private void CreateTextureFace() { textureFace = new TextureFace(Width, Height) { BackGround = new Vector4(1, 0, 0, 1) }; Resource.heap1.AddResource(textureFace); Resource.TextureFaceTable = new ResourceTable(Resource.heap1, 3); Grid gridTexture = new Grid(20, 20, Resource.TextureTable); Micos.Add(gridTexture); Micos.Update(); GraphicsPipeline.Open(graphicsPipelineState, textureFace); Micos.Exports(); GraphicsPipeline.Close(); GraphicsPipeline.WaitFlush(); Micos.Remove(gridTexture); Micos.Update(); }
public override void WriteData(ESPWriter writer) { if (EditorID != null) { EditorID.WriteBinary(writer); } if (ObjectBounds != null) { ObjectBounds.WriteBinary(writer); } if (Name != null) { Name.WriteBinary(writer); } if (Model != null) { Model.WriteBinary(writer); } if (LargeIcon != null) { LargeIcon.WriteBinary(writer); } if (SmallIcon != null) { SmallIcon.WriteBinary(writer); } if (Script != null) { Script.WriteBinary(writer); } if (PickUpSound != null) { PickUpSound.WriteBinary(writer); } if (DropSound != null) { DropSound.WriteBinary(writer); } if (TextureFace != null) { TextureFace.WriteBinary(writer); } if (TextureBack != null) { TextureBack.WriteBinary(writer); } if (CardData != null) { CardData.WriteBinary(writer); } if (Value != null) { Value.WriteBinary(writer); } }
public static Vector2 AdjustForPosition(int x, int y, int z, TextureFace face, TextureDetails details) { Vector2 texturePosition = details.origin; switch (face) { case TextureFace.Top: case TextureFace.Bottom: texturePosition.x += z; texturePosition.y += x; break; case TextureFace.North: case TextureFace.South: texturePosition.x += x; texturePosition.y += y; break; case TextureFace.East: case TextureFace.West: texturePosition.x += z; texturePosition.y += y; break; default: Debug.LogWarning("Invalid texture face provided: Unexpected texturing results may occur."); break; } while (texturePosition.x >= details.origin.x + details.dimensions.x) { texturePosition.x -= details.dimensions.x; } while (texturePosition.y >= details.origin.y + details.dimensions.y) { texturePosition.y -= details.dimensions.y; } return(texturePosition); }
public override void ReadData(ESPReader reader, long dataEnd) { while (reader.BaseStream.Position < dataEnd) { string subTag = reader.PeekTag(); switch (subTag) { case "EDID": if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadBinary(reader); break; case "OBND": if (ObjectBounds == null) { ObjectBounds = new ObjectBounds(); } ObjectBounds.ReadBinary(reader); break; case "FULL": if (Name == null) { Name = new SimpleSubrecord <String>(); } Name.ReadBinary(reader); break; case "MODL": if (Model == null) { Model = new Model(); } Model.ReadBinary(reader); break; case "ICON": if (LargeIcon == null) { LargeIcon = new SimpleSubrecord <String>(); } LargeIcon.ReadBinary(reader); break; case "MICO": if (SmallIcon == null) { SmallIcon = new SimpleSubrecord <String>(); } SmallIcon.ReadBinary(reader); break; case "SCRI": if (Script == null) { Script = new RecordReference(); } Script.ReadBinary(reader); break; case "YNAM": if (PickUpSound == null) { PickUpSound = new RecordReference(); } PickUpSound.ReadBinary(reader); break; case "ZNAM": if (DropSound == null) { DropSound = new RecordReference(); } DropSound.ReadBinary(reader); break; case "TX00": if (TextureFace == null) { TextureFace = new SimpleSubrecord <String>(); } TextureFace.ReadBinary(reader); break; case "TX01": if (TextureBack == null) { TextureBack = new SimpleSubrecord <String>(); } TextureBack.ReadBinary(reader); break; case "INTV": if (CardData == null) { CardData = new Card(); } CardData.ReadBinary(reader); break; case "DATA": if (Value == null) { Value = new SimpleSubrecord <UInt32>(); } Value.ReadBinary(reader); break; default: throw new Exception(); } } }
