internal ThreadInfo(ThreadInfoPacket packet) { m_Packet = packet; m_ThreadInstance = 0; m_Caption = null; m_Description = null; }
public ThreadInfo() { m_Packet = new ThreadInfoPacket(); m_Packet.ThreadIndex = ThreadToken.GetCurrentThreadIndex(); // Each ThreadInfo we create gets a unique index value. Thread thread = Thread.CurrentThread; m_Packet.ThreadId = thread.ManagedThreadId; // These can get recycled, so they aren't domain-lifetime unique. m_Packet.ThreadName = thread.Name ?? string.Empty; // prevent null, but let empty name pass through m_Packet.DomainId = 0; m_Packet.DomainName = string.Empty; m_Packet.IsBackground = thread.IsBackground; m_Packet.IsThreadPoolThread = false; m_ThreadInstance = 0; m_Caption = null; m_Description = null; }