void Start() { movement = new Vector3(0f, counter, 0); spriteRenderer = GetComponent <SpriteRenderer>(); theLevelController = GameObject.Find("_SCRIPTS_") .GetComponent <TheLevelController>(); theCollectableController = GameObject.Find("_SCRIPTS_") .GetComponent <TheCollectableController>(); spriteRenderer.color = semiTransparentColor; }
void Start() { theLevelController = GetComponent <TheLevelController>(); mainMenu = GameObject.Find("Main Menu"); }