public override void OnThing(ThingTag tag) { switch (tag) { case ThingTag.Flame: fireCount += 2; return; } }
public override void OnThing(ThingTag tag) { switch (tag) { case ThingTag.Flame: // Debug.Log ("AAAAAH FIRE"); return; case ThingTag.box: // Debug.Log ("omgbox"); return; } }
public abstract void OnThing(ThingTag tag);