public override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("EditorID", false, out subEle)) { if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadXML(subEle, master); } if (ele.TryPathTo("ObjectBounds", false, out subEle)) { if (ObjectBounds == null) { ObjectBounds = new ObjectBounds(); } ObjectBounds.ReadXML(subEle, master); } if (ele.TryPathTo("Name", false, out subEle)) { if (Name == null) { Name = new SimpleSubrecord <String>(); } Name.ReadXML(subEle, master); } if (ele.TryPathTo("Model", false, out subEle)) { if (Model == null) { Model = new Model(); } Model.ReadXML(subEle, master); } if (ele.TryPathTo("Icon/Large", false, out subEle)) { if (LargeIcon == null) { LargeIcon = new SimpleSubrecord <String>(); } LargeIcon.ReadXML(subEle, master); } if (ele.TryPathTo("Icon/Small", false, out subEle)) { if (SmallIcon == null) { SmallIcon = new SimpleSubrecord <String>(); } SmallIcon.ReadXML(subEle, master); } if (ele.TryPathTo("Script", false, out subEle)) { if (Script == null) { Script = new RecordReference(); } Script.ReadXML(subEle, master); } if (ele.TryPathTo("PickUpSound", false, out subEle)) { if (PickUpSound == null) { PickUpSound = new RecordReference(); } PickUpSound.ReadXML(subEle, master); } if (ele.TryPathTo("DropSound", false, out subEle)) { if (DropSound == null) { DropSound = new RecordReference(); } DropSound.ReadXML(subEle, master); } if (ele.TryPathTo("Texture/Face", false, out subEle)) { if (TextureFace == null) { TextureFace = new SimpleSubrecord <String>(); } TextureFace.ReadXML(subEle, master); } if (ele.TryPathTo("Texture/Back", false, out subEle)) { if (TextureBack == null) { TextureBack = new SimpleSubrecord <String>(); } TextureBack.ReadXML(subEle, master); } if (ele.TryPathTo("CardData", false, out subEle)) { if (CardData == null) { CardData = new Card(); } CardData.ReadXML(subEle, master); } if (ele.TryPathTo("Value", false, out subEle)) { if (Value == null) { Value = new SimpleSubrecord <UInt32>(); } Value.ReadXML(subEle, master); } }
public override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (EditorID != null) { ele.TryPathTo("EditorID", true, out subEle); EditorID.WriteXML(subEle, master); } if (ObjectBounds != null) { ele.TryPathTo("ObjectBounds", true, out subEle); ObjectBounds.WriteXML(subEle, master); } if (Name != null) { ele.TryPathTo("Name", true, out subEle); Name.WriteXML(subEle, master); } if (Model != null) { ele.TryPathTo("Model", true, out subEle); Model.WriteXML(subEle, master); } if (LargeIcon != null) { ele.TryPathTo("Icon/Large", true, out subEle); LargeIcon.WriteXML(subEle, master); } if (SmallIcon != null) { ele.TryPathTo("Icon/Small", true, out subEle); SmallIcon.WriteXML(subEle, master); } if (Script != null) { ele.TryPathTo("Script", true, out subEle); Script.WriteXML(subEle, master); } if (PickUpSound != null) { ele.TryPathTo("PickUpSound", true, out subEle); PickUpSound.WriteXML(subEle, master); } if (DropSound != null) { ele.TryPathTo("DropSound", true, out subEle); DropSound.WriteXML(subEle, master); } if (TextureFace != null) { ele.TryPathTo("Texture/Face", true, out subEle); TextureFace.WriteXML(subEle, master); } if (TextureBack != null) { ele.TryPathTo("Texture/Back", true, out subEle); TextureBack.WriteXML(subEle, master); } if (CardData != null) { ele.TryPathTo("CardData", true, out subEle); CardData.WriteXML(subEle, master); } if (Value != null) { ele.TryPathTo("Value", true, out subEle); Value.WriteXML(subEle, master); } }
