void SetInitialMessages() { Chat chat = game.Chat; chatIndex = chat.Log.Count - chatLines; ResetChat(); status.SetText(2, chat.Status1.Text); status.SetText(3, chat.Status2.Text); status.SetText(4, chat.Status3.Text); bottomRight.SetText(2, chat.BottomRight1.Text); bottomRight.SetText(1, chat.BottomRight2.Text); bottomRight.SetText(0, chat.BottomRight3.Text); announcement.Set(chat.Announcement.Text, announcementFont); for (int i = 0; i < chat.ClientStatus.Length; i++) { clientStatus.SetText(i, chat.ClientStatus[i].Text); } if (chatInInputBuffer != null) { OpenInput(chatInInputBuffer); chatInInputBuffer = null; } }
protected override void ContextRecreated() { line1 = new TextWidget(game) .SetLocation(Anchor.Min, Anchor.Min, 2, 2); line1.ReducePadding = true; string msg = statusBuffer.Length > 0 ? statusBuffer.ToString() : "FPS: no data yet"; line1.Set(msg, font); posAtlas = new TextAtlas(game, 16); posAtlas.Pack("0123456789-, ()", font, "Position: "); posAtlas.tex.Y = (short)(line1.Height + 2); int yOffset = line1.Height + posAtlas.tex.Height + 2; line2 = new TextWidget(game) .SetLocation(Anchor.Min, Anchor.Min, 2, yOffset); line2.ReducePadding = true; if (game.ClassicMode) { // Swap around so 0.30 version is at top line2.YOffset = 2; line1.YOffset = posAtlas.tex.Y; line2.Set("0.30", font); line1.Reposition(); line2.Reposition(); } else { UpdateHackState(); } }
void UpdatePage() { int start = items, end = entries.Length - items; widgets[5].Disabled = currentIndex < start; widgets[6].Disabled = currentIndex >= end; if (game.ClassicMode) { return; } TextWidget page = (TextWidget)widgets[9]; int num = (currentIndex / items) + 1; int pages = Utils.CeilDiv(entries.Length, items); if (pages == 0) { pages = 1; } page.Set("&7Page " + num + " of " + pages, font); }
void UpdateStatus(double delta) { frames++; accumulator += delta; if (accumulator < 1) { return; } int fps = (int)(frames / accumulator); statusBuffer.Clear().AppendNum(fps).Append(" fps, "); if (game.ClassicMode) { statusBuffer.AppendNum(game.ChunkUpdates).Append(" chunk updates"); } else { if (game.ChunkUpdates > 0) { statusBuffer.AppendNum(game.ChunkUpdates).Append(" chunks/s, "); } int indices = (game.Vertices >> 2) * 6; statusBuffer.AppendNum(indices).Append(" vertices"); int ping = PingList.AveragePingMilliseconds(); if (ping != 0) { statusBuffer.Append(", ping ").AppendNum(ping).Append(" ms"); } } line1.Set(statusBuffer.ToString(), font); accumulator = 0; frames = 0; game.ChunkUpdates = 0; }