public void InitGraphics(ViewerForm form, TreeView treeViewExamples, Panel panel3D, ToolStripStatusLabel toolStripStatusCurrentExample) { ApplicationRunning = true; Form = form; //Inicio Device D3DDevice.Instance.InitializeD3DDevice(panel3D); D3DDevice.Instance.Device.DeviceReset += OnResetDevice; //Inicio inputs Input = new TgcD3dInput(); Input.Initialize(Form, panel3D); //Inicio sonido DirectSound = new TgcDirectSound(); DirectSound.InitializeD3DDevice(panel3D); //Directorio actual de ejecucion var currentDirectory = Environment.CurrentDirectory + "\\"; //Cargar shaders del framework TgcShaders.Instance.loadCommonShaders(currentDirectory + Settings.Default.ShadersDirectory + Settings.Default.CommonShaders); }
/// <summary> /// Inicio todos los objetos necesarios para cargar el ejemplo y directx. /// </summary> public void InitGraphics() { Console.WriteLine(System.Reflection.MethodBase.GetCurrentMethod().ToString()); // Se inicio la aplicación ApplicationRunning = true; // Inicio Device D3DDevice.Instance.InitializeD3DDevice(panel3D); // Inicio inputs Input = new TgcD3dInput(); Input.Initialize(this, panel3D); // Inicio sonido DirectSound = new TgcDirectSound(); DirectSound.InitializeD3DDevice(panel3D); // Directorio actual de ejecución currentDirectory = Environment.CurrentDirectory; currentDirectory = currentDirectory.Substring(0, currentDirectory.LastIndexOf('\\')); currentDirectory = currentDirectory.Substring(0, currentDirectory.LastIndexOf('\\')) + "\\"; //independiente de build. Medio garca pero no encontre una forma estandar de hacerlo // Cargar shaders del framework TGCShaders.Instance.LoadCommonShaders(currentDirectory + Game.Default.ShadersDirectory, D3DDevice.Instance); // Juego a ejecutar, si quisiéramos tener diferentes modelos aquí podemos cambiar la instancia e invocar a otra clase. Modelo = new GameModel(currentDirectory + Game.Default.MediaDirectory, currentDirectory + Game.Default.ShadersDirectory); // Cargar juego. ExecuteModel(); }
/// <summary> /// Inicio todos los objetos necesarios para cargar el ejemplo y directx. /// </summary> public void InitGraphics() { //Se inicio la aplicación ApplicationRunning = true; //Inicio Device D3DDevice.Instance.InitializeD3DDevice(panel3D); //Inicio inputs Input = new TgcD3dInput(); Input.Initialize(this, panel3D); //Inicio sonido DirectSound = new TgcDirectSound(); DirectSound.InitializeD3DDevice(panel3D); //Directorio actual de ejecución var currentDirectory = Environment.CurrentDirectory + "\\"; //Cargar shaders del framework TgcShaders.Instance.loadCommonShaders(currentDirectory + Game.Default.ShadersDirectory); //Juego a ejecutar, si quisiéramos tener diferentes modelos aquí podemos cambiar la instancia e invocar a otra clase. Modelo = new GameModel(currentDirectory + Game.Default.MediaDirectory, currentDirectory + Game.Default.ShadersDirectory); //Cargar juego. ExecuteModel(); }
/// <summary> /// Inicio todos los objetos necesarios para cargar el ejemplo y directx /// </summary> public void InitGraphics() { //Se inicio la aplicacion ApplicationRunning = true; //Inicio Device D3DDevice.Instance.InitializeD3DDevice(panel3D); //Inicio inputs Input = new TgcD3dInput(); Input.Initialize(this, panel3D); //Inicio sonido DirectSound = new TgcDirectSound(); DirectSound.InitializeD3DDevice(panel3D); //Directorio actual de ejecucion var currentDirectory = Environment.CurrentDirectory + "\\"; //Cargar shaders del framework TgcShaders.Instance.loadCommonShaders(currentDirectory + Game.Default.ShadersDirectory); //Juego a ejecutar Modelo = new Juego(currentDirectory + Game.Default.MediaDirectory, currentDirectory + Game.Default.ShadersDirectory); //Cargar juego ExecuteModel(); }
