Inheritance: MonoBehaviour
    private void Awake()
    {
        if (Instance == null)
            Instance = this;

        charStateScript = GameObject.FindObjectOfType<CharState> ();
        camScript = GameObject.FindObjectOfType<ThirdPersonCamera> ();
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<ThirdPersonCamera>();
     gazeData = GetComponent<GazePointDataComponent>();
     if (!gazeData)
     {
         gazeData = new GazePointDataComponent();
     }
 }
    private void Start()
    {
        CamTransform = transform;
        cam          = Camera.main;

        if (!instance)
        {
            instance = this;
        }

        LookAt = GameManager.gm.mainPlayer.transform;
    }
Example #4
0
    /// <summary>
    /// 初始
    /// </summary>
    public void Init()
    {
        Messenger.AddListener(MessengerConst.OnCutsceneMovieBegin, OnCutsceneMovieBegin);

        LinkCamera();
//        m_bDirty = true;

        m_ThirdPersonCamera = new ThirdPersonCamera();
        m_ThirdPersonCamera.Init();
        m_CurrentCamera = m_ThirdPersonCamera;
        // m_EffectRenderTexture = new SynRenderTexture();
        //  m_EffectRenderTexture.Init();
    }
Example #5
0
        private Vector3 GetTargetOriginPosition()
        {
            ThirdPersonCamera thirdPersonCamera = m_viewerCamera as ThirdPersonCamera;

            if (thirdPersonCamera != null)
            {
                return((thirdPersonCamera.GetThirdPersonTarget() as Component).ComponentTranslation);
            }
            else
            {
                return(m_viewerCamera.GetEyeVector());
            }
        }
    //This built-in function will be called after the script first time loaded into the scene
    void Start()
    {
        isMove = false;
        isRun  = false;

        Cursor.visible = false;

        controller = GetComponent <CharacterController>();
        anim       = GetComponent <Animator>();
        cam        = transform.GetChild(2).GetComponentInChildren <ThirdPersonCamera>();

        ispeed = speed;
    }
Example #7
0
    public Vector3 GetPlayerRotation()
    {
        foreach (Transform child in player.transform)
        {
            ThirdPersonCamera camera = child.gameObject.GetComponent <ThirdPersonCamera>();
            if (camera != null)
            {
                return(camera.transform.eulerAngles);
            }
        }

        return(Vector3.forward); // default
    }
Example #8
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            bool  colisão1 = false;
            bool  colisão2 = false;
            float raiotank1 = 2f, raiotank2 = 2f;

            SurfaceFollowCamera.Update(GraphicsDevice, gameTime, field, tank, CameraType.SurfaceFollow);
            ThirdPersonCamera.Update(GraphicsDevice, gameTime, field, tank, CameraType.ThirdPerson);
            tank.Update(field, ChooseTank.tank, bullet, gameTime);
            enemyTank.EnemyUpdate(tank.position, tank.direction, field, gameTime);

            if (bullet.isShooting == true)
            {
                bullet.Update(gameTime);
            }

            colisão1 = tank.Colisão(tank.position, enemyTank.position, raiotank1, raiotank2);
            colisão2 = tank.Colisão(enemyTank.position, tank.position, raiotank1, raiotank2);

            if (colisão1 == false)
            {
                positionBack1 = tank.position;
            }

            else if (colisão1 == true)
            {
                tank.position = positionBack1;
            }

            if (colisão2 == false)
            {
                positionBack2 = enemyTank.position;
            }

            else if (colisão2 == true)
            {
                enemyTank.position = positionBack2;
            }

            if (Window != null)
            {
                Mouse.SetPosition(Window.ClientBounds.Width / 2, Window.ClientBounds.Height / 2);
            }

            base.Update(gameTime);
        }
Example #9
0
        private void Awake()
        {
            m_Unit = Instantiate(m_PlayerPrefab);
            m_Unit.canMoveWithInput = true;

            m_PlayerCamera           = Instantiate(m_CameraPrefab);
            m_PlayerCamera.following = m_Unit.gameObject;

            m_Controller = new GameObject().AddComponent <UserController>();
            m_Controller.Register(this);

            UIAnnouncer.self.DelayedAnnouncement(m_Unit.unitNickname + ", Pick a skill below!", 1.0f);
            UIAnnouncer.self.DelayedAnnouncement(m_Unit.unitNickname + " has entered the arena!", 1.5f);
        }
Example #10
0
    public override void OnInspectorGUI()
    {
        ThirdPersonCamera script = (ThirdPersonCamera)target;

        script.target         = EditorGUILayout.ObjectField("Target", script.target, typeof(Transform), true) as Transform;
        script.moveSmoothTime = EditorGUILayout.Slider("Move Smoothing", script.moveSmoothTime, 0.001f, 0.1f);

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Zoom", EditorStyles.boldLabel);
        script.zoomSpeed = EditorGUILayout.Slider("Zoom Speed", script.zoomSpeed, 2, 25);
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("Camera Dist", GUILayout.MaxWidth(100.0f), GUILayout.MinWidth(12.0f));
        GUILayout.FlexibleSpace();
        EditorGUIUtility.labelWidth = 32;
        script.minDistance          = EditorGUILayout.FloatField("Min:", script.minDistance, GUILayout.MinWidth(62));
        GUILayout.FlexibleSpace();
        script.maxDistance = EditorGUILayout.FloatField("Max:", script.maxDistance, GUILayout.MinWidth(62));
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.BeginHorizontal();

        EditorGUIUtility.labelWidth = 1;
        EditorGUILayout.LabelField(script.minDistanceLimit.ToString(), GUILayout.MaxWidth(30));
        EditorGUILayout.MinMaxSlider(ref script.minDistance, ref script.maxDistance, script.minDistanceLimit, script.maxDistanceLimit);
        EditorGUIUtility.labelWidth = 1;
        EditorGUILayout.LabelField(script.maxDistanceLimit.ToString(), GUILayout.MaxWidth(30));
        EditorGUIUtility.labelWidth = 0;
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Rotation", EditorStyles.boldLabel);
        script.rotationSpeed    = EditorGUILayout.Vector2Field("Rotation Speed", script.rotationSpeed);
        script.rotateSmoothTime = EditorGUILayout.Slider("Rotation Smoothing", script.rotateSmoothTime, 0, 0.8f);
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("Camera Angle", GUILayout.MaxWidth(100.0f), GUILayout.MinWidth(12.0f));
        GUILayout.FlexibleSpace();
        EditorGUIUtility.labelWidth = 32;
        script.minPitch             = EditorGUILayout.FloatField("Min:", script.minPitch, GUILayout.MinWidth(62));
        GUILayout.FlexibleSpace();
        script.maxPitch = EditorGUILayout.FloatField("Max:", script.maxPitch, GUILayout.MinWidth(62));
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.BeginHorizontal();

