Example #1
0
    void SetChannelTextureIndices(int[] block2TextureSet, TextureBundle[] bundles, Func <TextureBundle, TextureSet> getTexSet, Action <int[]> setTextureSet2ArrayIndex)
    {
        var indices = new List <TextureSet>();

        foreach (var i in block2TextureSet)
        {
            while (i >= indices.Count)
            {
                indices.Add(default(TextureSet));
            }
            indices[i] = getTexSet(bundles[i]);
        }

        setTextureSet2ArrayIndex(TextureSet.ToIntArray(indices));
    }