private static async Task <EntitySprite> CreateSpriteData(Entity entity, MapDocument doc, GameData gd, TextureCollection tc, string name)
        {
            if (!tc.HasTexture(name))
            {
                return(null);
            }

            var texture = await tc.GetTextureItem(name);

            if (texture == null)
            {
                return(null);
            }

            var   cls   = gd?.GetClass(entity.EntityData.Name);
            var   scale = 1f;
            var   color = Color.White;
            SizeF?size  = new SizeF(entity.BoundingBox.Width, entity.BoundingBox.Height);

            if (cls != null)
            {
                if (cls.Properties.Any(x => String.Equals(x.Name, "scale", StringComparison.CurrentCultureIgnoreCase)))
                {
                    scale = entity.EntityData.Get <float>("scale", 1);
                    if (scale <= 0.1f)
                    {
                        scale = 1;
                    }
                }

                var colProp = cls.Properties.FirstOrDefault(x => x.VariableType == VariableType.Color255 || x.VariableType == VariableType.Color1);
                if (colProp != null)
                {
                    var col = entity.EntityData.GetVector3(colProp.Name);
                    if (colProp.VariableType == VariableType.Color255)
                    {
                        col /= 255f;
                    }
                    if (col.HasValue)
                    {
                        color = col.Value.ToColor();
                    }
                }

                if (cls.Behaviours.Any(x => string.Equals(x.Name, "sprite", StringComparison.InvariantCultureIgnoreCase)))
                {
                    size = texture.Size;
                }
            }

            return(new EntitySprite(name, scale, color, size));
        }
        private static async Task <EntityDecal> CreateDecalData(Entity entity, MapDocument doc, TextureCollection tc, string name)
        {
            var texture = await tc.GetTextureItem(name);

            if (texture == null)
            {
                return(null);
            }

            var geometry = CalculateDecalGeometry(entity, texture, doc);

            return(new EntityDecal(name, geometry));
        }