        EditorGUIUtility.labelWidth = 1;
        EditorGUILayout.LabelField(script.minPitchLimit.ToString(), GUILayout.MaxWidth(30));
        EditorGUILayout.MinMaxSlider(ref script.minPitch, ref script.maxPitch, script.minPitchLimit, script.maxPitchLimit);
        EditorGUIUtility.labelWidth = 1;
        EditorGUILayout.LabelField(script.maxPitchLimit.ToString(), GUILayout.MaxWidth(30));
        EditorGUIUtility.labelWidth = 0;
        EditorGUILayout.EndHorizontal();
    }
Example #11
0
    private void OnPlayerSetup(SocketIOEvent evt)
    {
        Debug.Log("creating character/controller");

        CharacterType PlayType = (CharacterType)JsonToInt(evt.data.GetField("type").ToString(), "\"");

        bool isSimulated = false;

        Debug.Log("Creating players controller and character:" + PlayType);

        if (PlayType == CharacterType.Blender)         // case blender
        {
            GameObject prefab = Instantiate(BlenderControllerPrefab);
            PlayerBlenderController = prefab.GetComponent <BlenderController> ();
            PlayerBlenderController.CharacterObject = CreateCharacter(evt, isSimulated, BlenderPrefab) as Blender;
            Debug.Log("Created Blender:" + PlayerBlenderController.CharacterObject);
            Blenders.Add(PlayerBlenderController.CharacterObject);

            // for blender 3rd person cam
            GameObject cam = Instantiate(ThirdCam, PlayerBlenderController.CharacterObject.transform.position + ThirdCam.transform.position, ThirdCam.transform.rotation);

            ThirdCamComp = cam.GetComponent <ThirdPersonCamera> ();
            ThirdCamComp.gameObject.SetActive(true);
            ThirdCamComp.GetComponent <ThirdPersonCamera>().Setup(PlayerBlenderController.CharacterObject.gameObject);
            ThirdCamComp.BlenderCamStick = PlayerBlenderController.JoystickCam;
        }
        else if (PlayType == CharacterType.Killer)
        {
            GameObject prefab = Instantiate(KillerControllerPrefab);
            PlayerKillerController = prefab.GetComponent <KillerController> ();
            PlayerKillerController.CharacterObject = CreateCharacter(evt, isSimulated, KillerPrefab) as Killer;
            Debug.Log("Created Killer:" + PlayerKillerController.CharacterObject);
            Killers.Add(PlayerKillerController.CharacterObject);

            // for killer 1st person cam
            GameObject cam = Instantiate(FirstCam);
            FirstCamComp = cam.GetComponent <FirstPersonCamera> ();
            FirstCamComp.gameObject.SetActive(true);
            FirstCamComp.gameObject.transform.position = PlayerKillerController.CharacterObject.HeadTransform.position;
            FirstCamComp.gameObject.transform.parent   = PlayerKillerController.CharacterObject.HeadTransform;
        }

        SocketIOComp.Emit("SERVER:CREATE_FOR_OTHERPLAYER");

        // create NPC blenders
        if (GlobalGameState.IsNPCBlenderMaster)
        {
            GlobalMapManager.CreateNPCBlenders(NPCCount);
        }
    }
Example #12
0
    // Use this for initialization
    void Start()
    {
        tpCamera = Camera.main.GetComponent <ThirdPersonCamera>();
        gameObject.AddComponent <HandleMovement_Player>();

        states = GetComponent <StateManager>();
        hMove  = GetComponent <HandleMovement_Player>();

        states.isPlayer = true;
        states.Init();
        hMove.Init(states, this);

        FixPlayerMeshes();
    }
    public void SetUp()
    {
        // create player and camera mock
        GameObject prefab = Resources.Load <GameObject>("Prefabs/Player_Mock");

        mock            = GameObject.Instantiate(prefab).transform;
        cameraTransform = mock.Find("TPV");

        // Third-Person-Controller
        controller = new ThirdPersonCamera(mock, 0f);

        //Set SPEED const
        System.Reflection.FieldInfo info = controller.GetType().GetField("SPEED", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
        info.SetValue(controller, SPEED);
    }
Example #14
0
    // Use this for initialization
    void Start()
    {
        _ui = GameObject.Find("SpectatorUI").GetComponent <SpectatorUI>();
        _ui.gameObject.SetActive(false);

        _thirdPersonCamera = GetComponent <ThirdPersonCamera>();

        _freeCameraTarget = new GameObject()
        {
            name = "Spectator Camera [Free Mode]"
        };
        _freeCameraTarget.AddComponent <CharacterController>();

        this.enabled = false;
    }
Example #15
0
    void Destruir()
    {
        if (Input.GetKeyDown(KeyCode.H) && estaemcena == true)
        {
            Debug.Log("Destruir");
            DestroyImmediate(amigo.gameObject);

            ThirdPersonCamera cam = cameraPlayer.gameObject.GetComponent <ThirdPersonCamera>();
            cam.target = suportPlayer.transform;

            GameObject.Find("Player").GetComponent <PlayerController>().enabled = true;

            estaemcena = false;
        }
    }
Example #16
0
        protected override void Tick()
        {
            base.Tick();

            if (Input.ActiveChild != null)
            {
                ActiveChild = Input.ActiveChild;
            }

            if (LifeState != LifeState.Alive)
            {
                return;
            }

            TickPlayerUse();

            if (Input.Pressed(InputButton.View))
            {
                if (Camera is ThirdPersonCamera)
                {
                    Camera = new FirstPersonCamera();
                }
                else
                {
                    Camera = new ThirdPersonCamera();
                }
            }

            if (Input.Pressed(InputButton.Drop))
            {
                var dropped = Inventory.DropActive();
                if (dropped != null)
                {
                    if (dropped.PhysicsGroup != null)
                    {
                        dropped.PhysicsGroup.Velocity = Velocity + (EyeRot.Forward + EyeRot.Up) * 300;
                    }

                    timeSinceDropped = 0;
                    SwitchToBestWeapon();
                }
            }

            if (ActiveChild is Weapon weapon && !weapon.IsUsable() && weapon.TimeSincePrimaryAttack > 0.5f && weapon.TimeSinceSecondaryAttack > 0.5f)
            {
                SwitchToBestWeapon();
            }
        }
Example #17
0
        protected override void CreateScene()
        {
            var player = CreatePlayer();
            ThirdPersonCamera thirdPersonCamera = new ThirdPersonCamera("thirdPerson", player);

            thirdPersonCamera.BackgroundColor = Color.CornflowerBlue;

            EntityManager.Add(thirdPersonCamera);