/// <summary> /// Inicia el device basado en el panel, el sonido, los inputs y carga los shaders basicos. /// </summary> /// <param name="form"> Ventana que contiene la aplicacion.</param> /// <param name="control"> Control donde van a correr los ejemplos.</param> /// <param name="pathCommonShaders"> Ruta con los shaders basicos.</param> public void InitGraphics(ToolsForm form, Panel control) { ApplicationRunning = true; Form = form; Panel3d = control; //Inicio Device D3DDevice.Instance.InitializeD3DDevice(control); D3DDevice.Instance.Device.DeviceReset += OnResetDevice; //Inicio inputs Input = new TgcD3dInput(); Input.Initialize(Form, control); //Inicio sonido DirectSound = new TgcDirectSound(); try { DirectSound.InitializeD3DDevice(control); } catch (ApplicationException ex) { throw new Exception("No se pudo inicializar el sonido", ex); } }
/// <summary> /// Inicio todos los objetos necesarios para cargar el ejemplo y directx. /// </summary> public void InitGraphics() { ApplicationRunning = true; D3DDevice.Instance.InitializeD3DDevice(panel3D); //Inicio inputs Input = new TgcD3dInput(); Input.Initialize(this, panel3D); //Inicio sonido DirectSound = new TgcDirectSound(); try { DirectSound.InitializeD3DDevice(panel3D); } catch (ApplicationException ex) { throw new Exception("No se pudo inicializar el sonido", ex); } //Directorio actual de ejecución var currentDirectory = Environment.CurrentDirectory + "\\"; //Cargar shaders del framework TGCShaders.Instance.LoadCommonShaders(currentDirectory + Game.Default.ShadersDirectory, D3DDevice.Instance); Modelo = new GameModel(currentDirectory + Game.Default.MediaDirectory, currentDirectory + Game.Default.ShadersDirectory); ExecuteModel(); }
/// <summary> /// Crea todos los modulos necesarios de la aplicacion /// </summary> internal void initGraphics(MainForm mainForm, Control panel3d) { this.mainForm = mainForm; this.panel3d = panel3d; this.fullScreenPanel = new FullScreenPanel(); panel3d.Focus(); //Iniciar graficos this.tgcD3dDevice = new TgcD3dDevice(panel3d); this.texturesManager = new TgcTexture.Manager(); this.tgcD3dDevice.OnResetDevice(tgcD3dDevice.D3dDevice, null); //Iniciar otras herramientas this.texturesPool = new TgcTexture.Pool(); this.logger = new Logger(mainForm.LogConsole); this.text3d = new TgcDrawText(tgcD3dDevice.D3dDevice); this.tgcD3dInput = new TgcD3dInput(mainForm, panel3d); this.fpsCamera = new TgcFpsCamera(); this.rotCamera = new TgcRotationalCamera(); this.thirdPersonCamera = new TgcThirdPersonCamera(); this.axisLines = new TgcAxisLines(tgcD3dDevice.D3dDevice); this.userVars = new TgcUserVars(mainForm.getDataGridUserVars()); this.modifiers = new TgcModifiers(mainForm.getModifiersPanel()); this.elapsedTime = -1; this.frustum = new TgcFrustum(); this.mp3Player = new TgcMp3Player(); this.directSound = new TgcDirectSound(); this.fog = new TgcFog(); this.currentCamera = this.rotCamera; this.customRenderEnabled = false; this.drawer2D = new TgcDrawer2D(); this.shaders = new TgcShaders(); //toogles this.rotCamera.Enable = true; this.fpsCamera.Enable = false; this.thirdPersonCamera.Enable = false; this.fpsCounterEnable = true; this.axisLines.Enable = true; //Cargar algoritmos exampleLoader = new ExampleLoader(); examplesDir = System.Environment.CurrentDirectory + "\\" + ExampleLoader.EXAMPLES_DIR + "\\"; examplesMediaDir = examplesDir + "Media" + "\\"; alumnoEjemplosDir = System.Environment.CurrentDirectory + "\\" + "AlumnoEjemplos" + "\\"; alumnoEjemplosMediaDir = alumnoEjemplosDir + "AlumnoMedia" + "\\"; exampleLoader.loadExamplesInGui(mainForm.TreeViewExamples, new string[] { examplesDir, alumnoEjemplosDir }); //Cargar shaders del framework this.shaders.loadCommonShaders(); //Cargar ejemplo default TgcExample defaultExample = exampleLoader.getExampleByName(mainForm.Config.defaultExampleName, mainForm.Config.defaultExampleCategory); executeExample(defaultExample); }
