public override void WCasting() { isSkillIng = true; skillselect = SSelect.none; TheSplatManager.Cancel(); HitEffectRPC("Mundo", "W"); TheChampionData.UsedW(); W(); SkillEnd(0f); }
/// <summary> /// ChampionData에 스킬을 사용했음을 알리는 함수 /// </summary> /// <param name="skillKey">사용한 스킬 단축키("Q", "W", "E", "R")</param> private void CallChampDataUsedSkill(string skillKey) { switch (skillKey) { case "Q": TheChampionData.UsedQ(); break; case "W": TheChampionData.UsedW(); break; case "E": TheChampionData.UsedE(); break; case "R": TheChampionData.UsedR(); break; } }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) {//스킬선택해제 TheSplatManager.Cancel(); InitTempValue(); skillselect = SSelect.none; isSkillIng = false; } if (skillselect.Equals(SSelect.W)) { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit[] r = Physics.RaycastAll(ray, 280); foreach (RaycastHit rc in r) {//미니언일때부터 분류. 챔피언은 나중에 추가 if (rc.transform.tag.Equals("Minion")) { if (Vector3.Distance(transform.position, rc.transform.position) <= TheSplatManager.Point.Range) { isSkillIng = true; TheSplatManager.Cancel(); TheAIPath.isStopped = true; TempObject1 = rc.transform.gameObject; TempVector1 = transform.position; TempVector2 = rc.transform.position; TheChampionData.UsedW(); transform.DOMove(TempVector2, 0.1f); Invoke("W", 0.1f); SkillEnd(0.1f); break; } } } } } }
private void Update() { if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.Escape)) {//스킬선택해제 TheSplatManager.Cancel(); InitTempValue(); skillselect = SSelect.none; isSkillIng = false; } if (skillselect.Equals(SSelect.W)) { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); int layerMask = (-1) - ((1 << LayerMask.NameToLayer("WallCollider"))); RaycastHit[] r = Physics.RaycastAll(ray, 280, layerMask); bool isEnemyClick = false; foreach (RaycastHit rc in r) {//미니언일때부터 분류. 챔피언은 나중에 추가 //if (rc.transform.tag.Equals("Minion") || rc.collider.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) if (rc.transform.tag.Equals("Minion")) { if (!rc.transform.name.Contains(TheChampionBehaviour.Team)) { if (rc.transform.GetComponent <FogOfWarEntity>().isCanTargeting) { isEnemyClick = true; } } } else if (rc.collider.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (!rc.transform.GetComponent <ChampionBehavior>().Team.Equals(TheChampionBehaviour.Team)) { if (rc.transform.GetComponent <FogOfWarEntity>().isCanTargeting) { isEnemyClick = true; } } } else if (rc.collider.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { if (rc.transform.GetComponent <FogOfWarEntity>().isCanTargeting) { isEnemyClick = true; } } if (isEnemyClick) { if (Vector3.Distance(transform.position, rc.transform.position) <= TheSplatManager.Point.Range) { isSkillIng = true; TheSplatManager.Cancel(); TheAIPath.isStopped = true; TempObject1 = rc.transform.gameObject; TempVector1 = transform.position; TempVector2 = rc.transform.position; TheChampionData.UsedW(); transform.DOLookAt(TempVector2, 0.1f); transform.DOMove(TempVector2, 0.1f); Invoke("W", 0.1f); SkillEnd(0.1f); break; } } else { TheSplatManager.Cancel(); InitTempValue(); skillselect = SSelect.none; isSkillIng = false; } } } } }