            CreateCube("Cube2", new Vector3(5f, 0f, 0f));
            CreateCube("Cube3", new Vector3(-5f, 0f, 0f));
            CreateCube("Cube4", new Vector3(5f, 0f, 5f));
            CreateCube("Cube5", new Vector3(-5f, 0f, 5f));
            CreateCube("Cube6", new Vector3(5f, 0f, -5f));
            CreateCube("Cube7", new Vector3(-5f, 0f, -5f));
        }
Example #18
0
    void Awake()
    {
        player = GameManager.player;

        Instance = this;
        if (!cameraRotator)
        {
            cameraRotator          = new GameObject("CameraRotator").transform;
            cameraRotator.rotation = player.transform.rotation;
            DontDestroyOnLoad(cameraRotator);

            cameraRotator.position = pivotPoint.position;
            transform.parent       = cameraRotator;
            mainOffset             = transform.position - cameraRotator.position;
        }
    }
Example #19
0
 /// <summary>
 ///     Set the TPC Camara
 /// </summary>
 protected virtual void InitializeTpCamera()
 {
     if (tpCamera == null)
     {
         tpCamera = FindObjectOfType <ThirdPersonCamera>();
         if (tpCamera == null)
         {
             return;
         }
         if (tpCamera)
         {
             tpCamera.SetMainTarget(this.transform);
             tpCamera.Init();
         }
     }
 }
Example #20
0
 public Vehicle()
 {
     CameraDefinition defaultCameraDefinition = new CameraDefinition()
     {
         Distance = 10,
         FPV = true,
         Offset = Vector3.Zero,
         ViewAngle = Vector2.One,
         Style = DrawingStyle.Normal
     };
     FirstPersonCamera = new FirstPersonCamera(defaultCameraDefinition);
     ThirdPersonCamera = new ThirdPersonCamera(defaultCameraDefinition);
     CameraList = new Camera[0];
     CurrentCamera = 1;
     VehicleMesh = new MeshReference();
 }
Example #21
0
    protected override void Tick()
    {
        base.Tick();

        //
        // Input requested a weapon switch
        //
        if (Input.ActiveChild != null)
        {
            ActiveChild = Input.ActiveChild;
        }

        if (LifeState != LifeState.Alive)
        {
            return;
        }

        if (Input.Pressed(InputButton.View))
        {
            if (Camera is ThirdPersonCamera)
            {
                Camera = new FirstPersonCamera();
            }
            else
            {
                Camera = new ThirdPersonCamera();
            }
        }

        if (Input.Pressed(InputButton.Drop))
        {
            var dropped = Inventory.DropActive();
            if (dropped != null)
            {
                dropped.PhysicsGroup.Velocity = Velocity + (EyeRot.Forward + EyeRot.Up) * 300;
                timeSinceDropped = 0;
            }
        }

        if (Input.Pressed(InputButton.Use))
        {
            using (Prediction.Off())
            {
                TookDamage(this, WorldPos + Vector3.Random * 100);
            }
        }
    }
Example #22
0
 private void Awake()
 {
     this.cameraScript     = base.GetComponent <ThirdPersonCamera>();
     this.controllerScript = base.GetComponent <ThirdPersonController>();
     if (base.photonView.isMine)
     {
         this.cameraScript.enabled     = true;
         this.controllerScript.enabled = true;
     }
     else
     {
         this.cameraScript.enabled            = false;
         this.controllerScript.enabled        = true;
         this.controllerScript.isControllable = false;
     }
     base.gameObject.name = base.gameObject.name + base.photonView.viewID;
 }
    private void OnDrawGizmos()
    {
        ThirdPersonCamera TPC = GetComponent <ThirdPersonCamera>();

        if (TPC != null && TPC.enabled == true)
        {
            UnityEditor.Handles.color = minCircleColor;
            UnityEditor.Handles.DrawWireDisc(TPC.target.transform.position, transform.parent.up, TPC.minDistanceFromTarget);
            UnityEditor.Handles.color = maxCircleColor;
            UnityEditor.Handles.DrawWireDisc(TPC.target.transform.position, transform.parent.up, TPC.maxDistanceFromTarget);
            UnityEditor.Handles.color = lookDirectionColor;
            Vector3 playerLocal = TPC.target.InverseTransformPoint(transform.position);
            playerLocal = new Vector3(playerLocal.x, 0, playerLocal.z);
            Vector3 updatedForward = (TPC.target.position - TPC.target.TransformPoint(playerLocal)).normalized;
            UnityEditor.Handles.DrawDottedLine(TPC.target.position, TPC.target.position + (updatedForward * TPC.distanceFromTarget), 5f);
        }
    }
Example #24
0
    IEnumerator LoadUI()
    {
        AsyncOperation loadUI = SceneManager.LoadSceneAsync("UI", LoadSceneMode.Additive);

        while (!loadUI.isDone)
        {
            yield return(null);
        }

        GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
        foreach (GameObject player in players)
        {
            if (!Equals(player.name, "Warrior"))
            {
                player.tag = "Untagged";
                player.SetActive(false);
            }
        }
        GameObject[] icons = GameObject.FindGameObjectsWithTag("PlayerIcon");
        foreach (GameObject icon in icons)
        {
            if (!Equals(icon.name, "Warrior"))
            {
                icon.tag = "Untagged";
                icon.SetActive(false);
            }
        }
        GameManager.SetPlayer();
        GameObject        mainCamera        = GameObject.FindGameObjectWithTag("MainCamera");
        ThirdPersonCamera thirdPersonCamera = mainCamera.GetComponent <ThirdPersonCamera>();

        thirdPersonCamera.SetCamPos();
        Minimap miniMapCamera = GameObject.Find("MiniMapCamera").GetComponent <Minimap>();

        miniMapCamera.Init();
        SceneManager.GetSceneByName("UI").GetRootGameObjects()[0].transform.Find("Skill").GetComponent <UIController>().InitSkillUI();
        SaveLoadManager slm = GameObject.FindWithTag("Setting").GetComponent <SaveLoadManager>();

        slm.Init();
        slm.LoadBtnOnClick();
        //slm.gameObject.SetActive(false);
        //StaticVarAndFunction.UnloadNewCharacter();
        GameManager.isLoading = false;
        Destroy(this.transform.parent.parent.gameObject);
    }
Example #25
0
    void Awake()
    {
        playerInput   = GetComponent <InputController>();
        playerShooter = GetComponent <PlayerShooter>();
        camScript     = mainCam.GetComponent <ThirdPersonCamera>();
        legRB         = GetComponent <Rigidbody>();
        eggMode       = false;
        eggForm.SetActive(false);
        legForm.SetActive(true);
        legRB.detectCollisions = true;
        legRB.isKinematic      = false;
        eggRB = eggForm.GetComponent <Rigidbody>();

        eggRB.velocity        = Vector3.zero;
        eggRB.angularVelocity = Vector3.zero;
        legRB.velocity        = Vector3.zero;
        legRB.angularVelocity = Vector3.zero;
    }
    private static void CreateData(MenuCommand menuCommand)
    {
        ThirdPersonCamera target = null;

        if (menuCommand.context is ThirdPersonCamera == false)
        {
            return;
        }
        target = menuCommand.context as ThirdPersonCamera;

