public Cloud(Rectangle rectangle, bool combo = false)
        {
            this.rectangle = rectangle;
            this.solid     = false;

            if (combo)
            {
                this.combo   = true;
                this.texture = Texture2DExtender.ProperCloud(10);
                velocity     = new Vector2((rnd.Next(2) == 1 ? -1 : 1) * rnd.Next(50, 100), 0);
            }
            else
            {
                switch (rnd.Next(3))
                {
                case 0:
                    this.texture = Texture2DExtender.GetTextureRectangleFromTable(ContentManager.tilesTextures, 42, 0, 44, 1);
                    break;

                case 1:
                    this.texture = Texture2DExtender.GetTextureRectangleFromTable(ContentManager.tilesTextures, 44, 2, 46, 3);
                    break;

                case 2:
                    this.texture = Texture2DExtender.GetTextureRectangleFromTable(ContentManager.tilesTextures, 47, 2, 49, 4);
                    break;
                }
                velocity = new Vector2((rnd.Next(2) == 1 ? -1 : 1) * rnd.Next(30, 60), 0);
            }
        }
        public Block(Point point, int width, int height)
        {
            int a = rnd.Next(3);

            if (a == 0)
            {
                texture = ContentManager.Textures["block1"];
            }
            if (a == 1)
            {
                texture = ContentManager.Textures["block2"];
            }
            if (a == 2)
            {
                texture = ContentManager.Textures["block3"];
            }
            texture        = Texture2DExtender.ProperBlockTexture(texture, width, height);
            (var x, var y) = point;
            rectangle      = new Rectangle(x, y, width * 32, height * 32);
        }
Example #3
0
        public void LoadLevel(String path, Texture2D background, Song song)
        {
            this.song       = song;
            this.background = background;
            scene           = new Scene();
            uint[,] pixels;
            Bitmap img = new Bitmap(path);

            pixels = new uint[img.Height, img.Width];
            int width, height;

            for (int i = 0; i < img.Width; i++)
            {
                for (int j = 0; j < img.Height; j++)
                {
                    Color pixel = img.GetPixel(i, j);
                    pixels[j, i] = (uint)pixel.ToArgb();
                }
            }

            for (int i = 0; i < img.Width; i++)
            {
                for (int j = 0; j < img.Height; j++)
                {
                    uint color = pixels[j, i];
                    //uint a = color >> 24;
                    //uint r = (color >> 16) & 0b11111111;
                    //uint g = (color >> 😎 & 0b11111111;
                    //uint b = color & 0b11111111;
                    switch (color)
                    {
                    case 4294967295:    //white 255 255 255 255
                        break;

                    case uint n when(n.GREEN() == 20 && n.RED() == 40):
                        Tile[] tiles =
                        {
                            new Tile(new Rectangle(i * 32,      32 * j, 32, 32), ContentManager.tilesTextures[23, 11], true),
                            new Tile(new Rectangle(i * 32 + 32, 32 * j, 32, 32), ContentManager.tilesTextures[24, 11], true),
                            new Tile(new Rectangle(i * 32 + 64, 32 * j, 32, 32), ContentManager.tilesTextures[25, 11], true)
                        };
                        Platform p = new Platform(new Rectangle(i * 32, 32 * j, 32 * 3, 32), tiles, n.BLUE() * 32);
                        scene.mobs.Add(p);
                        break;

                    case uint n when(n.GREEN() == 75 && n.RED() == 75 && n.BLUE() < 30):     //black 255 0 0 0
                        switch (n.BLUE())
                        {
                        case 1:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[26, 9], true));
                            break;

                        case 2:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[27, 9], true));
                            break;

                        case 3:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[28, 9], true));
                            break;

                        case 4:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[26, 10], true));
                            break;

                        case 5:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[27, 10], true));
                            break;

                        case 6:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[28, 10], true));
                            break;

                        case 7:        //default tile
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[59, 1], true));
                            break;

                        case 8:
                            DestroyableTile destroyablex = new DestroyableTile(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[61, 0]);

                            scene.AddGameObject(destroyablex);
                            break;

                        case 9:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[41, 0], true));
                            break;

                        case 10:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[62, 11], true));
                            break;

                        case 11:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[20, 17], true));
                            break;

                        case 12:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[21, 17], true));
                            break;

                        case 13:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[22, 17], true));
                            break;

