/// <summary> /// Function to clean up the categorized interfaces. /// </summary> private void DestroyInterfaces() { if (Fonts != null) { Fonts.CleanUp(); } Fonts = null; if (Textures != null) { Textures.CleanUp(); } Textures = null; if (Shaders != null) { Shaders.CleanUp(); } Shaders = null; if (Output != null) { Output.CleanUp(); } Output = null; if (Rasterizer != null) { Rasterizer.CleanUp(); } }