public RendererParameters(SpriteBatch spriteBatch, Rectangle viewportRectangle, TextureContent textureContent) { spriteBatch.ThrowIfNull("spriteBatch"); textureContent.ThrowIfNull("textureContent"); _spriteBatch = spriteBatch; _viewportRectangle = viewportRectangle; _textureContent = textureContent; }
public RendererParameters(IXnaGameTime gameTime, SpriteBatch spriteBatch, FontContent fontContent, TextureContent textureContent) { gameTime.ThrowIfNull("gameTime"); spriteBatch.ThrowIfNull("spriteBatch"); fontContent.ThrowIfNull("fontContent"); textureContent.ThrowIfNull("textureContent"); _gameTime = gameTime; _spriteBatch = spriteBatch; _fontContent = fontContent; _textureContent = textureContent; }
public void Render(SpriteBatch spriteBatch, Rectangle viewRectangle, TextureContent textureContent) { spriteBatch.ThrowIfNull("spriteBatch"); textureContent.ThrowIfNull("textureContent"); // Must call ToArray() because collection could be modified during iteration foreach (IRenderer renderer in _renderers.ToArray()) { var parameters = new RendererParameters(spriteBatch, viewRectangle, textureContent); renderer.Render(parameters); } }
public void Render(SpriteBatch spriteBatch, IXnaGameTime gameTime, FontContent fontContent, TextureContent textureContent) { spriteBatch.ThrowIfNull("spriteBatch"); gameTime.ThrowIfNull("gameTime"); fontContent.ThrowIfNull("fontContent"); textureContent.ThrowIfNull("textureContent"); var parameters = new RendererParameters(gameTime, spriteBatch, fontContent, textureContent); // Must call ToArray() because collection could be modified during iteration foreach (IRenderer renderer in _renderers.ToArray()) { renderer.Render(parameters); } }