Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Level2Start.TheCount > 0 && Cut.haveCut != 2)
     {
     }
     else if (Level2Start.TheCount <= 0)
     {
         unluck.SetActive(true);
         TheAnother.SetActive(true);
     }
     else if (Cut.haveCut == 2)
     {
         if (successful == 0)
         {
             successful = 2;
             unluck.SetActive(true);
             TheAnother.SetActive(true);
         }
         else if (successful == 1)
         {
             luck.SetActive(true);
             TheAnother.SetActive(true);
         }
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     tran       = GetComponent <Transform> ();
     NowPicture = GetComponent <Image> ();
     TheNext    = GameObject.Find("GoToNext");
     TheNext.SetActive(false);
     TheAnother = GameObject.Find("Another");
     TheAnother.SetActive(false);
     luck.SetActive(false);
     unluck.SetActive(false);
     successful = 1;
 }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        if (Level2Start.TheCount > 0 && Cut.haveCut != 2)
        {
        }
        else if (Level2Start.TheCount <= 0)
        {
            GameObject.Destroy(GameObject.Find("Directional Light"));
            GameObject.Destroy(GameObject.Find("Directional Light"));
            unluck.SetActive(true);
            if (!theplay)
            {
                audiosource.clip = fs;
                audiosource.Play();
                theplay = true;
            }

            TheAnother.SetActive(true);
        }
        else if (Cut.haveCut == 2)
        {
            if (successful == 0)
            {
                successful = 2;
                GameObject.Destroy(GameObject.Find("Directional Light"));
                GameObject.Destroy(GameObject.Find("Directional Light"));
                unluck.SetActive(true);
                audiosource.clip = fs;
                audiosource.Play();
                TheAnother.SetActive(true);
            }
            else if (successful == 1)
            {
                GameObject.Destroy(GameObject.Find("Directional Light"));
                GameObject.Destroy(GameObject.Find("Directional Light"));
                luck.SetActive(true);
                if (!theplay)
                {
                    audiosource.clip = ss;
                    audiosource.Play();
                    theplay = true;
                }
                TheAnother.SetActive(true);
            }
        }
    }