public static UniVRM10.MaterialUVBinding?Build10(this TextureTransformBind bind, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo> materials) { var material = materials[bind.Material.Value].Asset; var binding = default(UniVRM10.MaterialUVBinding?); if (material != null) { var(scale, offset) = UniGLTF.TextureTransform.VerticalFlipScaleOffset(new Vector2(bind.Scale[0], bind.Scale[1]), new Vector2(bind.Offset[0], bind.Offset[1])); try { binding = new UniVRM10.MaterialUVBinding { MaterialName = material.name, // 名前で持つべき Scaling = scale, Offset = offset, }; } catch (Exception) { // do nothing } } return(binding); }
public static UniGLTF.Extensions.VRMC_vrm.TextureTransformBind ToGltf(this TextureTransformBind self, List <VrmLib.Material> materials) { var m = new UniGLTF.Extensions.VRMC_vrm.TextureTransformBind { Material = materials.IndexOfThrow(self.Material), Scaling = self.Scale.ToFloat2(), Offset = self.Offset.ToFloat2(), }; return(m); }
public static VrmLib.Expression FromGltf(this UniGLTF.Extensions.VRMC_vrm.Expression x, List <VrmLib.Node> nodes, List <VrmLib.Material> materials) { var expression = new VrmLib.Expression((VrmLib.ExpressionPreset)x.Preset, x.Name, x.IsBinary.HasValue && x.IsBinary.Value) { IgnoreBlink = x.IgnoreBlink.GetValueOrDefault(), IgnoreLookAt = x.IgnoreLookAt.GetValueOrDefault(), IgnoreMouth = x.IgnoreMouth.GetValueOrDefault(), }; if (x.MorphTargetBinds != null) { foreach (var y in x.MorphTargetBinds) { var node = nodes[y.Node.Value]; var blendShapeName = node.Mesh.MorphTargets[y.Index.Value].Name; var blendShapeBind = new MorphTargetBind(node, blendShapeName, y.Weight.Value); expression.MorphTargetBinds.Add(blendShapeBind); } } if (x.MaterialColorBinds != null) { foreach (var y in x.MaterialColorBinds) { var material = materials[y.Material.Value]; var materialColorBind = new MaterialColorBind(material, EnumUtil.Cast <MaterialBindType>(y.Type), y.TargetValue.ToVector4(Vector4.Zero)); expression.MaterialColorBinds.Add(materialColorBind); } } if (x.TextureTransformBinds != null) { foreach (var y in x.TextureTransformBinds) { var material = materials[y.Material.Value]; var materialUVBind = new TextureTransformBind(material, y.Scaling.ToVector2(Vector2.One), y.Offset.ToVector2(Vector2.Zero)); expression.TextureTransformBinds.Add(materialUVBind); } } return(expression); }