private void ToActivateOtherDoor() { bool activateTheDoor = Physics2D.OverlapBox((Vector2)transform.position + ThisBoxCollider.offset, transform.localScale * ThisBoxCollider.size, 1, DetectPressed); if (activateTheDoor) { DoorStatus.ToOpen(); } else { DoorStatus.ToClose(); } }
public void CheckAllPlates() { if (ScanAllPlates()) { openTheDoor.ToOpen(); } else { openTheDoor.ToClose(); } }