Add a feature to the Texture class which allows you to detect the case when you have attempted to download a bogus WWW Texture. by Matt "Trip" Maker, Monstrous Company :: http://monstro.us TODO could also use the filesystem cache to keep the example error image between runs. from http://unifycommunity.com/wiki/index.php?title=TextureBogusExtensions
Example #1
0
 private void Start()
 {
     TextureBogusExtension.Init(this);
 }
 /// <summary>
 /// Implementation of <see cref="http://docs.unity3d.com/ScriptReference/MonoBehaviour.html">MonoBehaviour</see>.Start().
 /// </summary>
 private void Start()
 {
     tilePath = Application.temporaryCachePath;
     TextureBogusExtension.Init(this);
 }