// Update is called once per frame void Update() { // Rotate if (target) { float dist = Vector3.Distance(target.position, transform.position); if (dist > 30f) { thruster.SetTargetDirection(target.position - transform.position); thruster.SetThrustSpeed(thruster.thrustSpeedBase); thruster.SetThrustV(1f);// Go thruster.BrakeOff(); } else { thruster.SetThrustV(1f); thruster.SetThrustSpeed(thruster.thrustSpeedBase * 0.5f);// SLOW thruster.BrakeOff(); levelController.ProcessArrival(gameObject, target.gameObject); } } else { EventManager.TriggerEvent("haulerLost"); } }