public void OnMoveOneStep() { var nextPoint = Brain.MoveOneStep(TheWorm, Board); bool successfulMove = Board.IsValidPoint(nextPoint); if (successfulMove) { var tileState = Board.Get(nextPoint); successfulMove = !Board.IsBadPoint(tileState); } if (!successfulMove) { Reset(); } else { //here is where we'll respond to powerups //var tileState = Board.Get(nextPoint); //tileState == GameTileState.Powerup TheWorm.SlitherTo(nextPoint, ref _board); } }
public void Reset() { Board.PauseUpdateEvents(); Board.ClearAll(); TheWorm.Reset(StartingLength); TheWorm.SlitherTo(new BoardPoint(1, 2), ref _board); TheWorm.SlitherTo(new BoardPoint(2, 2), ref _board); Board.ResumeUpdateEvents(); }