void Awake() { //개발 후 삭제// if (Stage3_Controller._stage3_q1) { Destroy(aaaaaa[0]); Destroy(aaaaaa[1]); Destroy(aaaaaa[2]); } //개발 후 삭제// player = GameObject.Find("Player"); start_pos = GameObject.Find("Start_Pos").transform; regen_pos = GameObject.Find("Regen_Pos").transform; player.transform.position = start_pos.position; if (!Stage3_Controller._stage3_q1) { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.Import(); player.transform.localScale = new Vector3(1.4f, 1.4f, player.transform.localScale.z); } if (Stage3_Controller._stage3_q4_1) { Destroy(bag); } }
//private GameObject camera; void Awake() { player = GameObject.FindWithTag("Player"); start_pos = GameObject.Find("Start_Pos").transform; regen_pos = GameObject.Find("Regen_Pos").transform; player.transform.position = start_pos.position; ic = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller> (); ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); textbox_Coco = ti._text_boxes [0]; textbox_Star = ti._text_boxes [1]; textbox_Racoon = ti._text_boxes [2]; textbox_Ivon = ti._text_boxes [3]; if (!Stage4_Controller.q[1]) { player.transform.localScale = new Vector3(1.4f, 1.4f, player.transform.localScale.z); } if (Stage4_Controller.q [13]) { Light.SetActive(false); } bb = new Color(0f, 0f, 0f, 1f); //검정,불투명 _blackout.color = bb; }
void Start() { itemCanvas = GameObject.FindWithTag("Item_Canvas"); ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); ti.Import(25); // temp code textbox_Coco = ti._text_boxes [0]; textbox_Star = ti._text_boxes [1]; textbox_Racoon = ti._text_boxes [2]; textbox_Ivon = ti._text_boxes [3]; Stage4_Controller.q [20] = true; // temp code roundBoard = GameObject.Find("Round").GetComponent <Text> (); scoreBoard = GameObject.Find("Score").GetComponent <Text> (); timeBoard = GameObject.Find("Time").GetComponent <Text> (); returnRandom(); tempPos = new Vector3[2]; velocity = new Vector3[2]; for (int i = 0; i < velocity.Length; i++) { velocity [i] = Vector3.zero; } getTempTransform = false; message_mix.SetActive(false); timeBoard.gameObject.SetActive(false); ti.NPC_Say_yeah("너굴맨"); }
void Start() { if (GetComponent <Load_data> ()._where_are_you_from == 12) { player.transform.position = regen_pos.position; } else { Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); aa.NPC_Say_yeah("코코"); } if (Stage2_Controller._Stage2_Quest[0]) { // Destroy (a1); // Destroy (b1); //이거 안꺼놓으면 nullreference라서 태엽하고 멀티탭 살아남 Destroy(clockwork); } if (Stage2_Controller._Stage2_Quest[4]) { Destroy(multiTap [0]); Destroy(multiTap [1]); } }
void Q1_say_what_happen() { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.NPC_Say_yeah("코코"); Stage1_Controller._Stage1_Quest[0] = true; Save_Script.Save_Quest_Info(); }
void Awake() { player = GameObject.Find("Player"); mbr = player.GetComponent <Moving_by_RLbuttons> (); aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer>(); ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer2>(); ti.Import(24); }
void Awake() { //player_moving = GameObject.Find ("Player").GetComponent<Moving_by_RLbuttons> (); if (GameObject.Find(name.Remove(name.Length - 5, 5))) { npc_collider = GameObject.Find(name.Remove(name.Length - 5, 5)).GetComponent <BoxCollider2D> (); } _ti = GetComponentInParent <Text_Importer> (); }
//private Transform regen_pos; void Awake() { player = GameObject.Find("Player"); npc = GameObject.FindWithTag("NPC"); start_pos = GameObject.Find("Start_Pos").transform; player.transform.position = start_pos.position; ic = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller>(); aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer>(); //regen_pos = GameObject.Find ("Regen_Pos").transform; }
void Update() { if (_now_used_item == "별감" && _now_object_item_used == "Player" && _to_run_once) {//별감이용대화 //대화진행코드 Text_Importer aa = GameObject.FindGameObjectWithTag ("Dialogue").GetComponent<Text_Importer> (); aa.NPC_Say_yeah ("별감"); //stop _to_run_once = false; } }
void Awake() { player = GameObject.Find("Player"); Ivon = GameObject.Find("이본"); portal = GameObject.Find("Portal"); _t_i = GameObject.Find("Dialogue_Canvas_").GetComponent <Text_Importer> (); i_c = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller> (); PlayerPrefs.DeleteAll(); tc = GameObject.FindWithTag("Controller").GetComponent <Tutorial_Controller>(); }