        CameraScriptableObject dataObject = ScriptableObject.CreateInstance <CameraScriptableObject>();

        dataObject.Distance     = target.distance;
        dataObject.TargetHeight = target.targetHeight;
        dataObject.YawValue     = target.yaw;
        dataObject.PitchValue   = target.pitch;
        AssetDatabase.CreateAsset(dataObject, "Assets/Resources/Camera/Data.asset");
    }
Example #27
0
    void SetControlsEnabled(GameObject playerObject, bool enabled)
    {
        BaseMovement      movementScript = playerObject.GetComponent <BaseMovement>();
        BattleScript      combatScript   = playerObject.GetComponent <BattleScript>();
        ThirdPersonCamera cameraScript   = Camera.main.GetComponent <ThirdPersonCamera>();

        if (cameraScript != null)
        {
            cameraScript.enabled = enabled;
        }
        if (movementScript != null)
        {
            movementScript.enabled = enabled;
        }
        if (combatScript != null)
        {
            combatScript.enabled = enabled;
        }
    }
Example #28
0
    private void Start()
    {
        Base = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStat>().ProjectileAbility;
        ThirdPersonCamera camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ThirdPersonCamera>();

        if (camera == null)
        {
            Destroy(gameObject);
        }
        Name            = Base.Name;
        Description     = Base.Description;
        Damage          = Base.Damage;
        TimeActive      = Base.TimeActive;
        Speed           = Base.Speed;
        RechargeTimer   = Base.RechargeTimer;
        Model           = Base.model;                        //remove this when model is available
        _PrimitiveShape = GameObject.CreatePrimitive(Model); //remove this when model is available
        transform.LookAt(camera.LookingAtPoint);
    }
Example #29
0
    // Use this for initialization
    void Start()
    {
        myRigidbody = GetComponentInChildren <Rigidbody> ();
        myTransform = GetComponent <Transform> ();
        myAnimator  = GetComponentInChildren <Animator> ();

        distToGround = 0;        // GetComponent<CapsuleCollider> ().height / 8;
        ignoreMask   = 1 << 9;

        cameraT          = Camera.main.transform;
        myCam            = Camera.main.GetComponent <ThirdPersonCamera> ();
        walkSpeedCounter = walkSpeedTime;

        myForward = myTransform.forward;
        myUp      = myTransform.up;
        myRight   = myTransform.right;
        CalculateGravity();
        CalaculateWallRunForce();
    }
Example #30
0
        private void SimulatePlayer()
        {
            if (Input.Pressed(InputButton.View))
            {
                if (!(Camera is FirstPersonCamera))
                {
                    Camera = new FirstPersonCamera();
                }
                else
                {
                    Camera = new ThirdPersonCamera();
                }
            }

            if (LifeState == LifeState.Alive)
            {
                TickPlayerUse();
            }
        }
Example #31
0
    void Awake()
    {
        playerRigidBody = GetComponent <Rigidbody>();
        playerRigidBody.AddForce(Physics.gravity * gravity);
        anim             = GetComponent <Animator>();
        playerCollider   = GetComponent <Collider>();
        agent            = GetComponent <NavMeshAgent>();
        cam              = GetComponentInChildren <ThirdPersonCamera>();
        distanceToGround = playerCollider.bounds.extents.y;
        playerSword      = GetComponentInChildren <PlayerSwordAttack>();

        //Character look fields
        Vector3 angles = transform.eulerAngles;

        HorizontalDirection = angles.y;

        //Audio
        playerSound = GetComponent <AudioSource>();
    }
Example #32
0
    public override void Simulate(Client cl)
    {
        base.Simulate(cl);

        //
        // Input requested a weapon switch
        //
        if (Input.ActiveChild != null)
        {
            ActiveChild = Input.ActiveChild;
        }

        if (LifeState != LifeState.Alive)
        {
            return;
        }

        TickPlayerUse();

        if (Input.Pressed(InputButton.View))
        {
            if (Camera is ThirdPersonCamera)
            {
                Camera = new FirstPersonCamera();
            }
            else
            {
                Camera = new ThirdPersonCamera();
            }
        }


        SimulateActiveChild(cl, ActiveChild);

        //
        // If the current weapon is out of ammo and we last fired it over half a second ago
        // lets try to switch to a better wepaon
        //
        if (ActiveChild is BaseDmWeapon weapon && !weapon.IsUsable() && weapon.TimeSincePrimaryAttack > 0.5f && weapon.TimeSinceSecondaryAttack > 0.5f)
        {
            SwitchToBestWeapon();
        }
    }
Example #33
0
    void Start()
    {
        if (canvasPause == null)
        {
            canvasPause = GameObject.Find("CanvasPause");
        }
        if (thirdPersonCamera == null)
        {
            thirdPersonCamera = GameObject.Find("MainCamera").GetComponent <ThirdPersonCamera>();
        }
        if (player == null)
        {
            player = GameObject.Find("Player").GetComponent <Player>();
        }

        playSecondDialogue = false;
        Cursor.visible     = true;
        dialogueUI.SetActive(false);
    }
Example #34
0
    void Awake()
    {
        cameraScript = GetComponent<ThirdPersonCamera>();
        controllerScript = GetComponent<ThirdPersonController>();
        if (photonView.isMine)
        {
            //MINE: local player, simply enable the local scripts
            cameraScript.enabled = true;
            controllerScript.enabled = true;
        }
        else
        {           
            cameraScript.enabled = false;

            controllerScript.enabled = true;
            controllerScript.isControllable = false;
        }

        gameObject.name = gameObject.name + photonView.viewID;
    }
    void Awake()
    {
        this.cameraScript = this.GetComponent<ThirdPersonCamera>();
        this.controllerScript = this.GetComponent<ThirdPersonController>();

         if (this.photonView.isMine)
        {
            //MINE: local player, simply enable the local scripts
            this.cameraScript.enabled = true;
            this.controllerScript.enabled = true;
        }
        else
        {
            this.cameraScript.enabled = false;

            this.controllerScript.enabled = true;
            this.controllerScript.isControllable = false;
        }

