void Awake() { _theDaystar = Resources.FindObjectsOfTypeAll <TheDaystar> () [0]; _theHouse = FindObjectOfType <TheHouse> (); _skill = GetComponent <TheTrueDaystarSkill> (); _settings = FindObjectOfType <Settings> (); }
void Awake() { _skill = GetComponent <TheTrueDaystarSkill> (); _comeback = GetComponent <TheTrueDaystarComeback> (); _goesAway = GetComponent <TheTrueDaystarGoesAway> (); _earthquake = FindObjectOfType <Earthquake> (); _theHellFire = FindObjectOfType <TheHellFire> (); _endGame = FindObjectOfType <EndGame> (); _blastLight.localScale = Vector3.zero; }