public static Texture2D GetTextureFromMonsterId(int id, TextureFace face) { switch (id) { case 1: switch (face) { case TextureFace.Front: return ArmlerFront; case TextureFace.Back: return ArmlerBack; case TextureFace.World: return ArmlerParty; } break; case 2: switch (face) { case TextureFace.Front: return PantslerFront; case TextureFace.Back: return PantslerBack; case TextureFace.World: return PantslerParty; } break; case 3: switch (face) { case TextureFace.Front: return PrestlerFront; case TextureFace.Back: return PrestlerBack; case TextureFace.World: return PrestlerParty; } break; case 4: switch (face) { case TextureFace.Front: return MimirdFront; case TextureFace.Back: return MimirdBack; case TextureFace.World: return MimirdParty; } break; case 5: switch (face) { case TextureFace.Front: return NjortorFront; case TextureFace.Back: return NjortorBack; case TextureFace.World: return NjortorParty; } break; case 6: switch (face) { case TextureFace.Front: return DvallalinFront; case TextureFace.Back: return DvallalinBack; case TextureFace.World: return DvallalinParty; } break; case 7: switch (face) { case TextureFace.Front: return GuilailFront; case TextureFace.Back: return GuilailBack; case TextureFace.World: return GuilailParty; } break; case 8: switch (face) { case TextureFace.Front: return GulagaFront; case TextureFace.Back: return GulagaBack; case TextureFace.World: return GulagaParty; } break; case 9: switch (face) { case TextureFace.Front: return DagaFront; case TextureFace.Back: return DagaBack; case TextureFace.World: return DagaParty; } break; case 10: switch (face) { case TextureFace.Front: return GronkeyFront; case TextureFace.Back: return GronkeyBack; case TextureFace.World: return GronkeyParty; } break; case 11: switch (face) { case TextureFace.Front: return GladkeyFront; case TextureFace.Back: return GladkeyBack; case TextureFace.World: return GladkeyParty; } break; case 12: switch (face) { case TextureFace.Front: return BrassFront; case TextureFace.Back: return BrassBack; case TextureFace.World: return BrassParty; } break; case 13: switch (face) { case TextureFace.Front: return BonsantaiFront; case TextureFace.Back: return BonsantaiBack; case TextureFace.World: return BonsantaiParty; } break; case 14: switch (face) { case TextureFace.Front: return HuffsteinFront; case TextureFace.Back: return HuffsteinBack; case TextureFace.World: return HuffsteinParty; } break; case 15: switch (face) { case TextureFace.Front: return FesterFront; case TextureFace.Back: return FesterBack; case TextureFace.World: return FesterParty; } break; case 16: switch (face) { case TextureFace.Front: return JoiantlerFront; case TextureFace.Back: return JoiantlerBack; case TextureFace.World: return JoiantlerParty; } break; case 17: switch (face) { case TextureFace.Front: return RasionFront; case TextureFace.Back: return RasionBack; case TextureFace.World: return RasionParty; } break; case 18: switch (face) { case TextureFace.Front: return HippolaciousFront; case TextureFace.Back: return HippolaciousBack; case TextureFace.World: return HippolaciousParty; } break; case 19: switch (face) { case TextureFace.Front: return BaggleFront; case TextureFace.Back: return BaggleBack; case TextureFace.World: return BaggleParty; } break; case 20: switch (face) { case TextureFace.Front: return KrabbleFront; case TextureFace.Back: return KrabbleBack; case TextureFace.World: return KrabbleParty; } break; case 21: switch (face) { case TextureFace.Front: return DrumbyFront; case TextureFace.Back: return DrumbyBack; case TextureFace.World: return DrumbyParty; } break; case 22: switch (face) { case TextureFace.Front: return KolfieFront; case TextureFace.Back: return KolfieBack; case TextureFace.World: return KolfieParty; } break; case 23: switch (face) { case TextureFace.Front: return KirkFront; case TextureFace.Back: return KirkBack; case TextureFace.World: return KirkParty; } break; } return null; }