Example #1
0
        public void Read(BinaryReader reader)
        {
            Offset = (uint)reader.BaseStream.Position;

            Identifier   = reader.ReadUInt32();
            HeaderSize   = reader.ReadUInt32();
            TextureCount = reader.ReadUInt32();

            reader.BaseStream.Seek(Offset + HeaderSize, SeekOrigin.Begin);

            for (int i = 0; i < TextureCount; i++)
            {
                uint nodeOffset     = (uint)reader.BaseStream.Position;
                uint NodeIdentifier = reader.ReadUInt32();
                uint NodeSize       = reader.ReadUInt32();

                if (NodeIdentifier == 0x4E584554) //TEXN
                {
                    Texture tex = new Texture();
                    tex.TextureID = new TextureID(reader);
                    tex.Image     = new PVRT(reader);
                    Textures.Add(tex);
                }
                else if (NodeIdentifier == 0x454D414E) //NAME
                {
                    for (i = 0; i < ((NodeSize - 8) / 8); i++)
                    {
                        Texture tex = new Texture();
                        tex.TextureID = new TextureID(reader);

                        reader.BaseStream.Seek(-8, SeekOrigin.Current);
                        UInt64 idName = reader.ReadUInt64();

                        if (MT5.SearchTexturesOneDirUp)
                        {
                            FileStream fileStream = (FileStream)reader.BaseStream;
                            string     dir        = Path.GetDirectoryName(Path.GetDirectoryName(fileStream.Name));
                            TextureDatabase.SearchDirectory(dir);
                        }

                        if (MT5.UseTextureDatabase)
                        {
                            TEXN texture = TextureDatabase.FindTexture(idName);
                            if (texture != null)
                            {
                                tex.Image = texture.Texture;
                                Textures.Add(tex);
                            }
                            else
                            {
                                Textures.Add(tex);
                            }
                        }
                    }
                }
                reader.BaseStream.Seek(nodeOffset + NodeSize, SeekOrigin.Begin);
            }

            while (reader.BaseStream.Position < reader.BaseStream.Length)
            {
                uint identifier = reader.ReadUInt32();

                if (TEXL.IsValid(identifier))
                {
                    reader.BaseStream.Seek(-4, SeekOrigin.Current);
                    TEXL = new TEXL(reader);
                }

                if (PTRL.IsValid(identifier))
                {
                    reader.BaseStream.Seek(-4, SeekOrigin.Current);
                    PTRL = new PTRL(reader);
                }
            }
        }
Example #2
0
        protected override void _Read(BinaryReader reader)
        {
            Offset = (uint)reader.BaseStream.Position;

            Identifier = reader.ReadUInt32();
            if (!IsValid(Identifier))
            {
                return;
            }

            Size            = reader.ReadUInt32();
            FirstNodeOffset = reader.ReadUInt32();
            TextureCount    = reader.ReadUInt32();

            //Read texture entries if there are any
            for (uint i = 0; i < TextureCount; i++)
            {
                TextureEntries.Add(new TextureEntry(reader));
            }
            foreach (TextureEntry entry in TextureEntries)
            {
                entry.ReadTextureID(reader);
            }

            //If we are not at the first node yet, we still have an node offset table to read
            if (reader.BaseStream.Position != FirstNodeOffset)
            {
                NodeOffsetTableSize = reader.ReadUInt32();
                for (int i = 0; i < NodeOffsetTableSize; i++)
                {
                    NodeOffsetTable.Add(reader.ReadUInt32());
                }
            }

            //Read first node and as an result create the whole node tree structure
            reader.BaseStream.Seek(Offset + FirstNodeOffset, SeekOrigin.Begin);
            RootNode = new MT7Node(reader, null);


            //Search for optional extra sections until EOF
            while (reader.BaseStream.Position < reader.BaseStream.Length - 4)
            {
                uint identifier = reader.ReadUInt32();
                if (FACE.IsValid(identifier))
                {
                    reader.BaseStream.Seek(-4, SeekOrigin.Current);
                    FACE = new FACE(reader);
                }
                else if (CLSG.IsValid(identifier))
                {
                    reader.BaseStream.Seek(-4, SeekOrigin.Current);
                    CLSG = new CLSG(reader);
                }
                else if (TXT7.IsValid(identifier))
                {
                    reader.BaseStream.Seek(-4, SeekOrigin.Current);
                    TXT7 = new TXT7(reader);
                }
            }

            //Filling the texture entries with the actual textures
            if (TXT7 != null)
            {
                foreach (TextureEntry entry in TextureEntries)
                {
                    entry.Texture = TXT7.GetTexture(entry.TextureID);
                }
            }

            if (SearchTexturesOneDirUp)
            {
                FileStream fileStream = (FileStream)reader.BaseStream;
                string     dir        = Path.GetDirectoryName(Path.GetDirectoryName(fileStream.Name));
                TextureDatabase.SearchDirectory(dir);
            }

            if (MT7.UseTextureDatabase)
            {
                foreach (TextureEntry entry in TextureEntries)
                {
                    if (entry.Texture != null)
                    {
                        continue;
                    }

                    TEXN texture = TextureDatabase.FindTexture(entry.TextureID.Data);
                    if (texture == null)
                    {
                        Console.WriteLine("Couldn't find texture: {0}", entry.TextureID.Name);
                        continue;
                    }
                    entry.Texture           = new Texture();
                    entry.Texture.TextureID = new TextureID(texture.TextureID);
                    entry.Texture.Image     = texture.Texture;
                }
            }


            //Populate base class textures
            foreach (TextureEntry entry in TextureEntries)
            {
                if (entry.Texture == null)
                {
                    entry.Texture           = new Texture();
                    entry.Texture.TextureID = entry.TextureID;
                }
                Textures.Add(entry.Texture);
            }

            //Resolve the textures in the faces
            RootNode.ResolveFaceTextures(Textures);
        }