public GraphicsTextRenderer(Graphics graphics, SpriteFont font, TextureScalingQuality quality = TextureScalingQuality.Linear) { Font = font; _graphics = graphics; foreach (var page in font.Pages) { var texture = TextureFactory.FromImage(_graphics, quality, page.Texture); texture.BlendMode = BlendMode.AlphaBlend; page.Texture.Dispose(); // dispose and unset the original image page.Texture = null; _pages.Add(texture); } }