protected void Awake() { player = GameObject.Find("Player"); start_pos = GameObject.Find("Start_Pos").transform; end_pos = GameObject.Find("End_Pos").transform; player.transform.position = start_pos.position; ic = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller>(); ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer>(); trees = GameObject.FindGameObjectsWithTag("Tree"); likeButton = GameObject.FindGameObjectsWithTag("likeButton"); }
void Start() { aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer>(); if (Stage3_Controller._stage3_q5 && !Stage3_Controller._stage3_q6) { //집에서 나옴. 달리기미션 not clear //aa = GameObject.FindWithTag("Dialogue").GetComponent<Text_Importer>(); aa.currLineArr[1] += 2; //이본 다음대사 넘김 //quest1_start1 = true; } }
public static void Save_Dialogue_Info() //대사가 끝나면 호출 { if (GameObject.FindWithTag("Dialogue")) { _ti_for_Save = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); } if (_ti_for_Save._textfile != null) { PlayerPrefsX.SetIntArray("CurrArr", _ti_for_Save.currLineArr); } }
IEnumerator Backback() { for (int i = 0; i < 30; i++) { mbr.Moving_left(-8f); yield return(null); } Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.NPC_Say_yeah("코코"); mbr.enabled = true; }
void Start() { if (GetComponent <Load_data> ()._where_are_you_from == 8) { player.transform.position = regen_pos.position; } else { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [0] += 2; //코코 다음대사로 넘김 } }
void Q3_Talk() { if (a1a1) { //여기에 천둥소리 약하게 하나 넣어야 함. Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [0] += 2; //코코 다음대사 치게함. aa.NPC_Say_yeah("코코"); a1a1 = false; Stage2_Controller._Stage2_Quest[2] = true; Save_Script.Save_Quest_Info(); } }
void Awake() { player = GameObject.FindWithTag("Player"); start_pos = GameObject.Find("Start_Pos").transform; player.transform.position = start_pos.position; ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); itemCanvas = GameObject.FindWithTag("Item_Canvas"); ic = itemCanvas.GetComponent <Item_Controller> (); textbox_Coco = ti._text_boxes [0]; textbox_Star = ti._text_boxes [1]; textbox_Racoon = ti._text_boxes [2]; textbox_Ivon = ti._text_boxes [3]; }
void Awake() { player = GameObject.Find("Player"); start_pos = GameObject.Find("Start_Pos").transform; regen_pos = GameObject.Find("Regen_Pos").transform; player.transform.position = start_pos.position; if (!Stage1_Controller._Stage1_Quest[0]) { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.Import(); } }
void Q3_Last() { Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); //aa.currLineArr [1] += 2;//별감 다음대사 치게함. if (!a4 && !a5) { StartCoroutine("WhiteOut"); if (ringandstar [0].activeSelf) { ringandstar [0].GetComponent <BoxCollider2D> ().enabled = true; } a5 = true; } if (!a3 && a4 && bbb) { //print ("1"); aa.NPC_Say_yeah("별감"); _star_textbox = GameObject.Find("별감_text"); a3 = true; } if (!a1 && a3 && !_star_textbox.activeSelf) { //print ("2"); aa.currLineArr [0] += 2; //코코 다음대사 치게함. aa.NPC_Say_yeah("코코"); _coco_textbox = GameObject.Find("코코_text"); a1 = true; } if (!a2 && a1 && !_coco_textbox.activeSelf) { //print ("3"); aa.currLineArr [1] += 2; //별감 다음대사 치게함. aa.NPC_Say_yeah("별감"); a2 = true; } if (a2 && !_star_textbox.activeSelf) { //print ("4"); Stage1_Controller._Stage1_Quest[9] = true; Save_Script.Save_Quest_Info(); } }
void Awake() { Analyticslist = GameObject.FindGameObjectsWithTag("Analysis"); if (Analyticslist.Length > 1) { Destroy(Analyticslist[0]); } googleAnalytics.LogScreen("Stage5_7"); player = GameObject.Find("Player"); mbr = player.GetComponent <Moving_by_RLbuttons>(); start_pos = GameObject.Find("Start_Pos").transform; regen_pos = GameObject.Find("Regen_Pos").transform; ic = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller>(); ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer>(); }
void OnTriggerEnter2D(Collider2D other) //이동포인트에 도착. // if (other.gameObject == player) { // //말하고 뒤로 자동으로 움직임? // mbr.enabled = false; // StartCoroutine ("Backback"); // } { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [0] += 2; //코코 다음대사로 넘김 aa.NPC_Say_yeah("코코"); Stage1_Controller._Stage1_Quest[4] = true; Save_Script.Save_Quest_Info(); _coco_textbox = GameObject.Find("코코_text"); }
