Example #1
0
        public void Test()
        {
            var device = GraphicsDevice.New();

            // Compile a toolkit effect from a file
            var result = EffectCompiler.CompileFromFile("toto.fx");

            // Check that we don't have any errors
            Assert.False(result.HasErrors);

            var bytecode = result.EffectData;

            var effect = new Effect(device, bytecode);

            var tex1         = TextureCube.New(device, 64, PixelFormat.R8.UNorm);
            var samplerState = device.SamplerStates.PointWrap;

            effect.Parameters["SkyBoxTexture"].SetResource(tex1);
            effect.Parameters["SkyBoxSampler"].SetResource(samplerState);

            effect.Techniques[0].Passes[0].Apply();

            Console.WriteLine(effect.Parameters.Count);

            effect.Dispose();
            device.Dispose();
        }
Example #2
0
 /// <inheritdoc/>
 protected override void OnEntityAdding(Entity entity, CubemapSourceComponent data)
 {
     base.OnEntityAdding(entity, data);
     if (data.IsDynamic)
     {
         // TODO: move texture creation when it is actually needed (first time use)?
         data.Texture = TextureCube.New(graphicsDevice, data.Size, 1, PixelFormat.R8G8B8A8_UNorm, TextureFlags.ShaderResource | TextureFlags.RenderTarget);
     }
 }
Example #3
0
        /// <inheritdoc/>
        protected override void OnEntityAdding(Entity entity, CubemapBlendComponent data)
        {
            base.OnEntityAdding(entity, data);
            data.Texture = TextureCube.New(graphicsDevice, data.Size, 1, PixelFormat.R8G8B8A8_UNorm, TextureFlags.ShaderResource | TextureFlags.RenderTarget);

            // add parameter to model
            var model = entity.Get <ModelComponent>();

            if (model != null)
            {
                model.Parameters.Set(data.TextureKey ?? TexturingKeys.TextureCube0, data.Texture);
            }
        }