// Use this for initialization
 void Start()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
 void Awake()
 {
     scoreClass = GameObject.Find("GameHandler").GetComponent<TheScore>();
     sScore = GameObject.Find("GodObject").GetComponent<StayingScores>();
     player = GameObject.Find("Player").GetComponent<PlayerController>();
 }
 void Awake()
 {
     audioOn = GetComponent<AudioSource>();
     scoreClass = GameObject.Find("GameHandler").GetComponent<TheScore>();
 }