        this.gameObject.name = this.gameObject.name + this.photonView.viewID;
    }
    void Start()
    {
        anim = GetComponent<Animator>();
        anim.SetLayerWeight(1, 1.0f);
        anim.SetLayerWeight(2, 1.0f);
        timeScript = GetComponent<TimeActions>();
        camScript = GetComponent<ThirdPersonCamera>();
        activationHandler = GetComponent<ActivationHandler>();
        weapHandler = GetComponent<WeaponHandler>();
        ammoScript = GetComponent<Ammo>();
        playerActivationHandler = GetComponent<PlayerActivationHandler>();
        cloneActivationHandler = GetComponent<CloneActivationHandler>();
        flash = GameObject.Find("Flash").GetComponent<Screenflash>();
        if(anim.layerCount == 2)
        anim.SetLayerWeight(1, 1);

        mMoving = false;

        anim.SetBool("GetUp", getUpAtStart);
    }
 /// <summary>
 /// Initializes the custom components.
 /// </summary>
 private void InitializeCustomComponents()
 {
     _thirdPersonController = personController.GetComponent<ThirdPersonController>();
     _thirdPersonCameraController = personController.GetComponent<ThirdPersonCamera>();
     _flyScan = personController.GetComponent<FlyScan>();
     _characterMotor = personController.GetComponent<CharacterMotor>();
     _fpsInputController = personController.GetComponent<FPSInputController>();
     _rotationConstraint = eyesCamera.GetComponent<RotationConstraint>();
     _myMouseLook = personController.GetComponent<MyMouseLook>();
 }
Example #38
0
    // Use this for initialization
    protected void Start()
    {
        if (emitter != null) {
                emitter.Emit ();//запускаем эмиттер
                isSpawn = true;//отключаем движения и повреждения
        }
        if (!photonView.isMine) {

                        Destroy (GetComponent<ThirdPersonController> ());
                        Destroy (GetComponent<ThirdPersonCamera> ());
                        Destroy (GetComponent<MouseLook> ());
                        GetComponent<Rigidbody> ().isKinematic = true;
        } else {
            cameraController=GetComponent<ThirdPersonCamera> ();
            isAi = cameraController==null;
        }
        mainAi =  GetComponent<AIBase> ();
        isAi = mainAi!=null;

        correctPlayerPos = transform.position;
        myCollider = collider;

        centerOffset = capsule.bounds.center - myTransform.position;
        headOffset = centerOffset;
        headOffset.y = capsule.bounds.max.y - myTransform.position.y;

        distToGround = capsule.height/2-capsule.center.y;
        charMan = GetComponent<CharacteristicManager> ();
        charMan.Init ();
        health= charMan.GetIntChar(CharacteristicList.MAXHEALTH);
        //Debug.Log (distToGround);
    }
Example #39
0
    void Start()
    {
        Gamestatemanager.ChangeInGameMenuHandler +=Gamestatemanager_ChangeInGameMenuHandler;
        camScript = gameObject.GetComponent<ThirdPersonCamera>();

        calculateAOI();
    }
Example #40
0
    // Use this for initialization
    protected void Start()
    {
        aSource = GetComponent<AudioSource> ();

        sControl = new soundControl (aSource);//создаем обьект контроллера звука
        _canWallRun = canWallRun;
        //проигрываем звук респавна
        sControl.playClip (spawnSound);

        if (emitter != null) {
                emitter.Emit ();//запускаем эмиттер
                isSpawn = true;//отключаем движения и повреждения
        }

        if (!photonView.isMine) {

                        Destroy (GetComponent<ThirdPersonController> ());
                        Destroy (GetComponent<ThirdPersonCamera> ());
                        Destroy (GetComponent<MouseLook> ());
                        GetComponent<Rigidbody> ().isKinematic = true;
                        //ivnMan.Init ();
        } else {
            cameraController=GetComponent<ThirdPersonCamera> ();
            isAi = cameraController==null;
        }
        mainAi =  GetComponent<AIBase> ();
        isAi = mainAi!=null;

        correctPlayerPos = transform.position;
        myCollider = collider;
        ivnMan.Init ();
        centerOffset = capsule.bounds.center - myTransform.position;
        headOffset = centerOffset;
        headOffset.y = capsule.bounds.max.y - myTransform.position.y;

        distToGround = capsule.height/2-capsule.center.y;
        charMan = GetComponent<CharacteristicManager> ();
        charMan.Init ();
        health= charMan.GetIntChar(CharacteristicList.MAXHEALTH);
        if (canJump) {
            jetPackCharge = charMan.GetIntChar(CharacteristicList.JETPACKCHARGE);
        }
        ivnMan.Init ();
        AfterSpawnAction ();
        //Debug.Log (distToGround);
    }
Example #41
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Overlay component, used to draw the pause menu and game over menu
            overlayComponent = new OverlayComponent(Game, spriteBatch);
            Game.Components.Add(overlayComponent);

            projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4,
                GraphicsDevice.Viewport.AspectRatio, 0.1f, 50000);

            directionalLight = new DirectionalLight(
                new Vector3(-1.25f, -2f, 5.0f), // Direction
                new Vector3(.1f, .1f, .1f),//new Vector3(.15f, .14f, .29f), // Ambient
                new Vector3(.46f, .33f, .75f)); // Diffuse

            Game.AddService(typeof(DirectionalLight), directionalLight);

            #region Level terrain generation

            int heightMapSize = terrainSegmentsCount * terrainSegmentSize + 1;
            float halfHeightMapSize = heightMapSize / 2f;
            HeightMap heightmapGenerator = new HeightMap(heightMapSize);
            var heightMap = heightmapGenerator.Generate();

            var roadMap = new float[heightMapSize, heightMapSize];
            raceTrack = new RaceTrack(heightMapSize, terrainScale);

            navMesh = new NavMesh(GraphicsDevice, raceTrack.Curve, //1500, roadWidth, terrainScale);
                750, roadWidth, terrainScale);

            Vector3 lastPosition = raceTrack.Curve.GetPoint(.01f) / terrainScale;

            for (float t = 0; t < 1; t += .0002f)
            {
                var e = raceTrack.Curve.GetPoint(t) / terrainScale;

                for (float j = -roadFalloff; j <= roadFalloff; j++)
                {
                    var pos = e + j * Vector3.Normalize(Vector3.Cross(lastPosition - e, Vector3.Up));

                    // Indices
                    int x = (int)(pos.X + halfHeightMapSize),
                        z = (int)(pos.Z + halfHeightMapSize);

                    float height = e.Y;

                    if (Math.Abs(j) <= roadWidth)
                    {
                        heightMap[x, z] = height;
                        roadMap[x, z] = 1;
                    }
                    else
                    {
                        float amount = (Math.Abs(j) - roadWidth) / (roadFalloff - roadWidth);
                        heightMap[x, z] = MathHelper.Lerp(height,
                            heightMap[x, z], amount);
                        roadMap[x, z] = amount / 10f;
                    }
                }
                lastPosition = e;
            }

            heightmapGenerator.Smoothen();
            heightmapGenerator.Perturb(30f);

            for (int i = 0; i < 5; i++)
            {
                heightmapGenerator.Smoothen();
            }

            terrainEffect = content.Load<Effect>(@"Effects\TerrainShading");

