public void Draw(TgameCamera camera) { foreach (Enemy characher in this) { characher.Draw(camera); } }
public virtual void Draw(TgameCamera camera) { foreach (ModelMesh mesh in this.model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { // デフォルトのライト適用 effect.EnableDefaultLighting(); effect.View = camera.View; effect.Projection = camera.Projection; effect.World = position; } } foreach (ModelMesh mesh in this.model.Meshes) { mesh.Draw(); } return; }
public override void Draw(TgameCamera camera) { base.Draw(camera); }