public override void Update()
    {
        ThisInput.Update(ThisStamina, Mystate);
        TutorialScore = Timer.ElapsedTime;


        foreach (KeyValuePair <int, GhostObserver> entry in Observers)
        {
            entry.Value.Update();
        }
    }
    public override void Update()
    {
        ThisInput.Update(ThisStamina, Mystate, CurrentHandTarget);
        TutorialScore = Timer.ElapsedTime;

        if (GetSanity() < 100)
        {
            Sanity += SanityRegen * Time.deltaTime;
            if (Sanity > 100.0f)
            {
                Sanity = 100;
            }

            if (Health > 0.0f)
            {
                float Multiplier = 0;
                if (Sanity < 75)
                {
                    Multiplier = 1;
                }
                if (Sanity < 50)
                {
                    Multiplier = 2;
                }
                if (Sanity < 25)
                {
                    Multiplier = 3;
                }

                Health -= Multiplier * HealthDamage * Time.deltaTime;
            }

            GetObject().GetComponent <PhotonView>().RPC("UpdatePlayer", RpcTarget.OthersBuffered, GetSanity(), GetHealth());
        }

        foreach (KeyValuePair <int, PlayerObserver> entry in Observers)
        {
            entry.Value.Update();
        }
    }
 public float GetDefaultSpeed()
 {
     return(ThisInput.GetDefaultSpeed());
 }
 public float GetWalkSpeed()
 {
     return(ThisInput.GetWalkSpeed());
 }
 public void SetWalkSpeed(float temp)
 {
     ThisInput.SetWalkSpeed(temp);
 }