using System; using System.Threading; class Program { // Declare a named data slot private static LocalDataStoreSlot _myDataSlot = Thread.AllocateNamedDataSlot("myData"); static void Main() { // Store a value in the named data slot for the current thread Thread.SetData(_myDataSlot, "Hello, World!"); // Retrieve the value from the named data slot for the current thread Console.WriteLine(Thread.GetData(_myDataSlot)); Console.ReadLine(); } }
using System; using System.Threading; class Program { // Declare an array of named data slots private static LocalDataStoreSlot[] _myDataSlots = new LocalDataStoreSlot[10]; static void Main() { // Allocate 10 named data slots for (int i = 0; i < 10; i++) { _myDataSlots[i] = Thread.AllocateNamedDataSlot($"myData{i}"); } // Store a value in the first named data slot for the current thread Thread.SetData(_myDataSlots[0], "Hello, World!"); // Retrieve the value from the first named data slot for the current thread Console.WriteLine(Thread.GetData(_myDataSlots[0])); Console.ReadLine(); } }In this example, we declare an array of 10 named data slots using the AllocateNamedDataSlot method and a for loop. We then set a value of "Hello, World!" in the first slot for the current thread using the SetData method. Finally, we retrieve the value from the first named data slot using the GetData method and print it to the console. The Thread class is part of the System.Threading package in the .NET Framework.