void Awake() { m_instance = this; m_SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); }
void Awake() { m_SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); }
private new void Awake() { SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); }
void Awake() { DontDestroyOnLoad (this); m_SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); }
public void Awake() { m_DownLoadPath = PathUtil.PatchDownloadPath(); m_SyncEvent = OnSyncEvent; m_thread = new Thread(OnUpdate); }
void Awake() { InstanceAwake(); m_SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); }
private void Start() { m_SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); thread.Start(); }
void Awake() { DontDestroyOnLoad(this); m_SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); }
/// <summary> /// 初始化下载准备,开启线程 /// </summary> private void InitDownAction() { m_SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); thread.Start(); }
void Awake() { currentDataPath = Util.DataPath; m_SyncEvent = OnSyncEvent; thread = new Thread(OnUpdate); }