void IStartRunner.Start()
 {
     GameLuaFileUtils.Start();
     LuaManager.Init();
     _luaState = LuaManager.luaState;
     OpenLibs();
     _luaState.LuaSetTop(0);
     LuaCoroutine.Register(_luaState, CoroutineManager.longLive.behavior);
     ThreadSystem.RunAysn(Bind);
 }
Example #2
0
 void IStartRunner.Start()
 {
     ThreadSystem.RunAysn(RunCode);
 }