IEnumerator Backback() { for (int i = 0; i < 30; i++) { mbr.Moving_Right(8f); yield return(null); } Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); int temp = aa.currLineArr [0]; aa.currLineArr [0] = 6; aa.NPC_Say_yeah("코코"); //mbr.enabled = false; aa.currLineArr [0] = temp + 1; //mbr.enabled = true; }
void Start() { player = GameObject.FindWithTag("Player"); player.transform.position = startPos.position; item_Canvas = GameObject.FindWithTag("Item_Canvas"); ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); conv = new bool[10]; //ti.Import(25); // test textbox_Coco = ti._text_boxes [0]; textbox_Star = ti._text_boxes [1]; textbox_Racoon = ti._text_boxes [2]; textbox_Ivon = ti._text_boxes [3]; Save_Script.Save_Now_Point(); Stage4_Controller.q [16] = false; // test }
void Q2_remove_partOfmirror() { if (msc.mirror_in_ornot) //거울을 빼면, { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [0] += 2; //코코 다음대사로 넘김 aa.NPC_Say_yeah("코코"); transparent_wall.enabled = false; //broken_bridge.SetActive (true); StartCoroutine("Mirror_Effect"); Destroy(GameObject.Find("Mirror_Socket")); Stage1_Controller._Stage1_Quest[2] = true; Save_Script.Save_Quest_Info(); } }
void Q1_StartTalk() { if (!a1) { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.NPC_Say_yeah("이본"); _ivon_textbox = GameObject.Find("이본_text"); a1 = true; } if (!a2 && a1 && !_ivon_textbox.activeSelf) { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.NPC_Say_yeah("코코"); Stage3_Controller._stage3_q1 = true; } }
void Q4_Talk() { if (a1a1) { Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [0] += 2; //코코 다음대사 치게함. aa.NPC_Say_yeah("코코"); _coco_textbox = GameObject.Find("코코_text"); a1a1 = false; //Stage2_Controller._stage2_q3 = true; } if (!a1a1 && !_coco_textbox.activeSelf) //코코 말 끝내면 { mbr.enabled = false; StartCoroutine("Backback"); Stage2_Controller._Stage2_Quest[3] = true; Save_Script.Save_Quest_Info(); } }
void Q7_find_Remote() { if (a4a4) { Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [0] += 2; //코코 다음대사 치게함. aa.NPC_Say_yeah("코코"); _coco_textbox = GameObject.Find("코코_text"); a4a4 = false; } if (!a4a4 && !_coco_textbox.activeSelf) { Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [1] += 2; //별감 다음대사 치게함. aa.NPC_Say_yeah("별감"); _remote.enabled = true; Stage2_Controller._Stage2_Quest[10] = true; Save_Script.Save_Quest_Info(); } }
//Test용// // public GameObject a1; // public GameObject b1; void Awake() { player = GameObject.Find("Player"); start_pos = GameObject.Find("Start_Pos").transform; regen_pos = GameObject.Find("Regen_Pos").transform; player.transform.position = start_pos.position; ic = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller> (); s2c = GameObject.Find("Stage2_Controller").GetComponent <Stage2_Controller> (); if (!Stage2_Controller._Stage2_Quest[0]) { Text_Importer aa = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer> (); aa.Import(); //s2c._ti_stage2 = aa; s2c.ic = ic; //s2c._dialogue_Canvas = GameObject.FindWithTag ("Dialogue"); player.transform.localScale = new Vector3(1.4f, 1.4f, player.transform.localScale.z); } }
void Q10_Talk_bySpeaker() { if (Input.GetMouseButtonDown(0)) { Vector2 wp = Camera.main.ScreenToWorldPoint(Input.mousePosition); Ray2D ray = new Ray2D(wp, Vector2.zero); RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction); if (hit.collider != null) { if (hit.collider.CompareTag("Audio")) { Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [0] += 2; //코코 다음대사 치게함. aa.NPC_Say_yeah("코코"); Stage2_Controller._Stage2_Quest[14] = true; Save_Script.Save_Quest_Info(); } } } }
void Q2_Talk() { if (a1a1) { Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [0] += 2; //코코 다음대사 치게함. aa.NPC_Say_yeah("코코"); _coco_textbox = GameObject.Find("코코_text"); a1a1 = false; } if (a2a2 && !_coco_textbox.activeSelf) { Text_Importer aa = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text_Importer> (); aa.currLineArr [1] += 2; //별감 다음대사 치게함. aa.NPC_Say_yeah("별감"); a2a2 = false; Stage2_Controller._Stage2_Quest[1] = true; Save_Script.Save_Quest_Info(); } // ? 다음 집 설명. 끝. }