public Jugador(string NombreJugador, string MediaDir, int NroJugador, TgcDirectSound directSound) { //Guardo variables this.NombreJugador = NombreJugador; this.MediaDir = MediaDir; this.NroJugador = NroJugador; //Creo las clases de HUD y el auto this.claseHUD = new HUDJugador(MediaDir, this.NombreJugador, this.NroJugador); this.claseAuto = new Auto(MediaDir, this.NroJugador, directSound); if (this.NroJugador == 0) { this.claseHUDVelocimetro = new HUDVelocimetro(MediaDir); } return; }
public GameSoundManager(string mediaDir, TgcDirectSound sound) { Menu = new TgcMp3Player(); Ambient = new TgcMp3Player(); SharkStalking = new TgcStaticSound(); Crafting = new TgcStaticSound(); SharkDead = new TgcStaticSound(); SharkAppear = new TgcStaticSound(); SharkAttack = new TgcStaticSound(); Collect = new TgcStaticSound(); EquipWeapon = new TgcStaticSound(); WeaponHit = new TgcStaticSound(); HitToShark = new TgcStaticSound(); ToSurface = new TgcStaticSound(); Submerge = new TgcStaticSound(); Init(mediaDir, sound); }
private void Init(string mediaDir, TgcDirectSound sound) { Menu.FileName = mediaDir + @"\Sounds\Menu.mp3"; AmbientFileName = mediaDir + @"\Sounds\Ambient.mp3"; UnderWaterFileName = mediaDir + @"\Sounds\UnderWater.mp3"; SharkStalking.loadSound(mediaDir + @"\Sounds\SharkNear.wav", sound.DsDevice); Crafting.loadSound(mediaDir + @"\Sounds\Crafting.wav", sound.DsDevice); SharkDead.loadSound(mediaDir + @"\Sounds\SharkDead.wav", sound.DsDevice); SharkAppear.loadSound(mediaDir + @"\Sounds\SharkAppear.wav", sound.DsDevice); SharkAttack.loadSound(mediaDir + @"\Sounds\SharkAttack.wav", sound.DsDevice); Collect.loadSound(mediaDir + @"\Sounds\gather_resource.wav", sound.DsDevice); EquipWeapon.loadSound(mediaDir + @"\Sounds\WeaponEquip.wav", sound.DsDevice); WeaponHit.loadSound(mediaDir + @"\Sounds\WeaponHit.wav", sound.DsDevice); HitToShark.loadSound(mediaDir + @"\Sounds\HitToShark.wav", sound.DsDevice); ToSurface.loadSound(mediaDir + @"\Sounds\ToSurface.wav", sound.DsDevice); Submerge.loadSound(mediaDir + @"\Sounds\Submerge.wav", sound.DsDevice); }
/// <summary> /// Inicia el device basado en el panel, el sonido, los inputs y carga los shaders basicos. /// </summary> /// <param name="form"> Ventana que contiene la aplicacion.</param> /// <param name="control"> Control donde van a correr los ejemplos.</param> /// <param name="pathCommonShaders"> Ruta con los shaders basicos.</param> public void InitGraphics(ViewerForm form, Control control, string pathCommonShaders) { ApplicationRunning = true; Form = form; //Inicio Device D3DDevice.Instance.InitializeD3DDevice(control); D3DDevice.Instance.Device.DeviceReset += OnResetDevice; //Inicio inputs Input = new TgcD3dInput(); Input.Initialize(Form, control); //Inicio sonido DirectSound = new TgcDirectSound(); DirectSound.InitializeD3DDevice(control); //Cargar shaders del framework TGCShaders.Instance.LoadCommonShaders(pathCommonShaders, D3DDevice.Instance); }
public void InitGraphics() { ApplicationRunning = true; D3DDevice.Instance.InitializeD3DDevice(panel3D); Input = new TgcD3dInput(); Input.Initialize(this, panel3D); DirectSound = new TgcDirectSound(); DirectSound.InitializeD3DDevice(panel3D); var currentDirectory = Environment.CurrentDirectory + "\\"; //Cargar shaders del framework TgcShaders.Instance.loadCommonShaders(currentDirectory + Game.Default.ShadersDirectory); Modelo = new TwistedModel(currentDirectory + Game.Default.MediaDirectory, currentDirectory + Game.Default.ShadersDirectory); //Cargar juego. ExecuteModel(); }
