static void Main() { try { Thor g = new Thor(); CultureInfo.DefaultThreadCurrentCulture = new CultureInfo("en-US"); CultureInfo.DefaultThreadCurrentUICulture = new CultureInfo("en-US"); Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Mainframe(g)); } catch (TypeInitializationException) { Application.Run(new ErrorFrame("You need to Install R first!")); Console.WriteLine(@"Please Install R"); } catch (Exception e) { if (e.Message.StartsWith("Error in library(")) { Application.Run(new ErrorFrame("Install R Package: " + e.Message.Substring(e.Message.IndexOf('\'')))); return; } Application.Run(new ErrorFrame("Unknown Error: " + e.Message)); } }
public ContainerThing(SpiderMan spiderMan, IronMan ironMan, TheHulk hulk, Thor thor) { _spiderMan = spiderMan; _ironMan = ironMan; _hulk = hulk; _thor = thor; }
/*public Distribution FeatureTarget { get; set; } * public Distribution InteractionTarget { get; set; } * public double[,] FeatureMatrix { get; set; } * public double[,] InteractionMatrix { get; set; } * private int _counter = 0; * private InterGen Model { get; set; } */ public FeatAndInteractionProblem(Thor model) : base(model) { Model = model; ProblemName = "FeatAndInteractionProblem"; NumberOfObjectives = 2; }
private void Start() { Sentences = new Queue <string>(); BeginText = ContinueButtonText.text; ThorInput = GameObject.Find("Thor").GetComponent <Thor>(); }
public static bool Init(Thor model) { try { _model = model; Engine.AutoPrint = false; Engine.Evaluate(".libPaths('./RPackages')"); Engine.Evaluate("if (!require('ks')) install.packages('ks', lib='./RPackages',repos='https://cran.uni-muenster.de')"); Engine.Evaluate("if (!require('ggplot2')) install.packages('ggplot2', lib='./RPackages',repos='https://cran.uni-muenster.de')"); Engine.Evaluate("if (!require('scales')) install.packages('scales', lib='./RPackages',repos='https://cran.uni-muenster.de')"); Engine.Evaluate("if (!require('gridExtra')) install.packages('gridExtra', lib='./RPackages',repos='https://cran.uni-muenster.de')"); Engine.Evaluate("if (!require('scatterplot3d')) install.packages('scatterplot3d', lib='./RPackages',repos='https://cran.uni-muenster.de')"); Engine.Evaluate("suppressMessages(require('ks', quietly=TRUE))"); Engine.Evaluate("suppressMessages(library(ks,lib.loc='./RPackages'))"); Engine.Evaluate("require('ggplot2', quietly=TRUE)"); Engine.Evaluate("suppressMessages(library(ggplot2,lib.loc='./RPackages'))"); Engine.Evaluate("require('scales', quietly=TRUE)"); Engine.Evaluate("suppressMessages(library(scales,lib.loc='./RPackages'))"); Engine.Evaluate("require(gridExtra)"); Engine.Evaluate("suppressMessages(library(gridExtra,lib.loc='./RPackages'))"); Engine.Evaluate("require(scatterplot3d)"); Engine.Evaluate("suppressMessages(library(scatterplot3d,lib.loc='./RPackages'))"); Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US"); return(true); } catch (EvaluationException) { return(false); } }
//Electricity public override void OnBeginThorInteraction(Thor thor) { base.OnBeginThorInteraction(thor); //Clear the actions to prevent spawning multiple thor shots OnExplodeAction += () => { OnExplodeAction = default; }; }
