private void SetPower(float p) { fl.setPower(p); fr.setPower(p); rl.setPower(p); rr.setPower(p); }
// Use this for initialization void Start() { turnLeft.onClick.AddListener(fr.FireThruster); turnLeft.onClick.AddListener(rl.FireThruster); turnRight.onClick.AddListener(fl.FireThruster); turnRight.onClick.AddListener(rr.FireThruster); strafeLeft.onClick.AddListener(fr.FireThruster); strafeLeft.onClick.AddListener(rr.FireThruster); strafeRight.onClick.AddListener(fl.FireThruster); strafeRight.onClick.AddListener(rl.FireThruster); powerSlider.onValueChanged.AddListener(delegate { fl.setPower(powerSlider.value); }); powerSlider.onValueChanged.AddListener(delegate { fr.setPower(powerSlider.value); }); powerSlider.onValueChanged.AddListener(delegate { rr.setPower(powerSlider.value); }); powerSlider.onValueChanged.AddListener(delegate { rl.setPower(powerSlider.value); }); powerSlider.onValueChanged.AddListener(delegate { powerText.text = "Power: " + powerSlider.value + "%"; }); }