public Level1Model(UnderseaModel gameModel, TgcCamera camera, TgcD3dInput input, string mediaDir, string shadersDir, TgcFrustum frustum, TgcText2D drawText, TgcDirectSound directSound) : base(gameModel, camera, input, mediaDir, shadersDir, frustum, drawText) { hudModel = new HUDModel(MediaDir, D3DDevice.Instance.Device); initialLookAt = new TGCVector3(6000, 4120f, 6600f); initialPosition = new TGCVector3(6000, 4120f, 6600f); //Camara Camera = new FpsCamera(initialLookAt, Input); //Player playerModel = new PlayerModel(surfacePosition.Y, initialPosition, gameModel, Camera, input, mediaDir, shadersDir, frustum, drawText, directSound); //Collect Model collectModel = new CollectModel(gameModel, Camera, input, mediaDir, shadersDir, frustum, drawText, directSound); // History Model historyModel = new HistoryModel(gameModel, Camera, input, mediaDir, shadersDir, frustum, drawText); // You Win Model youWinModel = new YouWinModel(gameModel, Camera, input, mediaDir, shadersDir, frustum, drawText, directSound); }
public YouWinModel(UnderseaModel gameModel, TgcCamera camera, TgcD3dInput input, string mediaDir, string shadersDir, TgcFrustum frustum, TgcText2D drawText, TgcDirectSound directSound) : base(gameModel, camera, input, mediaDir, shadersDir, frustum, drawText) { DirectSound = directSound; }
public CollectModel(UnderseaModel gameModel, TgcCamera camera, TgcD3dInput input, string mediaDir, string shadersDir, TgcFrustum frustum, TgcText2D drawText, TgcDirectSound directSound) : base(gameModel, camera, input, mediaDir, shadersDir, frustum, drawText) { rotationSpeed = 0.1f; DirectSound = directSound; }
public Sonido(string mediaDir, string shadersDir, TgcDirectSound DS) : base(mediaDir, shadersDir) { myInstance = this; this.DirectSound = DS; Init(); }
public PlayerModel(float surfacePosition, TGCVector3 initialPosition, UnderseaModel gameModel, TgcCamera camera, TgcD3dInput input, string mediaDir, string shadersDir, TgcFrustum frustum, TgcText2D drawText, TgcDirectSound directSound) : base(gameModel, camera, input, mediaDir, shadersDir, frustum, drawText) { surfaceYPosition = surfacePosition; Position = initialPosition; WithoutHelmet = true; InventoryModel = new InventoryModel(gameModel, camera, input, mediaDir, shadersDir, frustum, drawText); InventoryModel.PlayerModel = this; fatherNoteModel = new FatherNoteModel(gameModel, camera, input, mediaDir, shadersDir, frustum, drawText); fatherNoteModel.PlayerModel = this; craftModel = new CraftModel(gameModel, camera, input, mediaDir, shadersDir, frustum, drawText, directSound); craftModel.PlayerModel = this; }
/// <summary> /// constructor principal /// </summary> /// <param name="directSound"></param> /// <param name="mediaDir"></param> public SoundPlayer(TgcDirectSound directSound, String mediaDir) { mp3Player = new TgcMp3Player(); SoundsPath = mediaDir + "Sounds\\"; //inicializo sonidos //materiales TgcStaticSound glassSound = new TgcStaticSound(); glassSound.loadSound(SoundsPath + "Materials\\glass.wav", directSound.DsDevice); TgcStaticSound metalSound = new TgcStaticSound(); metalSound.loadSound(SoundsPath + "Materials\\metal.wav", directSound.DsDevice); //TODO buscar un sonido de planta, por ahora uso default TgcStaticSound plantSound = new TgcStaticSound(); plantSound.loadSound(SoundsPath + "Materials\\default.wav", directSound.DsDevice); TgcStaticSound woodSound = new