Example #1
0
        public static byte[] ToPixelData(this Image image, TextureFormat fmt)
        {
            switch (fmt)
            {
            case D3DFMT_A8R8G8B8: return(image.ToPixelData <Bgra32>(fmt));

            case D3DFMT_L8:       return(image.ToPixelData <L8>(fmt));

            case D3DFMT_A8:       return(image.ToPixelData <A8>(fmt));

            case D3DFMT_A1R5G5B5: return(image.ToPixelData <Bgra5551>(fmt));

            case D3DFMT_A8B8G8R8: return(image.ToPixelData <Rgba32>(fmt));
            }

            var uncompressed = image.ToPixelData <Rgba32>(D3DFMT_A8B8G8R8);
            var compressed   = new byte[fmt.Size(image.Width, image.Height)];

            if (!FuckDX.encode(uncompressed, fmt, 2, image.Width, image.Height, compressed))
            {
                throw new NotSupportedException(
                          $"Failed to encode: I guess {fmt} is not supported :( Mention @Kng if you care"
                          );
            }

            return(compressed);
        }
Example #2
0
        public static byte[] ToPixelData <T>(this Image image, TextureFormat fmt)
            where T : unmanaged, IPixel <T>
        {
            var img    = image.CloneAs <T>();
            var stride = fmt.Stride(img.Width);
            var bytes  = new byte[fmt.Size(img.Width, img.Height)];

            for (int i = 0; i < img.Height; i++)
            {
                MemoryMarshal.AsBytes(img.GetPixelRowSpan(i))
                .CopyTo(bytes.AsSpan(stride * i, stride));
            }

            return(bytes);
        }