                        case 14:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[20, 18], true));
                            break;

                        case 15:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[21, 18], true));
                            break;

                        case 16:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[22, 18], true));
                            break;

                        case 17:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[26, 11], true));
                            break;

                        case 18:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[27, 11], true));
                            break;

                        case 19:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[28, 11], true));
                            break;

                        case 20:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[26, 12], true));
                            break;

                        case 21:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[27, 12], true));
                            break;

                        case 22:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[28, 12], true));
                            break;

                        case 23:        //pyramid background 23-26
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[28, 4], false));
                            break;

                        case 24:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[29, 4], false));
                            break;

                        case 25:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[28, 5], false));
                            break;

                        case 26:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[29, 5], false));
                            break;      //pyramid

                        case 27:        //black pyramid 27-28
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[38, 3], false));
                            break;

                        case 28:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[39, 3], false));
                            break;      //black pyramid

                        case 29:        //sand tile
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[30, 4], true));
                            break;

                        default:
                            break;
                        }

                        break;

                    case uint n when(n.GREEN() == 255 && n.BLUE() > 0 && n.BLUE() < 18):     //bushes etc.
                        switch (n.BLUE())
                        {
                        case 1:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[18, 18], false));
                            break;

                        case 2:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[19, 18], false));
                            break;

                        case 3:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[18, 20], false));
                            break;

                        case 4:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[19, 20], false));
                            break;

                        case 5:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[18, 19], false));
                            break;

                        case 6:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[19, 19], false));
                            break;

                        case 7:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[20, 19], false));
                            break;

                        case 8:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[22, 19], false));
                            break;

                        case 9:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[42, 4], false));
                            break;

                        case 10:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[43, 4], false));
                            break;

                        case 11:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[42, 5], false));
                            break;

                        case 12:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[43, 5], false));
                            break;

                        case 13:        //13-16 palm tree
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[24, 4], false));
                            break;

                        case 14:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[25, 4], false));
                            break;

                        case 15:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[26, 5], false));
                            break;

                        case 16:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[27, 5], false));
                            break;

                        case 17:        //cactus
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[22, 4], false));
                            break;

                        default:
                            break;
                        }

                        break;

                    case uint n when(n.GREEN() == 200 && n.RED() == 200 && n.BLUE() > 199 && n.BLUE() < 202):     //black 255 0 0 0
                        switch (n.BLUE())
                        {
                        case 200:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[41, 2], false));
                            break;

                        case 201:
                            scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), ContentManager.tilesTextures[41, 5], false));
                            break;

                        default:
                            break;
                        }

                        break;

                    case 4278190080:    //black 255 0 0 0
                        scene.tiles.Add(new Tile(new Rectangle(i * 32, 32 * j, 32, 32), Textures["floor"], true));
                        break;

                    case 4278255360:    //green 255 0 255 0
                        player = new Player(new Rectangle(i * 32, j * 32, 32, 32), Textures["FullAnims"]);
                        renderer.SetMario(player);
                        scene.player = player;
                        scene.AddGameObject(player);
                        collisionDetector.scene = scene;
                        renderer.scene          = scene;
                        float xoffset = Camera.PLAYER_BOX_WIDTH + 25;
                        float yoffset = Camera.PLAYER_BOX_HEIGHT + 16;
                        boundaries.Add(new Rectangle(0 * 32 + xoffset, 0 * 32 + yoffset, pixels[0, 0].RED() * 32 - xoffset * 2, pixels[0, 1].RED() * 32 - yoffset * 2));
                        boundaries.Add(new Rectangle(((pixels[1, 0] & 0x00ff0000) >> 16) * 32 + xoffset, ((pixels[1, 1] & 0x00ff0000) >> 16) * 32 + yoffset, (pixels[2, 0].RED() - pixels[1, 0].RED()) * 32 - xoffset * 2, (((pixels[2, 1] & 0x00ff0000) >> 16) - ((pixels[1, 1] & 0x00ff0000) >> 16)) * 32 - yoffset * 2));
                        uint pipe1 = pixels[3, 0], pipe2 = pixels[3, 1];
                        Console.WriteLine(pipe1.RED() + " " + pipe1.GREEN() + " " + pipe1.BLUE());
                        if (pipe1.BLUE() != 0)
                        {
                            scene.Teleports_Info.Add((pipe1.RED(), pipe1.GREEN(), Tp_From_int(pipe1.BLUE())));
                        }
                        if (pipe2.BLUE() != 0)
                        {
                            scene.Teleports_Info.Add((pipe2.RED(), pipe2.GREEN(), Tp_From_int(pipe2.BLUE())));
                        }
                        break;