static void Main(string[] args) { try { string path; CultureInfo.DefaultThreadCurrentCulture = new CultureInfo("en-US"); CultureInfo.DefaultThreadCurrentUICulture = new CultureInfo("en-US"); Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); Console.WriteLine(" _____ _ _ _____ ______"); Console.WriteLine("|_ _|| | | || _ || ___ \\ "); Console.WriteLine(" | | | |_| || | | || |_/ /"); Console.WriteLine(" | | | _ || | | || / "); Console.WriteLine(" | | | | | |\\ \\_/ /| |\\ \\ "); Console.WriteLine(" \\_/ \\_| |_/ \\___/ \\_| \\_|"); Thor model = new Thor(); Commander commander = new Commander(model); if (args.Length == 0) { Console.WriteLine("Please Enter a valid path: "); path = Console.ReadLine(); commander.ReadFile(path); commander.StartEvolution(); } else { commander.ReadFile(args[0]); commander.StartEvolution(); } } catch (TypeInitializationException) { Console.WriteLine(@"Please Install R"); } }
public Mainframe(Thor model) { InitializeComponent(); _model = model; _current = State.Start; Next = button2; }
static void Main(string[] args) { SuperMan superman = new SuperMan(); IronMan ironman = new IronMan(); SuperWoman superwoman = new SuperWoman(); Thor thor = new Thor(); AmericaCaptain americacaptain = new AmericaCaptain(); BatMan batman = new BatMan(); Vision vision = new Vision(); }
public void build_by_explicit_arguments() { var hulk = new TheHulk(); var thor = new Thor(); var args = new ServiceArguments().With(hulk).With(thor); var thing = facility.Build <ContainerThing>(args); thing.Hulk.ShouldBeTheSameAs(hulk); thing.Thor.ShouldBeTheSameAs(thor); }
public TargetVariant(Thor model, Button nextButton) { InitializeComponent(); _model = model; _nextButton = nextButton; _nextButton.Enabled = false; TargetPropertyBox.Items.Add("binarySize"); TargetPropertyBox.Items.Add("performance"); TargetPropertyBox.Items.Add("mainmemory"); TargetPropertyBox.Items.Add("Random functions"); TargetPropertyBox.SelectedIndex = 0; }
private static void Main(string[] args) { int[] inputs = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); var light = new Light(inputs[0], inputs[1]); var thor = new Thor(inputs[2], inputs[3]); while (true) { thor.Move(light); thor.TellDirection(); } }
public static void Init(Thor model) { Model = model; _fitnessValues = new List <Fitness>(); FeatMax = new List <double>(); FeatMin = new List <double>(); InteracMax = new List <double>(); InteracMin = new List <double>(); VarMin = new List <double>(); VarMax = new List <double>(); _locker = new object(); }
public EvolutionSettings(Thor model, Button nextButton) { InitializeComponent(); _model = model; _nextButton = nextButton; _nextButton.Enabled = false; _model.Setting.Parallel = true; textBox1.Text = @"5000"; _model.Setting.LogFolder = Environment.CurrentDirectory; label52.Text = Environment.CurrentDirectory; textBox2.Text = @"50"; model.Setting.StopEarlyLevel = 1; }
public UniformDistGen(Thor model, Distribution.DistributionType Type) { this.model = model; this.Type = Type; InitializeComponent(); if (!double.IsNaN(model.Setting.UnifMin)) { textBox1.Text = model.Setting.UnifMin.ToString(); } if (!double.IsNaN(model.Setting.UnifMax)) { textBox2.Text = model.Setting.UnifMax.ToString(); } }
static void Main(string[] args) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("以下為尚未符合 開放封閉原則 的程式"); Console.WriteLine("雷神索爾的攻擊武器有兩種,一種是使用雷神之槌作攻擊,如下範例。\n"); Console.ForegroundColor = ConsoleColor.White; var thorWithMjolnir = new Thor(); thorWithMjolnir.Attack(); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("但如果要讓他更換武器作攻擊,就必須改寫類別的攻擊方法如下範例。\n"); Console.ForegroundColor = ConsoleColor.White; var thorWithStormbreaker = new Thor(); thorWithStormbreaker.Attack(); Console.WriteLine("\n==========================我是分隔線==========================\n"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("可以看到因為更動原本的方法,導致索爾的武器被限制住了,"); Console.WriteLine("這樣違反了開放封閉原則,新功能不應該是由修改舊方法而產生的,"); Console.WriteLine("因此新增一個類別,去複寫原本的攻擊方法來做新功能的開發,"); Console.WriteLine("從而讓程式符合開放封閉原則。\n"); Console.WriteLine("擴充方法後,使用這就可以任意指定要使用的武器了。\n"); Console.ForegroundColor = ConsoleColor.White; // 使用者輸入武器選項,顯示結果 string opt = string.Empty; while (true) { opt = Choice(); if (opt == "1" || opt == "2") { var thor = GetThor(opt); Console.Write("訊息:\n"); thor.Attack(); Console.WriteLine("========================執行成功========================\n"); } else { Console.WriteLine("========================範例結束請按任意鍵========================\n"); Console.Read(); return; } } }
//Interac to Strap Feature to Strap public Commander(Thor model) { _model = model; //Initialize default values //Feature Model _model.Setting.NumberOfInteractions = 0; _model.Setting.NoVariantCalculation = false; _model.Setting.FeatureFitness = true; _model.Setting.UseInitialFv = true; _model.Setting.SelectedFeature = 0; _model.Setting.SelectedInteraction = 0; //Variant _model.Setting.PseudoRndSize = 50; _model.Setting.UsePseudoRnd = true; _model.Setting.SolverTimeout = 3; //Evolution _model.Setting.Parallel = true; _model.Setting.Logging = true; _model.Setting.LogFolder = Environment.CurrentDirectory; _model.Setting.StopEarlyLevel = 1; //_model.Setting.DrawDensity = true; _model.Setting.PlotStepSize = 500; _model.Setting.MaxEvaluations = 5000; _model.Setting.PopulationSize = 50; //Solution _model.Setting.DrawAngle = 55; // backgroundWorker1 // this.backgroundWorker1.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker1_DoWork); this.backgroundWorker1.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.backgroundWorker1_RunWorkerCompleted); // // backgroundWorker2 // this.backgroundWorker2.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker2_DoWork); this.backgroundWorker2.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.backgroundWorker2_RunWorkerCompleted); // // backgroundWorker3 // this.backgroundWorker3.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker3_DoWork); this.backgroundWorker3.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.backgroundWorker3_RunWorkerCompleted); backgroundWorker1.WorkerReportsProgress = true; backgroundWorker2.WorkerReportsProgress = true; backgroundWorker3.WorkerReportsProgress = true; }
public DynamicBins(DynamicHist dynamicHist, Thor model) { InitializeComponent(); _dynHist = dynamicHist; _model = model; checkBox1.Checked = true; if (UsesStatic(_dynHist)) { tableLayoutPanel3.Enabled = false; } else { tableLayoutPanel2.Enabled = false; } }
/// <summary> /// 運用工廠模式,根據傳入值回傳對應的索爾類別 /// </summary> /// <param name="weaponType">傳入選項的值</param> /// <returns></returns> public static IAvengers GetThor(string weaponType) { IAvengers avenger; if (weaponType == "1") { return(avenger = new Thor()); } if (weaponType == "2") { return(avenger = new ThorWithStormbreaker()); } return(null); }
public SolutionVis(Thor model) { InitializeComponent(); _model = model; label9.Text = _model.Setting.LogFolder + Path.DirectorySeparatorChar + @"{feat, interac, variant}Solution.txt"; _model.Setting.DrawAngle = 55; //comboBox1.DisplayMember = "DisplayName"; //var parp = new ParetoPic(_model.BestSolutions); //parp.Dock = DockStyle.Fill; //tableLayoutPanel2.Controls.Add(parp, 0, 2); //tableLayoutPanel2.SetColumnSpan(parp, 2); //textBox1.DataBindings.Add("Text", this, "_w1"); }
/// <summary> /// /// </summary> /// <param name="model"></param> /// <param name="nextButton"></param> public Evolution(Thor model, Button nextButton) { InitializeComponent(); _nextButton = nextButton; _model = model; checkBox1.Checked = true; model.Setting.DrawDensity = true; model.Setting.PlotStepSize = 500; numericUpDown2.Increment = _model.Setting.PopulationSize; backgroundWorker1.WorkerReportsProgress = true; backgroundWorker2.WorkerReportsProgress = true; backgroundWorker3.WorkerReportsProgress = true; }
