void Setup()
 {
     if (_Manager.currentLevel != 0)
     {
         textEffect.ShowText("Reset");
     }
 }
Example #2
0
 void Setup()
 {
     // Setup the spawn count text
     if (_Manager.currentLevel != 0)
     {
         textEffect.ShowText("x" + (_Manager.currentSpawnChipCount - 1));
     }
     // Setup the position where Chip_Spawner will slide into (they start offscreen)
     spawnerMovePosition = new Vector3(childrenArray[0].transform.localPosition.x + _Manager.chipSpawnTweenDist,
                                       childrenArray[0].transform.localPosition.y, childrenArray[0].transform.localPosition.z);
     // Move the first child spawn shape into position
     MoveChipSpawnerToScreen(0);
 }
Example #3
0
 void ShowText()
 {
     textEffect.ShowText("mute");
 }