public override bool UseItem(Player player) { if (player.whoAmI == Main.myPlayer) { TideWorld.TheTide = true; TideWorld.TideWaveIncrease(); TideWorld.SendPacket(mod); } return(true); }
public override bool UseItem(Player player) { if (Main.netMode == NetmodeID.MultiplayerClient && player.whoAmI == Main.myPlayer) { SpiritMod.WriteToPacket(SpiritMod.Instance.GetPacket(), (byte)MessageType.StartTide).Send(); } else { TideWorld.TheTide = true; TideWorld.TideWaveIncrease(); } return(true); }