public NormalDistGen(Thor Model, Distribution.DistributionType type) { InitializeComponent(); this.Model = Model; this.Type = type; if (!double.IsNaN(Model.Setting.Mean)) { textBox1.Text = Model.Setting.Mean.ToString(); } if (!double.IsNaN(Model.Setting.StandardDeviation)) { textBox2.Text = Model.Setting.StandardDeviation.ToString(); } }
public SolutionPic(SolutionContainer solutionContainer, Thor model, int index) { InitializeComponent(); _solCon = solutionContainer; _model = model; _index = index; //pictureBox1.ImageLocation //picArray = _model.DrawSolution(solutionContainer, index); label1.Text = solutionContainer.DisplayName; featLabel.Text = $"Test: {solutionContainer.FeatureTVal}"; varLabel.Text = $"Test: {solutionContainer.VariantTVal}"; }
static void Main(string[] args) { string[] inputs = Console.ReadLine().Split(' '); int lightX = int.Parse(inputs[0]); // the X position of the light of power int lightY = int.Parse(inputs[1]); // the Y position of the light of power var thor = new Thor( x: inputs[2], y: inputs[3] ); // game loop while (true) { int remainingTurns = int.Parse(Console.ReadLine()); thor.Move( x: lightX, y: lightY ); } }
void Start() { HealthBar.maxValue = MaxHealth; HealthBar.value = Health; Player = GetComponent <Thor>(); MyAnimator = GetComponent <Animator>(); MyRenderer = GetComponent <SpriteRenderer>(); MagicBar.maxValue = MaxMagic; MagicBar.value = MinMagic; KeysText.text = Keys.ToString(); JewelsText.text = Jewels.ToString(); ScoreText.text = Score.ToString(); }
public FeatureModel(Thor model, Button nextButton) { InitializeComponent(); _model = model; NumberOfFeatures.DataBindings.Add("Text", _model.Setting, "NumberOfFeatures"); NumberOfFeatures.ReadOnly = true; model.Setting.NumberOfInteractions = 0; interactionBoxes = new List <TextBox>(); interactionErrorLabel = new List <Label>(); orderValues = new List <double>(); _nextButton = nextButton; _nextButton.Enabled = false; flowLayoutPanel2.Enabled = false; }
private static void Main(string[] args) { int[] thorPosition = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); int[] inputs = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); var thor = new Thor(thorPosition[0], thorPosition[1], inputs[0]); var map = new Map(); do { int numberOfGiants = inputs[1]; map.RefreshMap(numberOfGiants); thor.TakeAction(map); inputs = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); } while (true); }
public IntergenProblem(Thor model) { Model = model; NumberOfVariables = model.Setting.NumberOfFeatures + model.Setting.NumberOfInteractions; //ProblemName = "InteractionProblem"; SolutionType = new RealSolutionType(this); UpperLimit = new double[NumberOfVariables]; LowerLimit = new double[NumberOfVariables]; var featMin = Model.DStore.SelectedFeatureDistribution.Values.Min(); var featMax = Model.DStore.SelectedFeatureDistribution.Values.Max(); const double featMargin = 0.05; double lowInterac = 0; double highInterac = 0; var lowFeat = featMin < 0 ? featMin * (1 + featMargin) : featMin * (1 - featMargin); var highFeat = featMax < 0 ? featMax * (1 - featMargin) : featMax * (1 + featMargin); if (model.Setting.NumberOfInteractions > 0) { const double interacMargin = 0.05; var interacMin = Model.DStore.SelectedInteractionDistribution.Values.Min(); var interacMax = Model.DStore.SelectedInteractionDistribution.Values.Max(); lowInterac = interacMin < 0 ? interacMin * (1 + interacMargin) : interacMin * (1 - interacMargin); highInterac = interacMax < 0 ? interacMax * (1 - interacMargin) : interacMax * (1 + interacMargin); } for (var index = 0; index < NumberOfVariables; index++) { if (index < model.Setting.NumberOfFeatures) { LowerLimit[index] = lowFeat; UpperLimit[index] = highFeat; } else { LowerLimit[index] = lowInterac; UpperLimit[index] = highInterac; } } }