private void Update() { if (IAmAshe == null) { if (gameObject.tag.Equals("Player")) { IAmAshe = true; } else { IAmAshe = false; } } if (IAmAshe == true) { if (beforeELv.Equals(0)) { if (TheChampionData.skill_E > 0) { if (TheStackImage == null) { TheStackImage = GameObject.FindGameObjectWithTag("StackImage").GetComponent <StackImage>(); } beforeELv = 1; if (AsheHawkCount > 0) { TheStackImage.ImageDic["AsheE"].gameObject.SetActive(true); TheStackImage.TextDic["AsheE"].text = AsheHawkCount.ToString(); } } } } if (TheChampionData.skill_Q > 0) { if (TheStackImage == null) { TheStackImage = GameObject.FindGameObjectWithTag("StackImage").GetComponent <StackImage>(); } if (isQ) { qTIme -= Time.deltaTime; if (qTIme <= 0) { isQ = false; qTIme = 4f; if (photonView.isMine) { TheChampionData.skillPlusAtkDam = 0; TheChampionData.TotalStatDamDefUpdate(); TheChampionData.UIStat.Refresh(); } QSkillObj.SetActive(false); } } else if (qStackCount > 0) { keepQStackTime -= Time.deltaTime; if (keepQStackTime < 0) { reduceQStackTime -= Time.deltaTime; if (reduceQStackTime < 0) { --qStackCount; if (IAmAshe == true) { if (qStackCount.Equals(0)) { TheStackImage.TextDic["AsheQ"].text = ""; TheStackImage.ImageDic["AsheQ"].gameObject.SetActive(false); } else { TheStackImage.TextDic["AsheQ"].text = qStackCount.ToString(); } } reduceQStackTime = 0.75f; } } } } if (TheChampionData.skill_E > 0 && AsheHawkCount < 2) { AsheHawkChargeTime -= Time.deltaTime; if (AsheHawkChargeTime < 0) { AsheHawkChargeTime = 100 - (TheChampionData.skill_E * 10); ++AsheHawkCount; if (IAmAshe == true) { if (AsheHawkCount.Equals(1)) { TheStackImage.ImageDic["AsheE"].gameObject.SetActive(true); } TheStackImage.TextDic["AsheE"].text = AsheHawkCount.ToString(); } } } if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.Escape)) {//스킬선택해제 CancelSkill(); } if (skillselect.Equals(SSelect.E)) { if (Input.GetMouseButtonDown(0)) { skillselect = SSelect.none; Vector3 h = Vector3.zero; Vector3 v = Input.mousePosition; Ray r = Camera.main.ScreenPointToRay(v); RaycastHit[] hits = Physics.RaycastAll(r, 50f); TempVector1 = Vector3.zero; foreach (RaycastHit hit in hits) { if (hit.collider.tag.Equals("Terrain")) { isSkillIng = true; TheSplatManager.Cancel(); TheChampionData.UsedE(); TempVector1 = hit.point; TempVector1.y = 0.5f; Invoke("E", 0.1f); championAnimation.AnimationApply("E", true); championAnimation.AnimationApply("E", false, 0.7f); break; } } } } if (skillselect.Equals(SSelect.R)) { if (Input.GetMouseButtonDown(0)) { skillselect = SSelect.none; if (audio != null) { ChampionSound.instance.Skill(PlayerData.Instance.championName, 3, audio); } Vector3 h = Vector3.zero; Vector3 v = Input.mousePosition; Ray r = Camera.main.ScreenPointToRay(v); RaycastHit[] hits = Physics.RaycastAll(r, 50f); TempVector1 = Vector3.zero; foreach (RaycastHit hit in hits) { if (hit.collider.tag.Equals("Terrain")) { isSkillIng = true; TheSplatManager.Cancel(); TheChampionData.UsedR(); TempVector1 = hit.point; TempVector1.y = 0.5f; Invoke("R", 0.1f); championAnimation.AnimationApply("R", true); championAnimation.AnimationApply("R", false, 0.8f); break; } } } } if (skillselect.Equals(SSelect.W)) { if (Input.GetMouseButtonDown(0)) { skillselect = SSelect.none; Vector3 h = Vector3.zero; Vector3 v = Input.mousePosition; Ray r = Camera.main.ScreenPointToRay(v); RaycastHit[] hits = Physics.RaycastAll(r, 50f); TempVector1 = Vector3.zero; foreach (RaycastHit hit in hits) { if (hit.collider.tag.Equals("Terrain")) { isSkillIng = true; TheSplatManager.Cancel(); TheChampionData.UsedW(); TempVector1 = hit.point; TempVector1.y = 0.5f; Invoke("W", 0.1f); championAnimation.AnimationApply("W", true); championAnimation.AnimationApply("W", false, 0.8f); break; } } } } }