            //terrainEffect.Parameters["TextureMap0"].SetValue(content.Load<Texture2D>(@"Terrain\sand"));
            #region TEXTURE RENDERING

            //var unprocessedGrassTexture = content.Load<Texture2D>(@"Terrain\grass");
            //var grassTexture = new RenderTarget2D(GraphicsDevice, unprocessedGrassTexture.Width, unprocessedGrassTexture.Height);

            //GraphicsDevice.SetRenderTarget(grassTexture);
            //spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
            //spriteBatch.Draw(unprocessedGrassTexture, new Rectangle(0, 0, unprocessedGrassTexture.Width, unprocessedGrassTexture.Height), Color.White);
            //spriteBatch.Draw(content.Load<Texture2D>(@"Particles\fire"), new Rectangle(0, 0, unprocessedGrassTexture.Width, unprocessedGrassTexture.Height), Color.White);
            //spriteBatch.End();
            //GraphicsDevice.SetRenderTarget(null);

            //terrainEffect.Parameters["TextureMap1"].SetValue(grassTexture);

            #endregion
            terrainEffect.Parameters["TextureMap0"].SetValue(content.Load<Texture2D>(@"Terrain\road"));
            terrainEffect.Parameters["TextureMap1"].SetValue(content.Load<Texture2D>(@"Terrain\grass"));
            terrainEffect.Parameters["TextureMap2"].SetValue(content.Load<Texture2D>(@"Terrain\rock"));
            terrainEffect.Parameters["TextureMap3"].SetValue(content.Load<Texture2D>(@"Terrain\snow"));
            terrainEffect.Parameters["RoadNormalMap"].SetValue(content.Load<Texture2D>(@"Terrain\road_n"));
            terrainEffect.Parameters["Projection"].SetValue(projectionMatrix);

            // Creates a terrainmodel around Vector3.Zero
            terrainSegments = new TerrainModel[terrainSegmentsCount, terrainSegmentsCount];

            float terrainStart = -.5f * heightMapSize;

            for (int z = 0; z < terrainSegmentsCount; z++)
            {
                for (int x = 0; x < terrainSegmentsCount; x++)
                {
                    terrainSegments[x, z] = new TerrainModel(GraphicsDevice,
                        terrainSegmentSize, terrainSegmentsCount, terrainStart,
                        x * terrainSegmentSize, z * terrainSegmentSize,
                        terrainScale, heightMap, roadMap, terrainEffect, directionalLight);
                }
            }

            #endregion

            #region Car

            Car = MakeCar();
            gameInstance.AddService(typeof(Car), Car);
            Player localPlayer = gameInstance.GetService<ServerClient>().LocalPlayer;
            gameInstance.GetService<CarControlComponent>().Cars[localPlayer] = Car;
            gameInstance.AddService(typeof(Player), localPlayer);

            #endregion

            #region Lights

            // Load model to represent our lightsources
            var pointLightModel = content.Load<Model>(@"Models\light");

            //spotLightModel = content.Load<Model>(@"Models\Cone");

            Vector3 pointLightOffset = new Vector3(0, 250, 0);

            var cr = new CurveRasterization(raceTrack.Curve, 50);

            float colorOffset = 0f;

            foreach (var point in cr.Points)
            {
                Random r = UniversalRandom.GetInstance();

                Vector3 color = new Vector3(0f,0f,0f);
                PointLight pl = new PointLight(point.Position + pointLightOffset +
                    Vector3.Transform(50 * Vector3.Up, Matrix.CreateRotationZ(MathHelper.TwoPi * (float)UniversalRandom.GetInstance().NextDouble())),
                    color, 450)
                {
                    Model = pointLightModel,
                    ColorTimeOffset = colorOffset
                };

                pointLights.Add(pl);
                GraphicalObjects.Add(pl);

                colorOffset += 100 / cr.Points.Count;
            }

            #endregion

            dustEmitter = new ParticleEmitter(dustSystem, 150, Car.Position);

            #region SkySphere

            skyBoxModel = content.Load<Model>(@"Models/skybox");
            skyBoxEffect = content.Load<Effect>(@"Effects/SkyBox");

            skyMap = new TextureCube(GraphicsDevice, 2048, false, SurfaceFormat.Color);
            string[] cubemapfaces = { @"SkyBoxes/PurpleSky/skybox_right1",
                @"SkyBoxes/PurpleSky/skybox_left2",
                @"SkyBoxes/PurpleSky/skybox_top3",
                @"SkyBoxes/PurpleSky/skybox_bottom4",
                @"SkyBoxes/PurpleSky/skybox_front5",
                @"SkyBoxes/PurpleSky/skybox_back6_2"
            };

            //cubeMap = new TextureCube(GraphicsDevice, 1024, false, SurfaceFormat.Color);
            //string[] cubemapfaces = {
            //    @"SkyBoxes/StormyDays/stormydays_ft",
            //    @"SkyBoxes/StormyDays/stormydays_bk",
            //    @"SkyBoxes/StormyDays/stormydays_up",
            //    @"SkyBoxes/StormyDays/stormydays_dn",
            //    @"SkyBoxes/StormyDays/stormydays_rt",
            //    @"SkyBoxes/StormyDays/stormydays_lf"
            //};

            //cubeMap = new TextureCube(GraphicsDevice, 1024, false, SurfaceFormat.Color);
            //string[] cubemapfaces = {
            //    @"SkyBoxes/Miramar/miramar_ft",
            //    @"SkyBoxes/Miramar/miramar_bk",
            //    @"SkyBoxes/Miramar/miramar_up",
            //    @"SkyBoxes/Miramar/miramar_dn",
            //    @"SkyBoxes/Miramar/miramar_rt",
            //    @"SkyBoxes/Miramar/miramar_lf"
            //};

            for (int i = 0; i < cubemapfaces.Length; i++)
                LoadCubemapFace(skyMap, cubemapfaces[i], (CubeMapFace)i);

            skyBoxEffect.Parameters["SkyboxTexture"].SetValue(skyMap);

            foreach (var mesh in skyBoxModel.Meshes)
                foreach (var part in mesh.MeshParts)
                    part.Effect = skyBoxEffect;

            #endregion

            #region Weather

            thunderBoltGenerator = new ThunderBoltGenerator(gameInstance, thunderParticleSystem);
            gameInstance.Components.Add(thunderBoltGenerator);

