void Setup() { if (_Manager.currentLevel != 0) { textEffect.ShowText("Reset"); } }
void Setup() { // Setup the spawn count text if (_Manager.currentLevel != 0) { textEffect.ShowText("x" + (_Manager.currentSpawnChipCount - 1)); } // Setup the position where Chip_Spawner will slide into (they start offscreen) spawnerMovePosition = new Vector3(childrenArray[0].transform.localPosition.x + _Manager.chipSpawnTweenDist, childrenArray[0].transform.localPosition.y, childrenArray[0].transform.localPosition.z); // Move the first child spawn shape into position MoveChipSpawnerToScreen(0); }
void ShowText() { textEffect.ShowText("mute"); }