                    case 4286578688:
                        Turtle turtle = new Turtle(new Rectangle(i * 32, j * 32 - 32, 32, 64), null);
                        scene.AddGameObject(turtle);
                        break;

                    case 4294901760:
                        Walker walker = new Walker(new Rectangle(i * 32, j * 32, 32, 32), null);
                        scene.AddGameObject(walker);
                        break;

                    case 4294967040:
                        scene.AddGameObject(new Coin(new Rectangle(i * 32 + 8, j * 32 + 8, 24, 24), Textures["coin"]));
                        break;

                    case 4278222848:
                        Shroom shroom = new Shroom(new Rectangle(i * 32, j * 32, 32, 32), Textures["mushroom"]);
                        scene.AddGameObject(shroom);
                        break;

                    case 4294934528:
                        Plant plant = new Plant(new Rectangle(i * 32 + 16, j * 32 + 32, 32, 64), Textures["plant"]);
                        scene.AddGameObject(plant);
                        break;

                    case 0xff008080:
                        SpawningMob spawningShroom = new SpawningMob(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[67, 2], WhatIsSpawned.shroom);
                        scene.AddGameObject(spawningShroom);
                        break;

                    case 0xff00807f:
                        SpawningMob spawningFeather = new SpawningMob(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[32, 3], WhatIsSpawned.feather);
                        scene.AddGameObject(spawningFeather);
                        break;

                    case 0xff00807e:
                        SpawningMob spawningCoin = new SpawningMob(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[32, 3], WhatIsSpawned.coin);
                        scene.AddGameObject(spawningCoin);
                        break;

                    case 0xff00807d:
                        SpawningMob spawningFlower = new SpawningMob(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[32, 3], WhatIsSpawned.flower);
                        scene.AddGameObject(spawningFlower);
                        break;

                    case 0xff3c3c3c:
                        Star star = new Star(new Rectangle(i * 32, j * 32, 64, 64));
                        scene.AddGameObject(star);
                        break;

                    case 0xff_3c_64_64:
                        Cloud cloud = new Cloud(new Rectangle(i * 32, j * 32, 32 * 3, 32 * 2));
                        scene.AddGameObject(cloud);
                        break;

                    case 0xff_3c_64_65:
                        Cloud cloudcombo = new Cloud(new Rectangle(i * 32, j * 32, 32 * 12, 32 * 2), true);
                        scene.AddGameObject(cloudcombo);
                        break;

                    case uint n when(n > 0xff_01_00_00 && n <= 0xff_01_ff_ff):
                        width = n.GREEN(); height = n.BLUE();
                        Block block = new Block(new Microsoft.Xna.Framework.Point(i * 32, j * 32), width, height);
                        scene.AddGameObject(block);
                        break;

                    case uint m when(m > 0xff_02_00_00 && m <= 0xff_02_ff_ff):
                        int  number = m.GREEN(); height = m.BLUE();
                        Pipe pipe   = new Pipe(new Rectangle(i * 32, j * 32, 2 * 32, height * 32), Texture2DExtender.ProperPipe(2, height), number);
                        //PipeManager.AddPipe(number, pipe);
                        scene.AddGameObject(pipe);
                        break;

                    case 4278190335:
                        DestroyableTile destroyable = new DestroyableTile(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[61, 0]);
                        scene.AddGameObject(destroyable);
                        break;

                    case 4278190334:
                        DestroyableTile destroyable1 = new DestroyableTile(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[32, 14]);
                        scene.AddGameObject(destroyable1);
                        break;

                    case 4278190333:
                        DestroyableTile destroyable2 = new DestroyableTile(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[43, 16]);
                        scene.AddGameObject(destroyable2);
                        break;

                    case 4278190332:
                        DestroyableTile destroyable3 = new DestroyableTile(new Rectangle(i * 32, j * 32, 32, 32), tilesTextures[66, 4]);
                        scene.AddGameObject(destroyable3);
                        break;

                    default:
                        Console.WriteLine("The color is unknown. Value: " + color);
                        break;
                    }
                }
            }
            startingScene = scene.Clone();
        }