/// <summary> /// Fills the available NFP-properties, and adds Bindings to Labels /// </summary> /// <param name="model"></param> /// <param name="nextButton"></param> public Features(Thor model, Button nextButton) { _model = model; _nextButton = nextButton; InitializeComponent(); BootstrapClick.Enabled = false; //Add selectable non-functional properties FeatureNFPBox.Items.Add("binarySize"); FeatureNFPBox.Items.Add("performance"); FeatureNFPBox.Items.Add("mainmemory"); FeatureNFPBox.Items.Add("Random functions"); FeatureNFPBox.SelectedIndex = 0; //NumberOfFeatureLabel is binded to model.NumberOfFeatures var feature = new Binding("Text", _model.Setting, "NumberOfFeatures"); feature.Format += NumberFeaturesFormat; NumberOfFeaturesLabel.DataBindings.Add(feature); _model.Setting.FeatureAdjust = 0.5; //Data Binding for the P-Values of the selected Tests var pVal1 = new Binding("Text", _model, "FPVal1"); pVal1.Format += (sender, e) => { var val = e.Value; e.Value = @"Test-Value - " + _model.FeatureTestMethod + ": " + val; }; //Data Binding for the second p-Value var pVal2 = new Binding("Text", _model, "FPVal2"); pVal2.Format += (sender, e) => { var val = e.Value; e.Value = @"Test-Value - " + _model.FeatureTestMethod + ": " + val; }; FirstPLabel.DataBindings.Add(pVal1); SecondPLabel.DataBindings.Add(pVal2); nextButton.Enabled = false; button1.Enabled = false; }
/// <summary> /// Constructor /// </summary> /// <param name="model"></param> /// <param name="nextButton"></param> public VariantGenerationControl(Thor model, Button nextButton) { InitializeComponent(); _nextButton = nextButton; _model = model; checkBox1.Checked = false; checkBox2.Checked = false; checkBox3.Checked = false; checkBox4.Checked = false; checkBox5.Checked = true; _model.Setting.PseudoRndSize = 50; _model.Setting.UsePseudoRnd = true; RandomModulo.Enabled = false; RandomSeconds.Enabled = false; RandomTreshold.Enabled = false; FWSeconds.Enabled = false; PWSeconds.Enabled = false; NFWSeconds.Enabled = false; textBox1.Enabled = false; textBox2.Enabled = false; }
public InteractionControl(Thor model, Button nextButton) { InitializeComponent(); _nextButton = nextButton; _model = model; SelectedInteractionProperty.Items.Add("binarySize"); SelectedInteractionProperty.Items.Add("performance"); SelectedInteractionProperty.Items.Add("mainmemory"); SelectedInteractionProperty.Items.Add("Random functions"); SelectedInteractionProperty.SelectedIndex = 0; BootstrapInteractions.Enabled = false; _nextButton.Enabled = false; button2.Enabled = false; var interac = new Binding("Text", _model.Setting, "NumberOfInteractions"); interac.Format += (sender, args) => { args.Value = "Number of Interactions: " + args.Value; }; NumberOfInteractions.DataBindings.Add(interac); //pvalue 1 binding var pVal1 = new Binding("Text", _model, "IPVal1"); pVal1.Format += (sender, e) => { e.Value = @"Test-Value - " + _model.FeatureTestMethod + ": " + e.Value; }; pValue1Label.DataBindings.Add(pVal1); //Data Binding for the second p-Value var pVal2 = new Binding("Text", _model, "IPVal2"); pVal2.Format += (sender, e) => { e.Value = @"Test-Value - " + _model.FeatureTestMethod + ": " + e.Value; }; pValue2Label.DataBindings.Add(pVal2); SelectFirst.Enabled = false; SelectSecond.Enabled = false; }