            #endregion

            #region GameObjects

            OakTree.LoadMaterial(content);
            BirchTree.LoadMaterial(content);
            Stone.LoadMaterial(content);

            int numObjects = 75;

            for (int i = 0; i < numObjects; i++)
            {

                var t = navMesh.triangles[UniversalRandom.GetInstance().Next(navMesh.triangles.Length)];
                float v = (float)UniversalRandom.GetInstance().NextDouble();

                //float u = (float) (UniversalRandom.GetInstance().NextDouble() - 1/2f);
                //if (u < 0)
                //    u -= .5f;
                //else
                //    u += 1.5f;

                float u = 0;
                if (UniversalRandom.GetInstance().NextDouble() <= .5)
                    u = -.5f - .3f * (float)(-UniversalRandom.GetInstance().NextDouble());
                else
                    u = (float)(1.5f + .3f * UniversalRandom.GetInstance().NextDouble());

                var pos = (t.vertices[0] + u * t.ab + v * t.ac) / terrainScale;
                //var treePos = new Vector3(-halfHeightMapSize + (float)UniversalRandom.GetInstance().NextDouble() * (heightMapSize-50), 0,
                //    -halfHeightMapSize + (float)UniversalRandom.GetInstance().NextDouble() * (heightMapSize-50));

                float X = pos.X + heightMapSize / 2f,
                    Z = pos.Z +heightMapSize / 2f;

                float Xlerp = X % 1f,
                    Zlerp = Z % 1f;

                int x0 = (int)X,
                    z0 = (int)Z,
                    x1 = x0 + 1,
                    z1 = z0 + 1;

                float height;
                float k;
                if (Xlerp + Zlerp > 1)
                {
                    float h1 = MathHelper.Lerp(heightMap[x0, z1], heightMap[x1, z1], Xlerp);
                    float h2 = MathHelper.Lerp(heightMap[x1, z0], heightMap[x1, z1], Zlerp);
                    k = h2 / h1;
                    height = MathHelper.Lerp(h1, h2, .5f);
                }
                else
                {
                    float h1 = MathHelper.Lerp(heightMap[x0, z0], heightMap[x1, z0], Xlerp),
                        h2 = MathHelper.Lerp(heightMap[x0, z0], heightMap[x0, z1], Zlerp);
                    k = h2 / h1;
                    height = MathHelper.Lerp(h1, h2, .5f);
                }
                pos.Y = height - 0.002f;

                if (k > 1.02 ) continue;

                GameObject obj;
                switch(UniversalRandom.GetInstance().Next(0, 3))
                {
                case 0:
                    obj = new OakTree(gameInstance);
                    obj.Scale = 3 + 3 * (float)UniversalRandom.GetInstance().NextDouble();
                    FireflyCandidates.Add(obj);
                    break;
                case 1:
                    obj = new BirchTree(gameInstance);
                    obj.Scale = 3 + 3 * (float)UniversalRandom.GetInstance().NextDouble();
                    FireflyCandidates.Add(obj);
                    break;
                default:
                    obj = new Stone(gameInstance);
                    obj.Scale = 0.5f + (float)(.25 * UniversalRandom.GetInstance().NextDouble());
                    break;
                }

                obj.Position = terrainScale * pos;
                obj.Rotation = new Vector3(0, MathHelper.Lerp(0, MathHelper.Pi * 2, (float)UniversalRandom.GetInstance().NextDouble()), 0);

                GraphicalObjects.Add(obj);
                ShadowCasterObjects.Add(obj);
            }

            for (int i = 0; i < FireflyCandidates.Count; i+=5)
            {
                ParticleEmitter emitter = new ParticleEmitter(fireflySystem, 80, FireflyCandidates[i].Position);
                emitter.Origin = FireflyCandidates[i].Position + Vector3.Up * 500;
                fireflyEmitter.Add(emitter);
            }

            #endregion

            //foreach (GameObject obj in GraphicalObjects)
            //{
            //    pointLights.Add(new PointLight(obj.Position + Vector3.Up * 500, new Vector3(0.7f, 0.7f, 0.7f), 450)
            //    {
            //        Model = pointLightModel
            //    });
            //}
            //GraphicalObjects.AddRange(pointLights);

            //List<FireObject> list = new List<FireObject>();
            //foreach (PointLight p in pointLights)
            //{
            //    FireObject obj = new FireObject(gameInstance, content, p.Position, p.Position + Vector3.Up * 10);
            //    list.Add(obj);

            //}
            //pointLights.AddRange(list);
            //GraphicalObjects.AddRange(list);

            #region Cameras

            var input = gameInstance.GetService<InputComponent>();

            gameInstance.GetService<CameraComponent>().AddCamera(new DebugCamera(new Vector3(-11800, 3000, -8200), input));
            Camera c;
            gameInstance.GetService<CameraComponent>().AddCamera(c = new ThirdPersonCamera(Car, input));
            gameInstance.GetService<CameraComponent>().CurrentCamera = c;

            #endregion

            #region DynamicEnvironment

            // TODO: CARMOVE
            environmentCubeMap = new RenderTargetCube(this.GraphicsDevice, 256, true, SurfaceFormat.Color, DepthFormat.Depth16);
            Car.EnvironmentMap = skyMap;

            #endregion

            #region PostProcess

            postProcessingComponent = new PostProcessingComponent(Game);
            Game.Components.Add(postProcessingComponent);

            postProcessTexture = new RenderTarget2D(GraphicsDevice,
                GraphicsDevice.Viewport.Width,
                GraphicsDevice.Viewport.Height,
                true, SurfaceFormat.Color, DepthFormat.Depth24);

            #endregion

            // Adding a prelighingrenderer as a service
            prelightingRenderer = new PrelightingRenderer(GraphicsDevice, content);
            Game.AddService(typeof(PrelightingRenderer), prelightingRenderer);

            #region ShadowMapEffect

            shadowMapEffect = content.Load<Effect>(@"Effects\ShadowMap");

            #endregion

            #region Gameplay Trigger Manager (with sample)

            /// <summary>
            /// Gets the triggermanager
            /// Add new PositionTrigger
            /// Hook up to listener => when hit, use the thunderBoltGenerator and spawn a flash
            /// Adds it to triggers.
            /// </summary>

            //var triggerManager = gameInstance.GetService<TriggerManager>();

            //int noOfCheckpoints = 10;
            //for (int i = 0; i < noOfCheckpoints; i++)
            //{
            //    var trigger = new PositionTrigger(raceTrack.CurveRasterization, (int)(((float)i / noOfCheckpoints) * raceTrack.CurveRasterization.Points.Count), true, true);
            //    string cp = "Checkpoint " + i;
            //    trigger.Triggered += (sender, e) =>
            //    {
            //        Console.WriteLine(cp);
            //    };
            //    triggerManager.Triggers.Add("checkpoint"+i, trigger);
            //}

