/// <summary> /// Creates a new instance of <see cref="Texture2D"/>. This creates an empty texture /// with <see cref="SurfaceFormat.Color"/>. /// </summary> /// <param name="renderSystem">Render system used to create the underlying implementation.</param> /// <param name="width">The width of the texture in pixels.</param> /// <param name="height">The height of the texture in pixels.</param> /// <exception cref="System.ArgumentNullException">Thrown if the render system is null.</exception> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying texture fails.</exception> public Texture2D(IRenderSystemProvider renderSystem, int width, int height) { if (renderSystem == null) { Dispose(); throw new ArgumentNullException("renderSystem", "Render system cannot be null."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateTexture2DImplementation(width, height, false, SurfaceFormat.Color, null); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }
/// <summary> /// Creates a new instance of <see cref="Texture2D"/>. /// </summary> /// <param name="width">The width of the texture in pixels.</param> /// <param name="height">The height of the texture in pixels.</param> /// <param name="genMipMap">Whether or not mip maps should be generated. If so, the levels are created.</param> /// <param name="format">The surface format.</param> /// <param name="initialData">The data to initialize the first mip level to.</param> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying texture fails or the render /// system was not initialized.</exception> public Texture2D(int width, int height, bool genMipMap, SurfaceFormat format, DataBuffer initialData) { IRenderSystemProvider renderSystem = Engine.Services.GetService <IRenderSystemProvider>(); if (renderSystem == null) { Dispose(); throw new TeslaException("Render system provider not set, cannot create graphics resource implementation."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateTexture2DImplementation(width, height, genMipMap, format, initialData); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } }