public static void TexStorageAMD(TextureTarget target, InternalFormat internalFormat, int width, int height, int depth, int layers, TextureStorageMaskAMD flags) { Debug.Assert(Delegates.pglTexStorageSparseAMD != null, "pglTexStorageSparseAMD not implemented"); Delegates.pglTexStorageSparseAMD((int)target, (int)internalFormat, width, height, depth, layers, (uint)flags); LogCommand("glTexStorageSparseAMD", null, target, internalFormat, width, height, depth, layers, flags); DebugCheckErrors(null); }
public partial void TextureStorageSparse([Flow(FlowDirection.In)] uint texture, [Flow(FlowDirection.In)] AMD target, [Flow(FlowDirection.In)] SizedInternalFormat internalFormat, [Flow(FlowDirection.In)] uint width, [Flow(FlowDirection.In)] uint height, [Flow(FlowDirection.In)] uint depth, [Flow(FlowDirection.In)] uint layers, [Flow(FlowDirection.In)] TextureStorageMaskAMD flags);