Example #1
0
        protected override void LoadContent()
        {
            TextureBank.LoadTextures(Content);
            SoundBank.LoadSound(Content);
            ValueBank.Values();

            gameManager = new GameManager(GraphicsDevice, graphics, this);

            spriteBatch = new SpriteBatch(GraphicsDevice);
        }
Example #2
0
 public override void LoadContent()
 {
     this.label = "Network Map : World Wide Web";
     //this.nodeEffect = new ConnectedNodeEffect(this.userScreen);
     //this.adminNodeEffect = new ConnectedNodeEffect(this.userScreen);
     this.circle                 = TextureBank.load("Circle", this.userScreen.content);
     this.nodeCircle             = TextureBank.load("NodeCircle", this.userScreen.content);
     this.adminNodeCircle        = TextureBank.load("AdminNodeCircle", this.userScreen.content);
     this.homeNodeCircle         = TextureBank.load("HomeNodeCircle", this.userScreen.content);
     this.targetNodeCircle       = TextureBank.load("TargetNodeCircle", this.userScreen.content);
     this.assetServerNodeOverlay = TextureBank.load("AssetServerNodeOverlay", this.userScreen.content);
     this.circleOutline          = TextureBank.load("CircleOutline", this.userScreen.content);
     this.adminCircle            = TextureBank.load("AdminCircle", this.userScreen.content);
     this.nodeGlow               = TextureBank.load("RadialGradient", this.userScreen.content);
     this.circleOrigin           = new Vector2((float)(this.circleOutline.Width / 2), (float)(this.circleOutline.Height / 2));
 }