private void PauseSystemThreads() { ThreadRender.StopThread(null); ThreadLogic.StopThread(null); ThreadAsync.StopThread(null); ThreadPhysics.StopThread(null); if (CIPlatform.Instance.PlayMode != CIPlatform.enPlayMode.Game) ThreadAsyncEditor.StopThread(null); EventPoster.StopPools(); }
private void StopSystemThreads() { //CEngine.Instance.ThreadMain.FrameBegin(); ThreadRender.StopThread(null); ThreadLogic.StopThread(null); ThreadAsync.StopThread(null); ThreadPhysics.StopThread(null); if (CIPlatform.Instance.PlayMode != CIPlatform.enPlayMode.Game) { ThreadAsyncEditor.StopThread(null); ThreadAsyncEditorSlow.StopThread(null); } EventPoster.StopPools(); }