Example #1
0
        protected override void LoadContent()
        {
            this.IsMouseVisible = true;
            // Create a new SpriteBatch, which can be used to draw textures.
            this.spriteBatch = new SpriteBatch(this.GraphicsDevice);
            this.player.LoadContent(this.Content);
            this.shadow.LoadContent(this.Content);
            this.skeleton.LoadContent(this.Content);
            this.goblin.LoadContent(this.Content);
            this.gargoyle.LoadContent(this.Content);
            this.death.LoadContent(this.Content);
            this.sorceror.LoadContent(this.Content);

            TextureHandler.Load(this.Content);
        }