public void SetNegativePointsPerMissedAppleForLevel_WhenInvoked() { //Arrange int negativePointsPerMissedApple = 60; ILevel thirdLevel = new ThirdLevel(); //Act & Assert Assert.AreEqual(negativePointsPerMissedApple, thirdLevel.NegativePointsPerMissedApple); }
public void SetApplesTargetCountForLevel_WhenInvoked() { //Arrange int applesTargetCount = 7; ILevel thirdLevel = new ThirdLevel(); //Act & Assert Assert.AreEqual(applesTargetCount, thirdLevel.ApplesTarget); }
public void SetInitialSnakeLengthForLevel_WhenInvoked() { //Arrange int snakeThirdLevelLength = 12; ILevel thirdLevel = new ThirdLevel(); //Act & Assert Assert.AreEqual(snakeThirdLevelLength, thirdLevel.InitialSnakeLevelLength); }
public void SetCorrectSlowActionTime_WhenInvoked() { //Arrange int thirdLevelSlowActionGameInMilliseconds = 30; ILevel thirdLevel = new ThirdLevel(); //Act & Assert Assert.AreEqual(thirdLevelSlowActionGameInMilliseconds, thirdLevel.SlowActionGame); }
void startLevel3() { if (_hasStarted == true) { hideMenu(); menuPress.Play(); switchMenu = 0; currentLevel = 3; _level3 = new ThirdLevel(); AddChild(_level3); _hud = new HUD(_level3); AddChild(_hud); _level3.Translate(0, 100); _hud.Translate(5, 5); } }
public ThirdLevel SetThird(ThirdLevel value) { return(this.ThirdLevel = value); }