Example #1
0
    private void FixRenderers()
    {
        var isNpc = !this.Tid.Contains("rda");


        var renderers = this.Target.GetComponentsInChildren <SkinnedMeshRenderer>(true);

        foreach (var r in renderers)
        {
            if (cm.MainScene)
            {
                r.updateWhenOffscreen = false;
                if (isNpc)
                {
                    Debug.Log("npc update aabb:" + this.Tid);
                    var so       = new SerializedObject(r);
                    var property = so.FindProperty("m_DirtyAABB");
                    property.boolValue    = true;
                    property              = so.FindProperty("m_AABB.m_Center");
                    property.vector3Value = Vector3.zero;

                    property = so.FindProperty("m_AABB.m_Extent");
                    property.vector3Value = Vector3.zero;

                    so.ApplyModifiedProperties();
                }
            }
            else
            {
                r.updateWhenOffscreen = false;
            }

            r.receiveShadows       = false;
            r.shadowCastingMode    = UnityEngine.Rendering.ShadowCastingMode.Off;
            r.motionVectors        = false;
            r.lightProbeUsage      = UnityEngine.Rendering.LightProbeUsage.Off;
            r.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off;
            r.skinnedMotionVectors = false;

            if (Tid.Contains("npc999"))
            {
                r.quality = SkinQuality.Bone1;
            }
            else
            {
                r.quality = SkinQuality.Auto;
            }
        }
    }
Example #2
0
    public void Setup(bool stripMesh = true, bool stripAvatar = true, bool makeControllerHolder = true, bool combineMesh = true)
    {
        var template = GetTemplate();

        if (!Tid.Contains("npc999"))
        {
            AddColliders(template);
        }

        AddBehaviours(template);
        GameObject.DestroyImmediate(template);

        if (stripMesh)
        {
            StripMesh();
        }

        if (stripAvatar)
        {
            StripAvatar();
        }

        if (makeControllerHolder)
        {
            MakeControllerHolder();
        }

        FixRenderers();

        if (!cm.MainScene)
        {
            CreateDefaultParts();
        }

        if (combineMesh)
        {
            CombineMesh();
        }
        Save();
    }
Example #3
0
    public void Save()
    {
        var go = this.Target;

        this.Animator.enabled = true;
        if (Tid.Contains("npc999"))
        {
            if (this.Animator.isOptimizable)
            {
                //AnimatorUtility.OptimizeTransformHierarchy(go, new string[] { });
            }
        }

        if (cm.MainScene && this.Animator.isOptimizable)
        {
            AnimatorUtility.OptimizeTransformHierarchy(go, exposedBones);
            go.transform.localPosition = Vector3.zero;
            go.transform.localRotation = Quaternion.identity;
        }

        var prefabPath = GetPrefabPath();

        Directory.CreateDirectory(Path.GetDirectoryName(prefabPath));
        var prefab = AssetDatabase.LoadAssetAtPath <GameObject>(prefabPath);

        if (prefab == null)
        {
            LogUtil.Debug("create prefab " + prefabPath);
            PrefabUtility.CreatePrefab(prefabPath, go, ReplacePrefabOptions.ConnectToPrefab);
        }
        else
        {
            LogUtil.Debug("replace prefab " + prefabPath);
            PrefabUtility.ReplacePrefab(go, prefab, ReplacePrefabOptions.ReplaceNameBased);
            EditorUtility.SetDirty(prefab);
        }
    }