TgcStaticSound(); woodSound.loadSound(SoundsPath + "Materials\\wood.wav", directSound.DsDevice); TgcStaticSound noneSound = new TgcStaticSound(); noneSound.loadSound(SoundsPath + "Materials\\default.wav", directSound.DsDevice); TgcStaticSound rockSound = new TgcStaticSound(); rockSound.loadSound(SoundsPath + "Materials\\rock.wav", directSound.DsDevice); MaterialSounds = new Dictionary <InteractiveObject.Materials, TgcStaticSound>(); MaterialSounds.Add(InteractiveObject.Materials.Wood, woodSound); MaterialSounds.Add(InteractiveObject.Materials.Glass, glassSound); MaterialSounds.Add(InteractiveObject.Materials.Metal, metalSound); MaterialSounds.Add(InteractiveObject.Materials.Plant, noneSound); MaterialSounds.Add(InteractiveObject.Materials.None, noneSound); MaterialSounds.Add(InteractiveObject.Materials.Rock, rockSound); //acciones TgcStaticSound drinkSound = new TgcStaticSound(); drinkSound.loadSound(SoundsPath + "Actions\\drink.wav", directSound.DsDevice); TgcStaticSound treeFallSound = new TgcStaticSound(); treeFallSound.loadSound(SoundsPath + "Actions\\tree_fall.wav", directSound.DsDevice); TgcStaticSound chestOpenSound = new TgcStaticSound(); chestOpenSound.loadSound(SoundsPath + "Actions\\chest_open.wav", directSound.DsDevice); TgcStaticSound successSound = new TgcStaticSound(); successSound.loadSound(SoundsPath + "Actions\\success.wav", directSound.DsDevice); TgcStaticSound hurtSound = new TgcStaticSound(); hurtSound.loadSound(SoundsPath + "Actions\\hurt.wav", directSound.DsDevice); TgcStaticSound dieSound = new TgcStaticSound(); dieSound.loadSound(SoundsPath + "Actions\\die.wav", directSound.DsDevice); TgcStaticSound jumpSound = new TgcStaticSound(); jumpSound.loadSound(SoundsPath + "Actions\\jump.wav", directSound.DsDevice); //menu TgcStaticSound menuWrongSound = new TgcStaticSound(); menuWrongSound.loadSound(SoundsPath + "Actions\\menu_wrong.wav", directSound.DsDevice); TgcStaticSound menuNextSound = new TgcStaticSound(); menuNextSound.loadSound(SoundsPath + "Actions\\menu_next.wav", directSound.DsDevice); TgcStaticSound menuSelectSound = new TgcStaticSound(); menuSelectSound.loadSound(SoundsPath + "Actions\\menu_select.wav", directSound.DsDevice); TgcStaticSound menuDiscardSound = new TgcStaticSound(); menuDiscardSound.loadSound(SoundsPath + "Actions\\menu_discard.wav", directSound.DsDevice); ActionSounds = new Dictionary <Actions, TgcStaticSound>(); ActionSounds.Add(Actions.Drink, drinkSound); ActionSounds.Add(Actions.TreeFall, treeFallSound); ActionSounds.Add(Actions.OpenChest, chestOpenSound); ActionSounds.Add(Actions.Success, successSound); ActionSounds.Add(Actions.Hurt, hurtSound); ActionSounds.Add(Actions.Die, dieSound); ActionSounds.Add(Actions.Jump, jumpSound); ActionSounds.Add(Actions.Menu_Discard, menuDiscardSound); ActionSounds.Add(Actions.Menu_Wrong, menuWrongSound); ActionSounds.Add(Actions.Menu_Next, menuNextSound); ActionSounds.Add(Actions.Menu_Select, menuSelectSound); //environment TgcStaticSound rainSound = new TgcStaticSound(); rainSound.loadSound(SoundsPath + "Environment\\rain.wav", directSound.DsDevice); TgcStaticSound windSound = new TgcStaticSound(); windSound.loadSound(SoundsPath + "Environment\\wind.wav", directSound.DsDevice); EnvironmentSounds = new Dictionary <EnvironmentConditions, TgcStaticSound>(); EnvironmentSounds.Add(EnvironmentConditions.Rain, rainSound); EnvironmentSounds.Add(EnvironmentConditions.Wind, windSound); mp3Player.FileName = SoundsPath + "Environment\\ambient.mp3"; }
public static void init(TgcDirectSound directSound) { DirectSound = directSound; MotorSound = new StaticSound(Motor, DirectSound.DsDevice, false); }