public void foreachDust(TezEventExtension.Action <TezGalaxyBody> function) { for (int i = 0; i < this.dustCount; i++) { function(m_Dust[i]); } }
public void foreachStar(TezEventExtension.Action <TezGalaxyBody> function) { for (int i = 0; i < this.starCount; i++) { function(m_Stars[i]); } }
public static void foreachName(TezEventExtension.Action <ITezValueDescriptor> action) { foreach (var pair in m_NameDic) { action(pair.Value); } }
public void close() { this.definition.close(); this.definition = null; m_OnAddDefinitionObject = null; m_OnRemoveDefinitionObject = null; }
public void debug(TezEventExtension.Action <int, T> action) { for (int i = 0; i < m_Count; i++) { action(i, m_Items[i]); } }
public void foreachTag(TezEventExtension.Action <TezTag> action) { foreach (var tag in m_Set) { action(TezTag.get(tag)); } }
/// <summary> /// 创建一个多线程任务 /// <para>只有on_run方法执行于线程中</para> /// <para>其他方法都在主线程中执行</para> /// </summary> public Task add( TezEventExtension.Action <Task> on_start, TezEventExtension.Action <Task> on_run, TezEventExtension.Action <Task> on_complete, TezEventExtension.Action <Task> on_terminate) { return(this.add("Default_Thread", on_start, on_run, on_complete, on_terminate)); }
public void foreachH2(TezEventExtension.Action <TezGalaxyBody> function) { var count = this.h2Count * 2; for (int i = 0; i < count; i++) { function(m_H2[i]); } }
public void register(int event_id, TezEventExtension.Action <object> action) { while (m_OnEvent.Count <= event_id) { m_OnEvent.Add(this.defaultFunction); } m_OnEvent[event_id] = action; }
public void subscribe <EventData>(object listener, TezEventExtension.Action <ITezEventData> function) where EventData : ITezEventData { if (EventID <EventData> .ID == TezTypeInfo.ErrorID) { this.register <EventData>(); } m_Listeners[EventID <EventData> .ID].Add(listener, function); }
public void foreachBlock(TezEventExtension.Action <Block> action) { foreach (var block in m_BlockArray) { if (block != null) { action(block); } } }
/// <summary> /// 关闭此Pool /// 此Pool将永远无法再次使用 /// </summary> public void close() { this.destroyObjects(); m_Pool = null; m_CloseFunction = null; m_ClearFunction = null; m_CreateFunction = null; m_Instance = null; }
public void draw(TezEventExtension.Action <TezRectangle> draw_function) { if (m_IsSubdivided) { m_Nodes[Quadrant_1].draw(draw_function); m_Nodes[Quadrant_2].draw(draw_function); m_Nodes[Quadrant_3].draw(draw_function); m_Nodes[Quadrant_4].draw(draw_function); } draw_function(bounds); }
/// <summary> /// 创建一个多线程任务 /// <para>只有on_run方法执行于线程中</para> /// <para>其他方法都在主线程中执行</para> /// </summary> public Task add( string name, TezEventExtension.Action <Task> on_start, TezEventExtension.Action <Task> on_run, TezEventExtension.Action <Task> on_complete, TezEventExtension.Action <Task> on_terminate) { var task = new Task(name, on_start, on_run, on_complete, on_terminate); m_Task.Add(task); return(task); }
public Task( string name, TezEventExtension.Action <Task> on_start, TezEventExtension.Action <Task> on_run, TezEventExtension.Action <Task> on_complete, TezEventExtension.Action <Task> on_terminate) { m_OnStart = on_start == null ? defaultFunction : on_start; m_OnRun = on_run == null ? defaultFunction : on_run; m_OnComplete = on_complete == null ? defaultFunction : on_complete; m_OnTerminate = on_terminate == null ? defaultFunction : on_terminate; this.name = name; }
public void foreachChunk(TezEventExtension.Action <Chunk> action) { var x_length = m_ChunkArray.GetLength(0); var y_length = m_ChunkArray.GetLength(1); for (int y = 0; y < y_length; y++) { for (int x = 0; x < x_length; x++) { action(m_ChunkArray[x, y]); } } }
public void close() { m_Thread?.Abort(); m_AutoEvent.Close(); this.name = null; m_LockObject = null; m_AutoEvent = null; m_Thread = null; m_OnStart = null; m_OnRun = null; m_OnComplete = null; m_OnTerminate = null; }
public void reset( TezEventExtension.Action <Task> on_start = null, TezEventExtension.Action <Task> on_progress = null, TezEventExtension.Action <Task> on_complete = null, TezEventExtension.Action <Task> on_terminate = null) { lock (m_LockObject) { m_OnStart = on_start == null ? defaultFunction : on_start; m_OnRun = on_progress == null ? defaultFunction : on_progress; m_OnComplete = on_complete == null ? defaultFunction : on_complete; m_OnTerminate = on_terminate == null ? defaultFunction : on_terminate; state = State.ResetToRun; } }
public void foreachRoom(TezEventExtension.Action <int, int> in_room, TezEventExtension.Action <int, int> in_wall) { for (int y = -1; y < height + 1; y++) { for (int x = -1; x < width + 1; x++) { if ((x == -1 || x == width) || (y == -1 || y == height)) { in_wall(x + ox, y + oy); } else { in_room(x + ox, y + oy); } } } }
/// <summary> /// 把要删除的Item和最后的Item交换后再删除 /// </summary> /// <param name="remove_id">要移除的item的ID</param> /// <param name="on_swap">非最后一个Item的删除前处理(remove, last)</param> /// <param name="on_not_swap">最后一个Item的删除前处理(remove)</param> public static void Remove <T>(this List <T> list, int remove_id, TezEventExtension.Action <T, T> on_swap, TezEventExtension.Action <T> on_not_swap) { int last_id = list.Count - 1; if (remove_id != last_id) { var last_item = list[last_id]; var remove_item = list[remove_id]; on_swap(remove_item, last_item); list[remove_id] = last_item; } else { on_not_swap(list[remove_id]); } list.RemoveAt(last_id); }
public void setListener(TezEventExtension.Action <ITezAttributeDefObject> onAddDefinitionObject, TezEventExtension.Action <ITezAttributeDefObject> onRemoveDefinitionObject) { m_OnAddDefinitionObject = onAddDefinitionObject; m_OnRemoveDefinitionObject = onRemoveDefinitionObject; }
/// <summary> /// 当页面变化时 /// on_page_changed(页面开始位置,页面容量) /// </summary> /// <param name="on_page_changed"></param> /// <param name="on_page_empty"></param> public void setListener(TezEventExtension.Action <int, int> on_page_changed, TezEventExtension.Action on_page_empty) { m_OnPageChanged = on_page_changed; m_OnPageEmpty = on_page_empty; }
public void close() { m_OnPageChanged = null; m_OnPageEmpty = null; }
public Switcher register(T item, TezEventExtension.Action call_back) { m_CallBack[item.ID] = call_back; return(this); }