.ToString();
            return(View(model));
        }
    public void SetInfoTier(TierType type)
    {
        var tierSprite = tierSpriteList.Find(x => x.tier == type);

        if (tierSprite == null)
        {
            return;
        }
        tierImage.sprite = tierSprite.sprite;
    }
Example #7
0
 public Item(long id, long hash, string name, bool equippable, TierType tier, DestinyItemType type, DestinyItemSubType subType)
 {
     Id         = id;
     Hash       = hash;
     Name       = name;
     Equippable = equippable;
     Tier       = tier;
     Type       = type;
     SubType    = subType;
 }
Example #8
0
File: Gear.cs Project: DuCNiKo/SWUM
 public Gear(GearType gearType, JobType job, GearState state, GearElementary elementary, TierType tier, LevelType level)
     : base (ItemType.Gear, tier, level)
 {
     if (gearType == GearType.Undefined) throw new ArgumentException("The gear type is undefined.", nameof(gearType));
     if (job == JobType.Undefined) throw new ArgumentException("The job is undefined.", nameof(job));
     if (state == GearState.Undefined) throw new ArgumentException("The gear state is undefined.", nameof(state));
     Elementary = elementary;
     State = state;
     GearType = gearType;
     Job = job;
 }
Example #9
0
        protected Item(Game1 Game)
        {
            this.Game = Game;
            Weight    = 1.0f;
            Value     = 0;
            Tier      = TierType.None;
            Name      = "";
            Kind      = "";

            random = new Random();
        }
Example #10
0
        private Affix ModJsonToAffix(
            ModsJson modsJson,
            int modTier,
            TierType tierType)
        {
            Affix affix = new Affix();

            affix.GenerationType    = modsJson.GenerationType;
            affix.Group             = modsJson.Group;
            affix.Name              = modsJson.Name;
            affix.FullName          = modsJson.FullName;
            affix.RequiredLevel     = (int)modsJson.RequiredLevel;
            affix.Type              = modsJson.Type;
            affix.Tier              = modTier;
            affix.TierType          = tierType;
            affix.Tags              = _modTypeToTags[modsJson.Type];
            affix.AddsTags          = modsJson.AddsTags;
            affix.SpawnWeights      = modsJson.SpawnWeights.ToDictionary(x => x.Tag, x => (int)x.Weight);
            affix.GenerationWeights = modsJson.GenerationWeights.ToDictionary(x => x.Tag, x => (int)x.Weight);


            if (modsJson.Stats.Count > 0)
            {
                int sMin = (int)Math.Abs(modsJson.Stats[0].Min);
                int sMax = (int)Math.Abs(modsJson.Stats[0].Max);

                affix.StatMin1  = sMin <= sMax ? sMin : sMax;
                affix.StatMax1  = sMax >= sMin ? sMax : sMin;
                affix.StatName1 = modsJson.Stats[0].Id;
            }
            if (modsJson.Stats.Count > 1)
            {
                int sMin = (int)Math.Abs(modsJson.Stats[1].Min);
                int sMax = (int)Math.Abs(modsJson.Stats[1].Max);

                affix.StatMin2  = sMin <= sMax ? sMin : sMax;
                affix.StatMax2  = sMax >= sMin ? sMax : sMin;
                affix.StatName2 = modsJson.Stats[1].Id;
            }
            if (modsJson.Stats.Count > 2)
            {
                int sMin = (int)Math.Abs(modsJson.Stats[2].Min);
                int sMax = (int)Math.Abs(modsJson.Stats[2].Max);

                affix.StatMin3  = sMin <= sMax ? sMin : sMax;
                affix.StatMax3  = sMax >= sMin ? sMax : sMin;
                affix.StatName3 = modsJson.Stats[2].Id;
            }
            return(affix);
        }
 public bool DeepEquals(InventoryItemInventoryBlock other)
 {
     return(other != null &&
            StackUniqueLabel == other.StackUniqueLabel &&
            BucketType.DeepEquals(other.BucketType) &&
            ExpirationTooltip == other.ExpirationTooltip &&
            ExpiredInActivityMessage == other.ExpiredInActivityMessage &&
            ExpiredInOrbitMessage == other.ExpiredInOrbitMessage &&
            IsInstanceItem == other.IsInstanceItem &&
            MaxStackSize == other.MaxStackSize &&
            NonTransferrableOriginal == other.NonTransferrableOriginal &&
            RecoveryBucketType.DeepEquals(other.RecoveryBucketType) &&
            SuppressExpirationWhenObjectivesComplete == other.SuppressExpirationWhenObjectivesComplete &&
            TierTypeEnumValue == other.TierTypeEnumValue &&
            TierType.DeepEquals(other.TierType) &&
            TierTypeName == other.TierTypeName);
 }
Example #12
0
        private Affix ModJsonToAffix(
            ModsJson modsJson,
            int modTier,
            TierType tierType,
            Faction faction = Faction.None)
        {
            Affix affix = new Affix();

