public static void TexStorageAMD(TextureTarget target, InternalFormat internalFormat, int width, int height, int depth, int layers, TextureStorageMaskAMD flags)
 {
     Debug.Assert(Delegates.pglTexStorageSparseAMD != null, "pglTexStorageSparseAMD not implemented");
     Delegates.pglTexStorageSparseAMD((int)target, (int)internalFormat, width, height, depth, layers, (uint)flags);
     LogCommand("glTexStorageSparseAMD", null, target, internalFormat, width, height, depth, layers, flags);
     DebugCheckErrors(null);
 }
 public partial void TextureStorageSparse([Flow(FlowDirection.In)] uint texture, [Flow(FlowDirection.In)] AMD target, [Flow(FlowDirection.In)] SizedInternalFormat internalFormat, [Flow(FlowDirection.In)] uint width, [Flow(FlowDirection.In)] uint height, [Flow(FlowDirection.In)] uint depth, [Flow(FlowDirection.In)] uint layers, [Flow(FlowDirection.In)] TextureStorageMaskAMD flags);