Example #1
0
        private static ThrusterSolutionMap GetThrusterSolutionMap(ThrusterMap map, ThrustContributionModel model, MassMatrix inertia, double mass)
        {
            // Add up the forces
            Vector3D sumLinearForce = new Vector3D();
            Vector3D sumTorque      = new Vector3D();

            foreach (ThrusterSetting thruster in map.UsedThrusters)
            {
                var contribution = model.Contributions.FirstOrDefault(o => o.Item1 == thruster.ThrusterIndex && o.Item2 == thruster.SubIndex);
                if (contribution == null)
                {
                    throw new ApplicationException(string.Format("Didn't find contribution for thruster: {0}, {1}", thruster.ThrusterIndex, thruster.SubIndex));
                }

                sumLinearForce += contribution.Item3.TranslationForce * thruster.Percent;
                sumTorque      += contribution.Item3.Torque * thruster.Percent;
            }

            // Divide by mass
            //F=MA, A=F/M
            double accel = sumLinearForce.Length / mass;

            Vector3D projected = inertia.Inertia.GetProjectedVector(sumTorque);
            double   angAccel  = sumTorque.Length / projected.Length;

            if (Math1D.IsInvalid(angAccel))
            {
                angAccel = 0;       // this happens when there is no net torque
            }

            return(new ThrusterSolutionMap(map, accel, angAccel));
        }
Example #2
0
            public ThrusterSolution(KeyThrustRequest request, ThrustContributionModel model, MassMatrix inertia, double mass)
            {
                this.Request = request;

                this.Model   = model;
                this.Inertia = inertia;
                this.Mass    = mass;
            }
Example #3
0
        private void EnsureThrustKeysBuilt_Finish(KeyThrustRequest[] requests)
        {
            // Remember the mappings between key and desired thrust (this is used to drive the impulse engine)
            _keyThrustRequests = requests;

            if (this.Thrusters == null || this.Thrusters.Length == 0)
            {
                _isThrustMapDirty = false;
                return;
            }

            if (_cancelCurrentBalancer != null)
            {
                _cancelCurrentBalancer.Cancel();
                _cancelCurrentBalancer = null;
            }

            // Remember the current solutions, so they can help get a good start on the new solver
            var previous = _thrustLines.Values.ToArray();

            _thrustLines.Clear();
            _cancelCurrentBalancer = new CancellationTokenSource();

            ThrustContributionModel model = new ThrustContributionModel(this.Thrusters, this.PhysicsBody.CenterOfMass);
            MassMatrix inertia            = this.PhysicsBody.MassMatrix;
            double     mass = inertia.Mass;

            // Several key combos may request the same direction, so group them
            var grouped = requests.
                          ToLookup(KeyThrustRequestComparer);

            foreach (var set in grouped)
            {
                // Create wrappers for this set
                ThrusterSolution[] solutionWrappers = set.
                                                      Select(o => new ThrusterSolution(o, model, inertia, mass)).
                                                      ToArray();

                // Store the wrappers
                foreach (var wrapper in solutionWrappers)
                {
                    _thrustLines.Add(Tuple.Create(wrapper.Request.Key, wrapper.Request.Shift), wrapper);
                }

                // This delegate gets called when a better solution is found.  Distribute the map to the solution wrappers
                var newBestFound = new Action <ThrusterMap>(o =>
                {
                    ThrusterSolutionMap solutionMap = GetThrusterSolutionMap(o, model, inertia, mass);

                    foreach (ThrusterSolution wrapper in solutionWrappers)
                    {
                        wrapper.Map = solutionMap;
                    }
                });

                var options = new DiscoverSolutionOptions2 <Tuple <int, int, double> >()
                {
                    //MaxIterations = 2000,     //TODO: Find a reasonable stop condition
                    ThreadShare = _thrustWorkerThread,
                };

                // Find the previous solution for this request
                var prevMatch = previous.FirstOrDefault(o => KeyThrustRequestComparer(set.Key, o.Request));
                if (prevMatch != null && prevMatch.Map != null)
                {
                    options.Predefined = new[] { prevMatch.Map.Map.Flattened };
                }

                // Find the combination of thrusters that push in the requested direction
                //ThrustControlUtil.DiscoverSolutionAsync(this, solutionWrappers[0].Request.Linear, solutionWrappers[0].Request.Rotate, _cancelCurrentBalancer.Token, model, newBestFound, null, options);
                ThrustControlUtil.DiscoverSolutionAsync2(this, solutionWrappers[0].Request.Linear, solutionWrappers[0].Request.Rotate, _cancelCurrentBalancer.Token, model, newBestFound, options: options);
            }

            _isThrustMapDirty = false;
        }