private void Grab(Thrown thrown) { grabbingList.Add(thrown); thrown.rigidbody.velocity = Vector3.zero; thrown.rigidbody.angularVelocity = Vector3.zero; thrown.rigidbody.isKinematic = true; }
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes: //ORIGINAL LINE: @Test public void shouldGetErrorWhenUsingCreateUniqueWhenCypherVersionIs3_4() public virtual void ShouldGetErrorWhenUsingCreateUniqueWhenCypherVersionIs3_4() { // expect exception Thrown.expect(typeof(QueryExecutionException)); Thrown.expectMessage("CREATE UNIQUE is no longer supported. You can achieve the same result using MERGE"); // when Db().execute("CYPHER 3.4 MATCH (b) WITH b LIMIT 1 CREATE UNIQUE (b)-[:REL]->()"); }
public CodegenMethod AddThrown(Type throwableClass) { if (Thrown.IsEmpty()) { Thrown = new List<Type>(); } Thrown.Add(throwableClass); return this; }
private void Update() { float closestDistance = float.MaxValue; Transform closestObject = null; for (int index = 0; index < Thrower.instance.thrownList.Count; index++) { Thrown thrown = Thrower.instance.thrownList[index]; if (thrown != null && thrown.processed == false) { Transform thrownTransform = Thrower.instance.thrownList[index].transform; Vector3 localPosition = this.transform.InverseTransformPoint(thrownTransform.transform.position); //if it's in front of me if (localPosition.z > 0) { float distance = Vector3.Distance(this.transform.position, thrownTransform.position); if (distance < closestDistance) { closestDistance = distance; closestObject = thrownTransform; } } if (localPosition.y < 0.75 && localPosition.y > -0.75) { if (localPosition.z < maxDistanceToGrab) { if (grabbingList.Contains(thrown) == false) { Grab(thrown); } } } } } MoveGrabber(closestObject); grabbingList.RemoveAll(grabbing => grabbing == null); SuckTowards(); Drop(); }
private void SuckTowards() { for (int grabbingIndex = 0; grabbingIndex < grabbingList.Count; grabbingIndex++) { Thrown grabbing = grabbingList[grabbingIndex]; Vector3 localPosition = dropPoint.InverseTransformPoint(grabbing.transform.position); if (localPosition.z >= 0.1f) { Vector3 targetPosition = dropPoint.transform.position; targetPosition.y = this.transform.position.y; grabbing.transform.position = Vector3.MoveTowards(grabbing.transform.position, targetPosition, dropSpeed * Time.deltaTime); } } }
private IEnumerator DoThrowing() { while (true) { yield return(new WaitForSeconds(rate)); GameObject thrownGameObject = GameObject.Instantiate(throwPrefab); GameObject.Destroy(thrownGameObject, 15f); Thrown thrown = thrownGameObject.GetComponent <Thrown>(); thrown.rigidbody.position = throwPoint.position; thrown.rigidbody.rotation = throwPoint.rotation; yield return(null); thrown.rigidbody.AddRelativeForce(throwForce); thrownList.Add(thrown); } }
private void Drop() { for (int grabbingIndex = 0; grabbingIndex < grabbingList.Count; grabbingIndex++) { Thrown grabbing = grabbingList[grabbingIndex]; Vector3 localPosition = dropPoint.InverseTransformPoint(grabbing.transform.position); if (localPosition.z <= 0.1f) { if (localPosition.y < 0.25f && localPosition.y > -0.25f) { grabbingList.Remove(grabbing); grabbing.rigidbody.isKinematic = false; } else { grabbing.transform.position = Vector3.MoveTowards(grabbing.transform.position, dropPoint.position, dropSpeed * Time.deltaTime); } } } }
public override string ToString() { return(Thrown.ToString()); }