public void TestDiagonale() { var state = new TicTacTocState(3); Assert.IsFalse(state.IsGameOver()); IToken token = new Token(1, 'X'); IToken tokenEnnemy = new Token(2, 'O'); state.PlayMove(new TicTacToeMove() { X = 0, Y = 0, Token = token }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 1, Y = 1, Token = token }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 2, Y = 2, Token = token }); Assert.IsTrue(state.IsGameOver()); }
public static IGame GetGame(GameType gameType) { IGame game = null; switch (gameType) { case GameType.TicTacToe: IPlayer humanPlayer = PlayerFactory.GetHumanPlayer(GameType.TicTacToe, 0); IPlayer iaPlayer = PlayerFactory.GetAiPlayer(GameType.TicTacToe, 1, 4); var gameBoard = new OptimizeGameBoard(4, 4, humanPlayer.Token, iaPlayer.Token); IState initialState = new TicTacTocState(gameBoard); game = new GameManager2P() { GameState = initialState, PlayerA = humanPlayer, PlayerB = iaPlayer }; break; case GameType.Connect4: humanPlayer = PlayerFactory.GetHumanPlayer(GameType.Connect4, 0); iaPlayer = PlayerFactory.GetAiPlayer(GameType.Connect4, 1, 6); gameBoard = new OptimizeGameBoard(5, 4, humanPlayer.Token, iaPlayer.Token); initialState = new Connect4State(gameBoard); game = new GameManager2P() { GameState = initialState, PlayerA = humanPlayer, PlayerB = iaPlayer }; break; } return game; }
public void AccessibleStateTest() { var state = new TicTacTocState(2); Assert.IsFalse(state.IsGameOver()); IToken token = new Token(1, 'X'); ITeamIdentifier player = new HumanPlayer(token, 1); var list = state.GetPossibleStates(player); Assert.AreEqual(4, list.Count); state.PlayMove(new TicTacToeMove() { X = 0, Y = 0, Token = token }); list = state.GetPossibleStates(player); Assert.AreEqual(3, list.Count); }
public void TestDiagonaleWithOponent() { var state = new TicTacTocState(3); Assert.IsFalse(state.IsGameOver()); IToken tokenX = new Token(1, 'X'); ITeamIdentifier opponent = new IAPlayer(tokenX, 1); IToken tokenO = new Token(2, 'O'); ITeamIdentifier player = new IAPlayer(tokenO, 2); state.PlayMove(new TicTacToeMove() { X = 2, Y = 0, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 2, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 0, Token = tokenO }); state.PlayMove(new TicTacToeMove() { X = 2, Y = 2, Token = tokenO }); state.PlayMove(new TicTacToeMove() { X = 1, Y = 1, Token = tokenX }); Assert.IsTrue(state.IsGameOver()); Assert.AreEqual(1, state.GetValueFor(opponent)); Assert.AreEqual(-1, state.GetValueFor(player)); }
public void TestClone_NotSameReference() { var state = new TicTacTocState(5); var clone = state.Copy(); Assert.AreNotEqual(clone, state); }
public void TestVerticallWin() { var state = new TicTacTocState(3); Assert.IsFalse(state.IsGameOver()); IToken token = new Token(1, 'X'); state.PlayMove(new TicTacToeMove() { X = 0, Y = 0, Token = token }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 1, Token = token }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 2, Token = token }); Assert.IsTrue(state.IsGameOver()); }
public void NotLoosingTest() { var state = new TicTacTocState(3); IToken tokenY = new Token(2, 'Y'); ITeamIdentifier player = new IAPlayer(tokenY, 2); IToken tokenX = new Token(1, 'X'); ITeamIdentifier opponent = new IAPlayer(tokenX, 1); var solver = GetStrateger(); state.PlayMove(new TicTacToeMove() { X = 0, Y = 0, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 1, Y = 1, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 1, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 2, Token = tokenY }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 2, Y = 1, Token = tokenY }); Assert.IsFalse(state.IsGameOver()); state.Display(); var move = solver.FindBestMove(state, player, opponent) as TicTacToeMove; Assert.IsNotNull(move); Assert.IsFalse(state.IsGameOver()); Assert.AreEqual(2, move.X); Assert.AreEqual(2, move.Y); }