            #endregion

            #region Game Mode
            if (gameInstance.GetService<ServerClient>().connected)
            {
                foreach (var player in gameInstance.GetService<ServerClient>().Players.Values)
                {
                    gameInstance.GetService<CarControlComponent>().AddCar(player, null, this);
                }
                var carList = gameInstance.GetService<CarControlComponent>().Cars.OrderBy(pc => pc.Key.ID).Select(pc => pc.Value).ToList();
                SetCarsAtStart(carList);
            }

            int cp = 6;
            if (gameModeChoice == GameModeChoice.SimpleRace)
                this.mode = new SimpleRaceMode(gameInstance, 3, cp, raceTrack, Car);
            else if (gameModeChoice == GameModeChoice.Multiplayer)
                this.mode = new MultiplayerRaceMode(gameInstance, 3, cp, raceTrack, Car);
            else
                throw new Exception("Stop choosing weird game modes");

            gameInstance.AddService(typeof(GameplayMode), mode);

            #endregion

            #region Checkpoint lights
            for (int i=0; i<cp; i++) {
                var point = raceTrack.GetCurveRasterization(cp).Points[i];

                var pl = new CheckpointLight(point.Position + 500 * Vector3.Up)
                {
                    Model = pointLightModel
                };
                pointLights.Add(pl);
                GraphicalObjects.Add(pl);

                #region Fire
                int halfnumberoffire = 5;

                for (int o = -halfnumberoffire + 1; o < halfnumberoffire; o++)
                {
                    Vector3 side = Vector3.Cross(Vector3.Normalize(raceTrack.Curve.GetPoint((i) / (float)cp + .001f) - point.Position), Vector3.Up);

                    var fire = new FireObject(content, fireSystem, fireSmokeSystem, point.Position + side * 100 * o -
                        Vector3.Up * 400 +
                        Vector3.Up * 650 * (float)Math.Cos(o/(float)halfnumberoffire), Vector3.Up * 10);
                    pointLights.Add(fire);
                    GraphicalObjects.Add(fire);
                }
                #endregion
            }
            #endregion

            #region BackgroundSound
            loopSoundManager.AddNewSound("forestambient");
            #endregion

            prelightingRenderer.GameObjects = GraphicalObjects;

            init = true;
        }
Example #42
0
    // Use this for initialization
    void Start()
    {
        cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<ThirdPersonCamera>();
        cuttableLayer = 1 << LayerMask.NameToLayer("Cuttable");
        gazeData = GetComponent<GazePointDataComponent> ();
        if(!gazeData)
        {
            gazeData = new GazePointDataComponent();
        }

        lineTex = new Texture2D(2, 2);
        lineTex.SetPixel(0, 0, Color.white);
        lineTex.wrapMode = TextureWrapMode.Repeat;
        lineTex.Apply();
    }
Example #43
0
    // Use this for initialization
    void Start()
    {
        targets = new Dictionary<int, Transform>();

        cameraScript = cameraTransform.GetComponent<ThirdPersonCamera>();
    }
    void Awake()
    {
        cameraScript = GetComponent<ThirdPersonCamera>();
        controllerScript = GetComponent<ThirdPersonController>();

    }
    void Start()
    {
        players = new Dictionary<string, ChickenPlayer>();

        if (Player) {

            player_controller = Player.GetComponent<ThirdPersonController>();
            camera_controller = Player.GetComponent<ThirdPersonCamera>();

            player_last_position = Player.transform.position;
            player_last_rotation = Player.transform.eulerAngles.y;
            player_last_state = player_controller.GetState();
        }
    }
Example #46
0
 void Awake()
 {
     Instance = this;
 }
Example #47
0
    /*Use the existing camera or make a new one*/
    public static void UseExistingOrCreateNewMainCamera()
    {
        GameObject tempCamera;
        GameObject targetLookAt;
        ThirdPersonCamera myCamera;

        /*there is a camera, set it to temp*/
        if (Camera.mainCamera != null) {
            tempCamera = Camera.mainCamera.gameObject;
        } else { /*no camera, create one*/
            tempCamera = new GameObject ("Main Camera");

            /*Adding a Camera Compnent or temp cam won't be a Camera*/
            tempCamera.AddComponent ("Camera");

            /*this will set the temp camera to MainCamera*/
            tempCamera.tag = "MainCamera";
        }

        /*Adding the script ThirdPersonCamera to tempCamera*/
        tempCamera.AddComponent ("ThirdPersonCamera");

        /*Finding the camera and setting the Component*/
        myCamera = tempCamera.GetComponent ("ThirdPersonCamera") as ThirdPersonCamera;

        /*Assign Camera a target to look at*/
        targetLookAt = GameObject.Find ("CameraTarget") as GameObject;

        /*if no targetLookAt create one*/
        if (targetLookAt == null) {
            /*no look at object*/
            targetLookAt = new GameObject ("targetLookAt");

            /*position look at to world origin*/
            targetLookAt.transform.position = Vector3.zero;
        }

        /*Assign myCamera's target look at to the targetLookAt*/
        myCamera.TargetLookAt = targetLookAt.transform;
    }
Example #48
0
    void CameraCheck()
    {
        /*there is a camera, set it to temp*/
        if (Camera.mainCamera != null)
        {
            tempCamera2 = Camera.mainCamera.gameObject;
        } else
        { /*no camera, create one*/
            tempCamera2 = new GameObject ("Main Camera");

            /*Adding a Camera Compnent or temp cam won't be a Camera*/
            tempCamera2.AddComponent ("Camera");

            /*this will set the temp camera to MainCamera*/
            tempCamera2.tag = "MainCamera";
        }

        /*Adding the script ThirdPersonCamera to tempCamera*/
        tempCamera2.AddComponent ("ThirdPersonCamera");

        /*Finding the camera and setting the Component*/
        myCamera = tempCamera2.GetComponent ("ThirdPersonCamera") as ThirdPersonCamera;

        if(PenanceMotion.Instance.held)
        {
        /*Assign Camera a target to look at*/
            targetLookAt2 = GameObject.Find ("CameraTarget") as GameObject;
            //Debug.Log("Targeting CameraTarget");
            if(PenanceMotion.Instance.gripped)
            {
                targetLookAt2 = GameObject.Find("SlashTarget") as GameObject;
                //Debug.Log("Targeting SlashTarget");
            }
        }
        else
        {
            targetLookAt2 = GameObject.Find ("PenanceTarget") as GameObject;
            //Debug.Log("Targeting PenanceTarget");
        }

        /*Assign myCamera's target look at to the targetLookAt*/
        myCamera.TargetLookAt = targetLookAt2.transform;
    }
 // Use this for initialization
 void Start()
 {
     player = GetComponent<Player>();
     tpcamera = GetComponentInChildren<ThirdPersonCamera>();
 }