            affix.GenerationType    = modsJson.GenerationType;
            affix.Group             = modsJson.Group;
            affix.Name              = modsJson.Name;
            affix.FullName          = modsJson.FullName;
            affix.RequiredLevel     = (int)modsJson.RequiredLevel;
            affix.Type              = modsJson.Type;
            affix.Tier              = modTier;
            affix.TierType          = tierType;
            affix.Faction           = faction;
            affix.Tags              = _modTypeToTags[modsJson.Type];
            affix.AddsTags          = modsJson.AddsTags;
            affix.SpawnWeights      = modsJson.SpawnWeights.ToDictionary(x => x.Tag, x => (int)x.Weight);
            affix.GenerationWeights = modsJson.GenerationWeights.ToDictionary(x => x.Tag, x => (int)x.Weight);

            if (modsJson.Stats.Count > 0)
            {
                affix.StatMax1  = (int)modsJson.Stats[0].Max;
                affix.StatMax1  = (int)modsJson.Stats[0].Min;
                affix.StatName1 = modsJson.Stats[0].Id;
            }
            if (modsJson.Stats.Count > 1)
            {
                affix.StatMax2  = (int)modsJson.Stats[1].Max;
                affix.StatMax2  = (int)modsJson.Stats[1].Min;
                affix.StatName2 = modsJson.Stats[1].Id;
            }
            if (modsJson.Stats.Count > 2)
            {
                affix.StatMax3  = (int)modsJson.Stats[2].Max;
                affix.StatMax3  = (int)modsJson.Stats[2].Min;
                affix.StatName3 = modsJson.Stats[2].Id;
            }
            return(affix);
        }
Example #13
0
 Tier(TierType t, int plvl, int dv)
 {
     Type         = t;
     PreciseLevel = plvl;
     DvMod        = dv;
 }
Example #14
0
 public Tier()
 {
     type = TierType.Normie;
 }
Example #15
0
 public Crystal(CrystalType crystalType, TierType tier, LevelType level) : base(ItemType.Crystal, tier, level)
 {
     if (crystalType == CrystalType.Undefined) throw new ArgumentException("The crystal type is undefined.", nameof(crystalType));
     CrystalType = crystalType;
 }
 public TierInfo(TierType type, int level)
 {
     this.type  = type;
     this.level = level;
 }
Example #17
0
            /// <summary>
            /// Creates a new instance configured for the specified graph.
            /// </summary>
            /// <param name="graph">The graph to configure the layout data for</param>
            /// <param name="fromSketch"/> Whether the <see cref="HierarchicLayout"/> shall be run in incremental layout mode.
            public LayoutData(IGraph graph, bool fromSketch)
            {
                // set up port candidates for edges (edges should be attached to the left/right side of the corresponding node
                var candidates = new List <PortCandidate>
                {
                    PortCandidate.CreateCandidate(PortDirections.West),
                    PortCandidate.CreateCandidate(PortDirections.East)
                };

                // configure the different sub group layout settings
                var leftToRightTreeLayout = new TreeReductionStage();

                leftToRightTreeLayout.NonTreeEdgeRouter = leftToRightTreeLayout.CreateStraightLineRouter();
                leftToRightTreeLayout.CoreLayout        = new TreeLayout {
                    LayoutOrientation = LayoutOrientation.LeftToRight,
                };

                var rightToLeftTreeLayout = new TreeReductionStage();

                rightToLeftTreeLayout.NonTreeEdgeRouter = rightToLeftTreeLayout.CreateStraightLineRouter();
                rightToLeftTreeLayout.CoreLayout        = new TreeLayout {
                    LayoutOrientation = LayoutOrientation.RightToLeft,
                };

                var view = graph.Lookup <IFoldingView>();

                Items.Add(new RecursiveGroupLayoutData {
                    SourcePortCandidates = { Constant = candidates },
                    TargetPortCandidates = { Constant = candidates },

                    // map each group node to the layout algorithm that should be used for its content
                    GroupNodeLayouts =
                    {
                        Delegate = node => {
                            switch (GetTierType(node, view, graph))
                            {
                            case TierType.LeftTreeGroupNode:
                                return(leftToRightTreeLayout);

                            case TierType.RightTreeGroupNode:
                                return(rightToLeftTreeLayout);

                            default:
                                return(null);
                            }
                        }
                    }
                });

                var hlData = new HierarchicLayoutData {
                    NodeLayoutDescriptors =
                    {
                        Delegate                   = node => {
                            // align tree group nodes within their layer
                            switch (GetTierType(node, view, graph))
                            {
                            case TierType.LeftTreeGroupNode:
                                return(new NodeLayoutDescriptor {
                                    LayerAlignment = 1
                                });

                            case TierType.RightTreeGroupNode:
                                return(new NodeLayoutDescriptor {
                                    LayerAlignment = 0
                                });

                            default:
                                return(null);
                            }
                        }
                    }
                };

                if (!fromSketch)
                {
                    // insert layer constraints to guarantee the desired placement for "left" and "right" group nodes
                    var layerConstraintData = hlData.LayerConstraints;
                    foreach (var node in graph.Nodes)
                    {
                        // align tree group nodes within their layer
                        TierType type = GetTierType(node, view, graph);
                        if (type == TierType.LeftTreeGroupNode)
                        {
                            layerConstraintData.PlaceAtTop(node);
                        }
                        else if (type == TierType.RightTreeGroupNode)
                        {
                            layerConstraintData.PlaceAtBottom(node);
                        }
                    }
                }
                Items.Add(hlData);
            }
Example #18
0
 public BigInteger GetReward(TierType tier)
 {
     return(_rewardMap[tier]);
 }