Example #1
0
 public ShaderData(string pixelShaderPath, Texture dataSurface, TextureTransparency transparency)
 {
     if (ShaderData.IsSupported)
     {
         ArchivedFile archivedFile = Engine.FileManager.GetArchivedFile("play/shaders/" + pixelShaderPath);
         if (archivedFile != null)
         {
             using (Stream stream = archivedFile.Download())
             {
                 try
                 {
                     byte[] buffer = new byte[stream.Length];
                     stream.Read(buffer, 0, buffer.Length);
                     using (ShaderBytecode shaderBytecode = new ShaderBytecode(buffer))
                         this._pixelShader = new PixelShader(Engine.m_Device, shaderBytecode);
                 }
                 catch (Exception ex)
                 {
                     Debug.Error(ex);
                 }
             }
         }
         this._dataSurface = dataSurface;
     }
     this._transparency = transparency;
 }
Example #2
0
 public ShaderData(PixelShader pixelShader, Texture dataSurface, TextureTransparency transparency)
 {
     if (ShaderData.IsSupported)
     {
         this._pixelShader = pixelShader;
         this._dataSurface = dataSurface;
     }
     this._transparency = transparency;
 }