protected override void LoadContent() { this.IsMouseVisible = true; // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(this.GraphicsDevice); this.player.LoadContent(this.Content); this.shadow.LoadContent(this.Content); this.skeleton.LoadContent(this.Content); this.goblin.LoadContent(this.Content); this.gargoyle.LoadContent(this.Content); this.death.LoadContent(this.Content); this.sorceror.LoadContent(this.Content); TextureHandler.Load(this.Content); }